Concussion: [100%] - Completed.

Started by: GMR | Replies: 408 | Views: 103,914

GMR
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Feb 23, 2016 4:50 PM #1439218
Yea, I'll message you today. Glad the surgery went well.

(I like your new set. :D)
Bluvarth
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Feb 23, 2016 8:36 PM #1439236
Quote from GMR
Hey guys.

Just wanted to let you guys know I'm not dead. Yet.

Due to Flash Games falling out of popularity and my desire to move onto other projects, Concussion will not have any more future plans added. I'll still finish what I wanted to finish in it, and have already started, but that's about it.


I'm a mess, the game isn't even really updated that much. I just wanted to let you guys know that I'm not dead. So yeah, there's that.
Have a great day. I'll update you some more later.


So you hit that stage, eh? Well, you do you, I'll be looking towards any new games you put out there, as well as the finished project here.
Person McPerson

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Feb 24, 2016 12:13 AM #1439258
What are you going to do since flash games are falling out of popularity?
GMR
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Feb 24, 2016 12:50 AM #1439266
@Bluvarth: Heh, that stage. Ikr? Thanks man.

@Person:
Quote from GMR
I'm moving on to Unity n' Unreal Games. Sadly, I have to finish this one before I can completely leave Flash.

:)

@Everyone else:
*Ahem* So, I've collected my thoughts a little bit and am now working towards completion.

An unfinished stuff of things I have to do just off the top of my head:
- Redo the entire UI to make it look snazzy.
- Change the assassination attack. That thing has been way too op for too long.
- Fix the last power.
- Get 3 more stages from people to put into the finished version.
- Finish mission mode.
- I'm putting back in the enemypedia, and removing the movepedia.
- Redo the design of teh training stage
- Redo the design of the intro stage (Maybe)
- Redo the entire first page of hats, since those are placeholders.
GMR
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Feb 26, 2016 10:26 PM #1439672
Finishing up the missions today and then I'll post the rough draft.


Cleaning up hats next I believe.
GMR
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Feb 27, 2016 11:20 PM #1439851
Missions have been finished, but the game isn't in a state right now to where it can be updated.

I'll update tomorrow with more stuff. c:
PitchEnder
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Feb 28, 2016 3:07 PM #1439922
Oh my god I've typed in 50 different ways to spell Gaster, how am i supposed to be cool and play it early?!
Person McPerson

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Feb 28, 2016 7:30 PM #1439938
Who are the beta testers? You? Us?
Seagull
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Feb 28, 2016 9:39 PM #1439951
Eyyy haven't played this in a while. Looking forward to any new features you put in. Mind if i can be a beta tester too?
GMR
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Feb 29, 2016 1:01 AM #1439972
Quote from Person McPerson
Who are the beta testers? You? Us?


Some people that contacted me about being beta testers, ye. If ya want, you could be one as well. c:

Just lemme know by PM, I'll send you a unique code.
GMR
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Feb 29, 2016 10:48 PM #1440096
Thanks to all the beta testers so far that've given me feedback.

Still waiting on a few, but here's the info I've got so far:
-Reduce dodging cooldown.
Wave 6 onwards is way too hard, reduce difficulty


Please continue to send me feedback! (That's why yer a beta tester after all. ;))
GMR
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Mar 2, 2016 4:20 AM #1440363
Ay, look at the new UI mock up for the game!

[swf=http://orig11.deviantart.net/5407/f/2016/061/b/2/mockup_by_gmr516-d9tq770.swf] Width = 700 Height = 400 [/swf]


Whatcha guys think?
Person McPerson

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Mar 2, 2016 5:54 AM #1440372
Quote from GMR
Ay, look at the new UI mock up for the game!

[swf=http://orig11.deviantart.net/5407/f/2016/061/b/2/mockup_by_gmr516-d9tq770.swf] Width = 700 Height = 400 [/swf]


Whatcha guys think?

Ayyyy so amazing! :D
GMR
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Mar 2, 2016 6:08 AM #1440375
Sweet! Any suggestions or improvements you can think of?
Arch-Angel
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Mar 2, 2016 1:02 PM #1440408
Needs ore cowbell.

im going to have things for you by the end of the day, work has kept me busy