The only reason I put the thread here is:
1) It gets more views than Stick War 2 section adn
2) There is no SW3 Section
So I'd like to compile some suggestion that could be helpful for the devs whilst they are working on the game, and maybe some possible Ideas or guesses on what Is going to happen.
I'll start with:
General game changes:
If SW3 is a complete copy paste of sw2, but with chaos, and throw in some ele I will be upset. So some idea I have compiled to alter the games state (and add legitmate macro changes if you make Stick Empires, or a sequel to with the SW3 composition).
- More units
We only have 9, which limits the creativity of build orders.
Straight up, for Elemental I have no idea what you could do for more units.
For order You could have
Clavarymen - A spearton riding a horse, Initially has horse health bar, when horse dies a spearton (with half health of a standard spear) is left (does not have spearton buffs and cannot shield wall/bash)
Fast speed
Mid damage.
Has Horse Armor Upgrade - gives horses good armor and slightly increases health.
Catapult - Launches High damage rocks. EXPENSIVE
Very Slow, can only fire at a set position (can't shot while moving, takes a few seconds to "set-up"[get ready for firing])
High health, armored, cannot be poisoned, can burn, it is a sort of building.
High Damage, range equal to or slightly less than archers fire arrows (siege weapon). Can attack ground and air. Slow attack speed.
Upgrades: Armageddon - Boulders can be lit on fire (every 30-50 seconds or so)
Chaos:
Dark Rider - A cloaked, unarmored, rider armed with a morning star (one with a chain :D)
Medium-high damage.
High Speed
Health - 4-5 bars each?
Upgrades: Horse armor, blah, blah, Adds armor
Dragon Rider - A Rider of a magnificent High Damaging Dragon.
Descent speed (eclipsor speed) can attack ground by fire breathing, and air with melee (biting them, can be kited)
Low armor, slightly less health than catapult, high damage, medium attack speed. Cannot be burned, weakness to posion.
Obviously those probably won't be added in but would be pretty bad ass.
Refreshed Upgrades:
If we keep the standard 9 units we have for each now, we should add new upgrades, remove old ones.
Try and prevent game breaking bugs, and maybe insert a lag test if you make a multiplayer game based on the third (Over X ping, cannot rank). Also if you make a second stick empires, make membership for the first free,
This is still in progress. We can discuss possibilities and stuff, this is not just my rant add this CJ thread, this is a discussion thread on possibilities and ideas for Stick War 3: Chaos Empire.
Stick War 3: Suggestion and Necessities thread
Started by: spino | Replies: 86 | Views: 6,228
Jul 20, 2015 5:52 PM #1384925
Jul 20, 2015 7:35 PM #1384966
if we look at what happened when we got stick war 2
Stick war 2 was a massive upgrade on stick war 1. I don't think we will have graphical improvments as this would weaken SE people would want the updated graphics from stick war 3 onto SE I don't see MAJOR reform happening.
We did see I belive 3 more units for ORDER. Albows, Ninjas merics.
I did mention a long time ago that we have one hotkey unused the hotkey 0 I was called a idiot at the time for suggesting that this could mean space for another unit. thou I will suggest again...
If we had another unit for both order and Chaos. ele already has 10 11 if you count scorps
It could be another ranged unit but for that too work we would have to have a early mid game and late game ranged unit this would mess up current balance. Early Chaos ranged unit? mid order ranged unit.
It could be another spell caster thou I like the current structure of Spellcaster+ support or in the case of Chaos Spell caster+ assassin (Medusa) thou I suppose just like ele ORder and Chaos could have a super spell caster. Chaos could have a super grim reaper that could use reap maybe AOE heal. and maybe pararylizes a unit. Order could have a mage that could use blast give aoe burn like posion spray and offer a speed boost to a unit.
I like the idea of a new unit type all together thou like a rider unit. but how would they fit in the current meta? Spear archer v Spear archer where would the new unit type fit in. would they fit the role of Ninjas? hit and run on archers. Or maybe they would provide more dps and speed late game.
Please don't remove upgrades please. Maybe add new ones maybe even a new resource like diamonds.
Eclipsors should have a ability.
Maybe modify albows ablity.
that's it really.
What I would like to see?
Eclispors ablity
maybe a new spell for marrowkia with hell fists being as bad as it is I don't see why this would be un balanced. Up training time up cost
New unit class a late game unit with less health but more damage than a giant that flies.
Chaos Dragon (im imagining something like a clash of clans dragon here)
1000 gold 500 mana
8 bars of health does aoe fire breath damage to units on the ground and bites units in the sky. has to be set to either attack air or attack ground mode
has 2 abilities unlock able
1. Sky dive 500 gold 500 mana 30s research
picks up one enemy unit and eats it cant do this to giants maybe not to spell caster either. The dragon cant attack for 10s while it digests this unit when it does it gets back 4 bars of health.
2. Mighty firey roar. (300 gold 300 mana) All air units in range will be pushed back a short distance and receive half a bar of damage and burn that will destroy the other half. This can only hit the first 5 air units it come to contact with.
both ablties can be activated in both modes so a attack ground only dragon could use the roar ablity
Order
The mighty golden eagle. 1000 gold 500 mana (same stats as dragon 8 bars of health)
Bites the enemy like the dragon and has a similar ground attack. two modes as mentioned before
ablity 1 300 gold 300 ma
Healing egg : (500 gold 500 mana) drops a glowing golden egg that does aoe heal of 4 bars of health remember this is late game so good aoe heal can be used
Eagle summon 300 gold 300 mana
drop a egg again apart for this time 3 baby eagles pop out. These eagle have 3 bars of health and dive at the enemy every 5s doing a small amount of damage 1 bar. They auto dive and dive at the first unit they see maybe they cant dive at a unit another eagle is diving at too make it fair.
These are just ideas and stats would probably have to change. I would like to a see a more offensive late game unit thou than whats currently available
Stick war 2 was a massive upgrade on stick war 1. I don't think we will have graphical improvments as this would weaken SE people would want the updated graphics from stick war 3 onto SE I don't see MAJOR reform happening.
We did see I belive 3 more units for ORDER. Albows, Ninjas merics.
I did mention a long time ago that we have one hotkey unused the hotkey 0 I was called a idiot at the time for suggesting that this could mean space for another unit. thou I will suggest again...
If we had another unit for both order and Chaos. ele already has 10 11 if you count scorps
It could be another ranged unit but for that too work we would have to have a early mid game and late game ranged unit this would mess up current balance. Early Chaos ranged unit? mid order ranged unit.
It could be another spell caster thou I like the current structure of Spellcaster+ support or in the case of Chaos Spell caster+ assassin (Medusa) thou I suppose just like ele ORder and Chaos could have a super spell caster. Chaos could have a super grim reaper that could use reap maybe AOE heal. and maybe pararylizes a unit. Order could have a mage that could use blast give aoe burn like posion spray and offer a speed boost to a unit.
I like the idea of a new unit type all together thou like a rider unit. but how would they fit in the current meta? Spear archer v Spear archer where would the new unit type fit in. would they fit the role of Ninjas? hit and run on archers. Or maybe they would provide more dps and speed late game.
Please don't remove upgrades please. Maybe add new ones maybe even a new resource like diamonds.
Eclipsors should have a ability.
Maybe modify albows ablity.
that's it really.
What I would like to see?
Eclispors ablity
maybe a new spell for marrowkia with hell fists being as bad as it is I don't see why this would be un balanced. Up training time up cost
New unit class a late game unit with less health but more damage than a giant that flies.
Chaos Dragon (im imagining something like a clash of clans dragon here)
1000 gold 500 mana
8 bars of health does aoe fire breath damage to units on the ground and bites units in the sky. has to be set to either attack air or attack ground mode
has 2 abilities unlock able
1. Sky dive 500 gold 500 mana 30s research
picks up one enemy unit and eats it cant do this to giants maybe not to spell caster either. The dragon cant attack for 10s while it digests this unit when it does it gets back 4 bars of health.
2. Mighty firey roar. (300 gold 300 mana) All air units in range will be pushed back a short distance and receive half a bar of damage and burn that will destroy the other half. This can only hit the first 5 air units it come to contact with.
both ablties can be activated in both modes so a attack ground only dragon could use the roar ablity
Order
The mighty golden eagle. 1000 gold 500 mana (same stats as dragon 8 bars of health)
Bites the enemy like the dragon and has a similar ground attack. two modes as mentioned before
ablity 1 300 gold 300 ma
Healing egg : (500 gold 500 mana) drops a glowing golden egg that does aoe heal of 4 bars of health remember this is late game so good aoe heal can be used
Eagle summon 300 gold 300 mana
drop a egg again apart for this time 3 baby eagles pop out. These eagle have 3 bars of health and dive at the enemy every 5s doing a small amount of damage 1 bar. They auto dive and dive at the first unit they see maybe they cant dive at a unit another eagle is diving at too make it fair.
These are just ideas and stats would probably have to change. I would like to a see a more offensive late game unit thou than whats currently available
Jul 20, 2015 8:52 PM #1384995
Quote from lewislewisif we look at what happened when we got stick war 2
Stick war 2 was a massive upgrade on stick war 1. I don't think we will have graphical improvments as this would weaken SE people would want the updated graphics from stick war 3 onto SE I don't see MAJOR reform happening.
We did see I belive 3 more units for ORDER. Albows, Ninjas merics.
I did mention a long time ago that we have one hotkey unused the hotkey 0 I was called a idiot at the time for suggesting that this could mean space for another unit. thou I will suggest again...
If we had another unit for both order and Chaos. ele already has 10 11 if you count scorps
It could be another ranged unit but for that too work we would have to have a early mid game and late game ranged unit this would mess up current balance. Early Chaos ranged unit? mid order ranged unit.
It could be another spell caster thou I like the current structure of Spellcaster+ support or in the case of Chaos Spell caster+ assassin (Medusa) thou I suppose just like ele ORder and Chaos could have a super spell caster. Chaos could have a super grim reaper that could use reap maybe AOE heal. and maybe pararylizes a unit. Order could have a mage that could use blast give aoe burn like posion spray and offer a speed boost to a unit.
I like the idea of a new unit type all together thou like a rider unit. but how would they fit in the current meta? Spear archer v Spear archer where would the new unit type fit in. would they fit the role of Ninjas? hit and run on archers. Or maybe they would provide more dps and speed late game.
Please don't remove upgrades please. Maybe add new ones maybe even a new resource like diamonds.
Eclipsors should have a ability.
Maybe modify albows ablity.
that's it really.
What I would like to see?
Eclispors ablity
maybe a new spell for marrowkia with hell fists being as bad as it is I don't see why this would be un balanced. Up training time up cost
New unit class a late game unit with less health but more damage than a giant that flies.
Chaos Dragon (im imagining something like a clash of clans dragon here)
1000 gold 500 mana
8 bars of health does aoe fire breath damage to units on the ground and bites units in the sky. has to be set to either attack air or attack ground mode
has 2 abilities unlock able
1. Sky dive 500 gold 500 mana 30s research
picks up one enemy unit and eats it cant do this to giants maybe not to spell caster either. The dragon cant attack for 10s while it digests this unit when it does it gets back 4 bars of health.
2. Mighty firey roar. (300 gold 300 mana) All air units in range will be pushed back a short distance and receive half a bar of damage and burn that will destroy the other half. This can only hit the first 5 air units it come to contact with.
both ablties can be activated in both modes so a attack ground only dragon could use the roar ablity
Order
The mighty golden eagle. 1000 gold 500 mana (same stats as dragon 8 bars of health)
Bites the enemy like the dragon and has a similar ground attack. two modes as mentioned before
ablity 1 300 gold 300 ma
Healing egg : (500 gold 500 mana) drops a glowing golden egg that does aoe heal of 4 bars of health remember this is late game so good aoe heal can be used
Eagle summon 300 gold 300 mana
drop a egg again apart for this time 3 baby eagles pop out. These eagle have 3 bars of health and dive at the enemy every 5s doing a small amount of damage 1 bar. They auto dive and dive at the first unit they see maybe they cant dive at a unit another eagle is diving at too make it fair.
These are just ideas and stats would probably have to change. I would like to a see a more offensive late game unit thou than whats currently available
One thing that stood out to me is "eclipsors need an ability". You are aware eclipsors are only cheaper because they DON'T have an ability? lol.
Jul 20, 2015 10:11 PM #1385011
Ok point taken. It's not a nessescity but if they wanted to make new ablties that would be a good place to start. Also that's probably the most boring part of my post could you comment on something more interesting next time please ;)
Jul 20, 2015 11:00 PM #1385041
Quote from lewislewisOk point taken. It's not a nessescity but if they wanted to make new ablties that would be a good place to start. Also that's probably the most boring part of my post could you comment on something more interesting next time please ;)
I just commented on what I knew would break the balance if cost wasn't changed, plus it is pretty logical as to why the albow costs more, yet has an ability apposed to an wing, which is cheaper and lacks an ability.
What if you bought "heart burn", deads throw guts that do burn damage?
Could be a cool ability, mixing poison with burn for maximum effect.
Jul 21, 2015 12:07 AM #1385057
Heart burn. Nice.
Jul 21, 2015 1:26 AM #1385076
LOL? Dead Throw Burning Guts . Thats Awesome Supported 100%
How About Fire Arrows For Eclipsors
And Juggerknight Axe Throw Ability
How About Fire Arrows For Eclipsors
And Juggerknight Axe Throw Ability
Jul 21, 2015 2:03 AM #1385095
Quote from CrustaceonLOL? Dead Throw Burning Guts . Thats Awesome Supported 100%
How About Fire Arrows For Eclipsors
And Juggerknight Axe Throw Ability
I am really hoping for spear throw, and axe throw would keep balance. Fire guts, and eclipsor fire arrows provides bias that all ranged units in some form provide fire.
Maybe a different passive, the Black Death. Eclipsors are very much dark, they spread disease via arrows (Only lasts like 5 second, but could bring an archer down to a tick of health (only can use once every X seconds for balance issues).
Jul 21, 2015 2:09 AM #1385098
Quote from spinoI am really hoping for spear throw, and axe throw would keep balance. Fire guts, and eclipsor fire arrows provides bias that all ranged units in some form provide fire.
Maybe a different passive, the Black Death. Eclipsors are very much dark, they spread disease via arrows (Only lasts like 5 second, but could bring an archer down to a tick of health (only can use once every X seconds for balance issues).
Agree also Eclipsors should have Dark Arrows That Can Stun/Low Hp for a few Seconds! :3 that would be great
Jul 21, 2015 2:09 AM #1385099
lol yeah let's make chaos even more OP
Jul 21, 2015 5:14 AM #1385141
Quote from spinoI am really hoping for spear throw, and axe throw would keep balance. Fire guts, and eclipsor fire arrows provides bias that all ranged units in some form provide fire.
Maybe a different passive, the Black Death. Eclipsors are very much dark, they spread disease via arrows (Only lasts like 5 second, but could bring an archer down to a tick of health (only can use once every X seconds for balance issues).
Black death, once a unit is hit with the black death arrow, (50 mana, doesn't stack so you don't waste the precious manas), they cannot see their health amount for X amount of seconds.
Jul 21, 2015 5:38 AM #1385144
I don't hope to see new fancy abilities and stuff that pretty much shirekt the balance
I JUST WANT A BETTER AI
not _AI_ the epic mod but the PC's behaviour thing
I JUST WANT A BETTER AI
not _AI_ the epic mod but the PC's behaviour thing
Jul 21, 2015 11:52 AM #1385233
Quote from TheLegendofKaitolol yeah let's make chaos even more OP
Guess the fuck what.
They have to change order also.
Jul 21, 2015 11:55 AM #1385235
Quote from TheLegendofKaitolol yeah let's make chaos even more OP
chaos is OP?
Jul 21, 2015 12:31 PM #1385243
Quote from DragonArcherZchaos is OP?
Quote from spinoGuess the fuck what.
They have to change order also.
yeah let's forget about elementals they are fine the way are right now I suppose