"Those rebels were unpredictable variables; they never would have stood to the Balsam Scale anyway. In any event, our prototype has reached its sixty-third iteration. Hopefully we can get this done in time before the next shareholder's meeting." The screen zoomed in on what appeared to be a serene tropical island.
And its inhabitants had just begun emerging from their slumber...
SP Btooom!
Open Beta ver. 0.63
Open Beta ver. 0.63
Introduction
This is a forum game version of Btooom!, an ongoing manga/anime series about a group of people trapped on an island by a ruthless corporation, forced into beta testing a deadly MMO. With their lives. Armed with a various state-of-the-art devices called BIMs, players will have the opportunity to tactically or aggressively hunt each other down until a winner is decided. To those who can't be bothered to read about it, this game is essentially "Battle Royale with Bombs". Players will be dropped into a grid-like map whereby they will scramble for dominance and survival. Whereas the game itself is as easy as "move and attack", there will be a variety of secrets and explorables all over the island itself. You might even discover a thing or two about the game...
Note: This forum game will try to simulate the manga as closely as possible, but will by no means copy every mechanic exactly. Do not think that by reading the manga you have some kind of advantage or handicap to the situation.
How Do I Win
Contrary to the premise, this is NOT a Last Man Standing affair. Let me explain: Every player has a tiny gem grafted to their right hand to confirm their identity. This gem pops out once the player is confirmed to be deceased. In order to win Btooom!, you must acquire a requisite number of gems (decided according to the number of players) and head for the Extraction Point. So technically, forming alliances is possible as more than 1 player can easily be extracted. Question is, how long will you gather gems together before the paranoia sets in and you betray each other for double the gems.
How to Play
1) Each player will begin with a number of HealthPoints (HP). Max HP is decided after signups as it depends on the number of players. Once HP goes to 0, that person is considered dead. Unless otherwise specified, an attack will always do 1 full pt of damage.
2) The players can acquire more BIM types along the way, but those will be limited in number. By default, players will begin with an unlimited amount of the ff BIMs:
- The Cracker BIM is your average circular throwable that explodes on contact. It is the default action for any Attack Command if no other BIM is specified or carried.
- The Timer BIM is your average cube-shaped time bomb (with digital clock) that is used only for Baiting (see Bait in the Command list below).
3) The game is split into Hours. Each Hour is split into 2 Rounds:
a) Movement Phase - Users will PM me where they wish to move on the map. The number of spaces they can move to is determined by their Speed (SPD - see below). They do not need to use all their SPD and can even stay put. They cannot move diagonally. By default, everyone's SPD is 1.
b) Action Phase - Users then PM me a variety of commands that each have their own effects. List of commands below:
SP Btooom! Commands (CHOOSE ONE) (Click to Show)
4) To successfully kill someone, you must be a part of the killing action even if you're part of a group that did it. Upon a successful kill, the player(s) are offered 2 rewards: First they will receive a clue leading to a location of either a secret item or a technique. Second, they will recieve bloodlust and will have their SPD increased by 1 to a maximum of 6 SPD
Examples:
- Damian has 2 HP left. Nish and Exilement opt to attack him (either teaming up or just by coincidence). Damian dies and Nish/Exilement take the credit for the killing action. Both Nish and Exilement gain +1 SPD and a clue (not the same clue for both).
- Nish has 1 HP left and decides to attack Devour. Devour uses a Bait action on Nish and Nish dies instead. Devour gets the bonuses.
- Nish has 1 HP left but does nothing. Devour thinks Nish is attacking him and Baits, resulting in his death. Nish does NOT get any bonuses because Devour committed suicide.
5)In addition, Items can be used ANYTIME and are not part of the requisite one action command. They must be declared along with the Action or Movement PM. Some items will trigger automatically and some items will be consumed after use.
6) Once all the Actions are resolved, the next Hour begins and play continues until the winners are announced and no other winners are possible.
tl;dr How to Play
1) One Hour = Two Phases
2) Movement Phase - PM where to go.
3) Action Phase - PM what to do.
4) Rinse and repeat until winners are extracted or unchallenged.
BIMs: Know Your Weapons
Btooom is played on a dynamic environment whereby a plane will fly over the island and drop random powerups and items. While the players start with 2 kinds of BIMs, there are 8 in total and knowing that they do can be very useful in battle. Note that a BIM type will not be announced until a player has claimed ownership of it:
Cracker Type (Click to Show)
Timer Type (Click to Show)
Blazing Gas Type (Click to Show)
Implosion Type (Click to Show)
Homing Type (Click to Show)
Remote Control Type (Click to Show)
Flammable Oil Splashing Flame / Crossfire Type (Click to Show)
Barrier Type (Click to Show)
Items: Toys for the Big Boys
In addition to weapon drops are secret items scattered throughout the island, either as relics of old battles or carefully stashed treasure troves. There are only a limited number of the ff items scattered throughout the land:
1) Bomb-Proof Vest - When found, will automatically be equipped. If your SPD is over 2, your current SPD is reduced by 1. In addition, this vest adds an additional 2 HP. It is discarded when the 2 HP is used up.
2) Energy Drink - When used, your maximum SPD increases by 1. This item cannot be used to go beyond the 6 SPD cap. Discarded upon use.
3) Airplane Food - When used, it has a 50% chance of recharging you by 1 HP and a 50% chance of tasting like crap, doing nothing. Discarded upon use.
4) Crack Launcher - A modified T-Shirt Gun that can shoot Cracker BIMs instead. When performing an Action Phase, you are capable of performing as many Attack actions as you can in any direction. Note that this can ridiculously backfire if you are Baited more than once.
5) Hovercraft - When found, will instantly activate. Allows you to have an SPD of 10 for the next 4 Hours. Runs out of fuel after.
6) Camo Sleeping Bag - When found, instantly activates. You then remain unseen and undetected for 2 Hours, essentially giving you free turns. While you cannot attack, you cannot be attacked as well. After 2 hours, you will pop up at the square you originally found the Bag as if you were there all along.
7) Baseball Glove - When performing the Attack Action on an opponent that chooses to Do Nothing, you will deal 2 Damage instead of 1.
8) Taser Gun - When acquired, you will have an extra Action to "Stun" someone within 3 spaces of you. That target will not be able to Move for 2 Hours. Has 5 uses until it is discarded.
Techniques: Unlock Your Potential
Finally, in addition to the potential BIMs and Items you can acquire, there are also secret techniques etched into the rocks and trees all over the Island from old beta testers who came before you. If you can spot them, you will get to perform an additional manuever for each BIM as well as have first-usage rights. Once the manuever is performed, the entire island will be privy to it (because the Island continually broadcasts major events to its own players) for them to use.
2 Ways to Unlock Techniques:
1) Finding them via the 'Search' Action
2) Achieving Proficiency with said BIM by successfully hitting three separate players with that particular BIM. For the Barrier type, you must have deflected at least 3 separate BIM types to unlock the manuever.
List of Unlocked BIM Techniques:
Cracker Secret Technique - LOCKED
Timer Secret Technique - LOCKED
Blazing Gas Secret Technique - LOCKED
[spoiler=Implosi