
Identity: Eli Holens | Gender: Male | Age: 34
Ethnic Background: Scottish-Canadian
[size] Visual Features: Medium-Height, Blue Ey[/size]es, averagely built [/SIZE]
[size] Personality: Egotistical, Never amuses [/size]easily, and Barely talks during battles.[/SIZE]
appearnce (Click to Show)
power-outage (Click to Show)

POWER-OUTAGE
power-mode (Click to Show)

POWER-MODE
[CENTER]Quote: "Beware My Power"

Stats (Click to Show)
Abilities
PowerOutage:
PowerOutage has the average physiology to any normal human, despite, having;
Electrical-Conductivity - Can fuel his PowerSurge, or provide himself nutrients by consuming Electricity.
Regeneration - Enhances the Human Regeneration process by overcharging the Cells in the Body.
Shock Immunity - Immune to any form of Electrical Damage, refer to Electrical-Conductivity.
PowerSurge:
Once PowerSurge is achieved, he has a lot of abilities, but to narrow them down, view these, or refer to the spoiler tab below;
PowerSurge Physiology - Gains a solidified Electrical Encasement around the body, providing Blunt-Force Damage Invincibility.
Regeneration - Enhances the Human Regeneration process by overcharging the Cells in the Body.
Electro-Agrikinesis - The manipulation of existing Electric-Fields.
Electrokinesis - Manipulates Electricity to his will.
To see the whole power list, click the spoiler tab below.
Data on PowerSurge
powers (Click to Show)
POWER-SURGE
Passive:
PowerSurge Physiology - Gains a solidified Electrical Encasement around the body, providing Blunt-Force Damage Invincibility.
Electrical-Conductivity - Can fuel his PowerSurge by consuming, or absorb Electricity.
Electric Fusion - Breaks down stored energy into oxygen atoms.
Precognitive Immunity - Immunity to Precognition, granted by Power-Mode’s Physiology.
Shock Immunity - Immune to any form of Electrical Damage, refer to Electrical-Conductivity.
Oxygen Independence - No longer needs to breathe, refer to Electric Fusion.
Electro-Location - Can detect Electrical activity via sensing it.
Aggressive:
Electrokinesis - Manipulates Electricity to his will.
Electrical Solidification - Solidifies Electricity into various objects.
Discharge - All stored Electrical energy will eject out in a 10 KT explosion.
PowerSurge Manipulation - Boosts, or Resets the stats of his PowerSurge to suit his needs.
Enhanced Jump - Uses Electricity as a sort of sling shot, sending him flying into the air.
Enhanced Speed - Rides on Small, but yet powerful streams of Electricity in which pulls him forwards.
Enhanced Strength - Uses Enhanced Reflexes to quicken up his attacks, thus giving more Strength.
Electrical Movement - Uses physiology to Improve Physicality.
Gravity Immunity - Manipulates his PowerSurge to adapt sudden changes in Gravitational Fields.
Flight - Manipulates his physiology against gravity to propel him, refer to Gravity Immunity.
Electro-Agrikinesis - The manipulation of existing Electric-Fields.
Electric-Field Negation - Can negate an objects Electric-Field thus removing any form of structure.
Electromagnetic Pulse - A non-lethal magnetic detonation that disrupts existing Electric and Magnetic Fields in the Area.
Particle Acceleration - Can speed up the movement of Charged Particles.
Electro-Telekinesis - Pushes or pulls objects with Electricity.
Force-Field Generation - Can summon Force-Fields for himself or others.
Charged Particle Manipulation - Can manipulate the Electricity found in All Matter, as Charged Particles.
Charged Elements - Can alter Elemental states of Solids Liquids, Gas into Plasma.
Temperature Regulation - Can manipulate the temperatures of PowerSurge's Exoskeleton.
Combustion Inducement - Can over heat objects until they catch Flames.
Ion Aura - Can heat up the air around his armor to produce a Plasma.
Electrified Heat - Can heat up Objects by overcharging them.
Neurokinesis - Manipulates the Electrical Signals that the Brain produces.
Puppetry - Can use a victim's body against their will.
Cogitokinesis - Can manipulate what you're thinking, a specific form of Mind Control.
Mnemokinesis - Can remove memories, or induce false memories.
Insomnia Inducement - Can disable your brain's ability to sleep.
Hallucination Inducement - Can cause victims to hallucinate, through all senses.
Memory Theft - Steals a copy of experiences and moments.
Pain Inducement - fires up the nerves to deliver a false sense of pain.
Psychic Immunity - Can shut out telepathic and empathics, refer to Neurokinesis.
Possession Immunity - Can shut out spiritual entities from control, refer to Neurokinesis.
Purification - Can shut out spiritual entities from others, refer to Neurokinesis.
Regeneration - Enhances the Human Regeneration process by overcharging the Cells in the Body.
Enhanced Reflexes - Enhances the electric signals in the brain to Enhance reactions.
Telepathy - Can read your electric signals to what you're thinking.
Empathic - Can manipulate your emotions, refer to Cogitokinesis.
Cyberkinesis - The Manipulation of Technology.
Touch Hacking - Can break through any Technological protection.
Detection Immunity - Can become undetectable by sort of security device.
Electro-Telepathy - Communicates/Receives information from Technology.
Energy Deactivation - Halt the flow of energy in circuits.
Legend:
Red = Locked
- Meaning that, these abilities haven't been shown in any Demos or other animations, and therefore are merely theoretical abilities.
(They can still be applied in RHG Battles)
Black = Unlocked
- Meaning that, these abilities have been shown in Demos and Animations, and are therefore factual applications.
(They are required applications in RHG Battles)
Passive:
PowerSurge Physiology - Gains a solidified Electrical Encasement around the body, providing Blunt-Force Damage Invincibility.
Electrical-Conductivity - Can fuel his PowerSurge by consuming, or absorb Electricity.
Electric Fusion - Breaks down stored energy into oxygen atoms.
Precognitive Immunity - Immunity to Precognition, granted by Power-Mode’s Physiology.
Shock Immunity - Immune to any form of Electrical Damage, refer to Electrical-Conductivity.
Oxygen Independence - No longer needs to breathe, refer to Electric Fusion.
Electro-Location - Can detect Electrical activity via sensing it.
Aggressive:
Electrokinesis - Manipulates Electricity to his will.
Electrical Solidification - Solidifies Electricity into various objects.
Discharge - All stored Electrical energy will eject out in a 10 KT explosion.
PowerSurge Manipulation - Boosts, or Resets the stats of his PowerSurge to suit his needs.
Enhanced Jump - Uses Electricity as a sort of sling shot, sending him flying into the air.
Enhanced Speed - Rides on Small, but yet powerful streams of Electricity in which pulls him forwards.
Enhanced Strength - Uses Enhanced Reflexes to quicken up his attacks, thus giving more Strength.
Electrical Movement - Uses physiology to Improve Physicality.
Gravity Immunity - Manipulates his PowerSurge to adapt sudden changes in Gravitational Fields.
Flight - Manipulates his physiology against gravity to propel him, refer to Gravity Immunity.
Electro-Agrikinesis - The manipulation of existing Electric-Fields.
Electric-Field Negation - Can negate an objects Electric-Field thus removing any form of structure.
Electromagnetic Pulse - A non-lethal magnetic detonation that disrupts existing Electric and Magnetic Fields in the Area.
Particle Acceleration - Can speed up the movement of Charged Particles.
Electro-Telekinesis - Pushes or pulls objects with Electricity.
Force-Field Generation - Can summon Force-Fields for himself or others.
Charged Particle Manipulation - Can manipulate the Electricity found in All Matter, as Charged Particles.
Charged Elements - Can alter Elemental states of Solids Liquids, Gas into Plasma.
Temperature Regulation - Can manipulate the temperatures of PowerSurge's Exoskeleton.
Combustion Inducement - Can over heat objects until they catch Flames.
Ion Aura - Can heat up the air around his armor to produce a Plasma.
Electrified Heat - Can heat up Objects by overcharging them.
Neurokinesis - Manipulates the Electrical Signals that the Brain produces.
Puppetry - Can use a victim's body against their will.
Cogitokinesis - Can manipulate what you're thinking, a specific form of Mind Control.
Mnemokinesis - Can remove memories, or induce false memories.
Insomnia Inducement - Can disable your brain's ability to sleep.
Hallucination Inducement - Can cause victims to hallucinate, through all senses.
Memory Theft - Steals a copy of experiences and moments.
Pain Inducement - fires up the nerves to deliver a false sense of pain.
Psychic Immunity - Can shut out telepathic and empathics, refer to Neurokinesis.
Possession Immunity - Can shut out spiritual entities from control, refer to Neurokinesis.
Purification - Can shut out spiritual entities from others, refer to Neurokinesis.
Regeneration - Enhances the Human Regeneration process by overcharging the Cells in the Body.
Enhanced Reflexes - Enhances the electric signals in the brain to Enhance reactions.
Telepathy - Can read your electric signals to what you're thinking.
Empathic - Can manipulate your emotions, refer to Cogitokinesis.
Cyberkinesis - The Manipulation of Technology.
Touch Hacking - Can break through any Technological protection.
Detection Immunity - Can become undetectable by sort of security device.
Electro-Telepathy - Communicates/Receives information from Technology.
Energy Deactivation - Halt the flow of energy in circuits.
Legend:
Red = Locked
- Meaning that, these abilities haven't been shown in any Demos or other animations, and therefore are merely theoretical abilities.
(They can still be applied in RHG Battles)
Black = Unlocked
- Meaning that, these abilities have been shown in Demos and Animations, and are therefore factual applications.
(They are required applications in RHG Battles)
Strengths
strengths (Click to Show)
In PowerOutage
- Eli's Metabolism gives him the ability to be a Super Conductor, as all Electricity in a 15 meter radius gets absorbed into Eli. Once
consumed the proper amount of electricity, Eli wouldn't have to worry about refueling after 12 Hours.
In PowerSurge
- PowerSurge's Exoskeleton provides Blunt-Force Damage Resistance!
Traditional ways of conflict like Hand-to-Hand Combat is ineffective, and things like Bullets will bounce off.
- Eli's PowerSurge protects him from Precognitives, which mean, those who try to see a future that involves Eli, he'll appear invisible.
- Riding the Electrical Currents, provides Eli up to speeds of 320,000,000 ft per second. Using particle acceleration of the Electricity lets him to achieve even greater speeds!
- Regeneration allows Eli to regenerate entire Organ; excluding Limbs, and Head.
- Eli's abilities to Charge Elements is an insta-kill move, in which he can transform any Matter into Plasma, including yours.
- In Memory Theft, Eli can steal all experiences and emotions from the individual, essentially copying both the personality
of the person and the skills instantaneously.
- When a Electromagnetic Pulse is Detonated (takes a form of an invisible wave) temporarily turns off all Electric and Magnetic
Fields in a 1 km² radius. In which Electricity in the radius gets turns off, and Magnetism is altered. For example, Electronics
shorts circuits, and turns off. While, Magnets stop working. This affect will take about 1 minute until the Electric and Magnetic
Fields are returned to proper state.
- Unlike Eli's Charged Elements ability, Electric Field Negation is the complete Degrade of an Solid-Matter.
- Eli's manipulation of the Electric-Fields, allows him to manipulate Electromagnetic Radio waves to communicate to audio devices such as Radios or Phones.
- A bolt of lightning has more hotter than the surface of the sun, so depending on the density of Eli's Armor, he can manipulate
the surface of the armor's temperature to that rivaling the sun. Therefore, electricity is hotter then fire.
- When Eli's Strength is increase by the combination of his Armor and Fast Hits, the impact will cause Charged Particles
to fly everywhere, creating Thunder. If hit hard enough, can deafen the opponent.
- to put into perspective, The Hiroshima bomb was approximately 15KT, with a fire ball radius of 0.17 km². Eli's Electrical
Discharge ability is 10KT, and with a fireball radius of 0.12 km².
- Eli's Metabolism gives him the ability to be a Super Conductor, as all Electricity in a 15 meter radius gets absorbed into Eli. Once
consumed the proper amount of electricity, Eli wouldn't have to worry about refueling after 12 Hours.
In PowerSurge
- PowerSurge's Exoskeleton provides Blunt-Force Damage Resistance!
Traditional ways of conflict like Hand-to-Hand Combat is ineffective, and things like Bullets will bounce off.
- Eli's PowerSurge protects him from Precognitives, which mean, those who try to see a future that involves Eli, he'll appear invisible.
- Riding the Electrical Currents, provides Eli up to speeds of 320,000,000 ft per second. Using particle acceleration of the Electricity lets him to achieve even greater speeds!
- Regeneration allows Eli to regenerate entire Organ; excluding Limbs, and Head.
- Eli's abilities to Charge Elements is an insta-kill move, in which he can transform any Matter into Plasma, including yours.
- In Memory Theft, Eli can steal all experiences and emotions from the individual, essentially copying both the personality
of the person and the skills instantaneously.
- When a Electromagnetic Pulse is Detonated (takes a form of an invisible wave) temporarily turns off all Electric and Magnetic
Fields in a 1 km² radius. In which Electricity in the radius gets turns off, and Magnetism is altered. For example, Electronics
shorts circuits, and turns off. While, Magnets stop working. This affect will take about 1 minute until the Electric and Magnetic
Fields are returned to proper state.
- Unlike Eli's Charged Elements ability, Electric Field Negation is the complete Degrade of an Solid-Matter.
- Eli's manipulation of the Electric-Fields, allows him to manipulate Electromagnetic Radio waves to communicate to audio devices such as Radios or Phones.
- A bolt of lightning has more hotter than the surface of the sun, so depending on the density of Eli's Armor, he can manipulate
the surface of the armor's temperature to that rivaling the sun. Therefore, electricity is hotter then fire.
- When Eli's Strength is increase by the combination of his Armor and Fast Hits, the impact will cause Charged Particles
to fly everywhere, creating Thunder. If hit hard enough, can deafen the opponent.
- to put into perspective, The Hiroshima bomb was approximately 15KT, with a fire ball radius of 0.17 km². Eli's Electrical
Discharge ability is 10KT, and with a fireball radius of 0.12 km².
Weaknesses
Weaknesses (Click to Show)
In PowerOutage
- Meanwhile, like all Humans, who are vulnerable to Injury, this is no different for PowerOutage.
- If Eli hasn't consumed electricity after 3 days, He'll start to enter comatose, as his Body starts to consume the Signals produced
by the Nerve Cells. Eventually, Eli will die from Precognitive
Deficit at least a day after entering comatose.
In PowerSurge
- Eli's PowerMode takes Electricity to maintain his Electrical Armor, which drains him of Electricity much faster (complete drain takes at least, 20 minutes).
- Higher the use in Power, the more of Eli's Electrical Storage Drains. A 1.21 Gigawatt beam of electricity takes a minute off of his
limited time. Riding electricity for Speed for 4 seconds straight takes a good 8 minutes off of his limited time. Using something as powerful as
Neurokinesis, Regeneration or Charged Particle Manipulation for 5 seconds straight can take away approximately 17 minutes of the time.
- Eli's electricity will follow the laws physics once outside a 15 meter radius, thus making ranged attacks useless as it would be attracted to metals, water or people.
- The power required to hold up a Force-Field for a run time of 4 seconds, takes away 5 minutes per use.
- The Electrical Discharge will take away a full 19 minutes from Eli's stored Electricity.
- Neurokinesis, Regeneration, Cyberkinesis, Charged Particle Manipulation, and Electric-Field Negation all require physical contact to object, self or opponent.
- Eli can only use Neurokinesis on one person at a time. If manipulating two or more opponents will induce Cognitive Deficit.
- Electric-Field Negation requires so much energy to use, it will instantly take all of the stored electricity in Eli.
- When an Electromagnetic Pulse is detonated, Eli's PowerSurge will stop working functionally, cancelling out most powers except the Physiology itself.
- Psychic Immunity may be negated if the telepathic, or empathic is strong enough.
- His Gravity Immunity has a limit, as his PowerSurge can withstand a maximum gravitational force of 10 million tons before his PowerSurge is completely ripped off.
Reverting Elijah back to PowerOutage, and crushing him instantly under the gravitational force.
- If Eli was hit head on by an Artillery shell, he'd be immune to the blunt-force impact damage, but the impact itself would send Eli flying.
The explosion detonated once on contact, would injure, or kill Eli.
- Eli's sphere of influence, or his Electric-Field can be disrupted by a superior force; Electromagnetic Radiation, or Radio Waves; if shot in a specific area, and at a condense exposure, it will afflict damage. The side effects of this radiation disables Eli's ability to manipulate his armor's physiology, preventing enhanced strength, speed, and durability; His PowerSurge starts to flicker between PowerOutage and PowerSurge, which disables/dulls Elijah's ability to manipulate electricity.
- The armor might protect him from Blunt-Force, but charged particles such as Plasma and Electricity will pass through.
But at least Eli absorbs Electricity, but can't absorb Plasma as it is much less dense then Electricity.
Plasma can easily pass through his armor and burn Eli.
- Enhanced Reflexes only impact Muscle Reflex, not enhance Brain Activity.
- Meanwhile, like all Humans, who are vulnerable to Injury, this is no different for PowerOutage.
- If Eli hasn't consumed electricity after 3 days, He'll start to enter comatose, as his Body starts to consume the Signals produced
by the Nerve Cells. Eventually, Eli will die from Precognitive
Deficit at least a day after entering comatose.
In PowerSurge
- Eli's PowerMode takes Electricity to maintain his Electrical Armor, which drains him of Electricity much faster (complete drain takes at least, 20 minutes).
- Higher the use in Power, the more of Eli's Electrical Storage Drains. A 1.21 Gigawatt beam of electricity takes a minute off of his
limited time. Riding electricity for Speed for 4 seconds straight takes a good 8 minutes off of his limited time. Using something as powerful as
Neurokinesis, Regeneration or Charged Particle Manipulation for 5 seconds straight can take away approximately 17 minutes of the time.
- Eli's electricity will follow the laws physics once outside a 15 meter radius, thus making ranged attacks useless as it would be attracted to metals, water or people.
- The power required to hold up a Force-Field for a run time of 4 seconds, takes away 5 minutes per use.
- The Electrical Discharge will take away a full 19 minutes from Eli's stored Electricity.
- Neurokinesis, Regeneration, Cyberkinesis, Charged Particle Manipulation, and Electric-Field Negation all require physical contact to object, self or opponent.
- Eli can only use Neurokinesis on one person at a time. If manipulating two or more opponents will induce Cognitive Deficit.
- Electric-Field Negation requires so much energy to use, it will instantly take all of the stored electricity in Eli.
- When an Electromagnetic Pulse is detonated, Eli's PowerSurge will stop working functionally, cancelling out most powers except the Physiology itself.
- Psychic Immunity may be negated if the telepathic, or empathic is strong enough.
- His Gravity Immunity has a limit, as his PowerSurge can withstand a maximum gravitational force of 10 million tons before his PowerSurge is completely ripped off.
Reverting Elijah back to PowerOutage, and crushing him instantly under the gravitational force.
- If Eli was hit head on by an Artillery shell, he'd be immune to the blunt-force impact damage, but the impact itself would send Eli flying.
The explosion detonated once on contact, would injure, or kill Eli.
- Eli's sphere of influence, or his Electric-Field can be disrupted by a superior force; Electromagnetic Radiation, or Radio Waves; if shot in a specific area, and at a condense exposure, it will afflict damage. The side effects of this radiation disables Eli's ability to manipulate his armor's physiology, preventing enhanced strength, speed, and durability; His PowerSurge starts to flicker between PowerOutage and PowerSurge, which disables/dulls Elijah's ability to manipulate electricity.
- The armor might protect him from Blunt-Force, but charged particles such as Plasma and Electricity will pass through.
But at least Eli absorbs Electricity, but can't absorb Plasma as it is much less dense then Electricity.
Plasma can easily pass through his armor and burn Eli.
- Enhanced Reflexes only impact Muscle Reflex, not enhance Brain Activity.

stories (Click to Show)
Articles
[spoiler=articles]
The following are known News Articles and Reports that are linked to Elijah Holens.
April 10th 1985.
Vancouver Journal Publisher
RAPE VICTIM SPARKS CONTROVERSY
- The infamous Ted Cain finally behind bars. The serial rapist was taken down when rape victim Kathleen Holens contacted the emergency services. The officials tracked down her cry for help in a basement. When Ted Cain was captured, and Kathleen Holens was retrieved, the officials found six deceased women with missing scalps beside held in the same chamber as her. Kathleen was held in captivity by Ted Cain for two weeks straight, concluding the missing persons' search for Kathleen and the others. Vancouver was emotionally hit by the devastating news to the community, but praise that there was at least a survivor.
This was a week ago. Today, Kathleen was tested, and passed the pregnancy test. This child is in fact a bi-product of Ted Cain's many rape attempts on Kathleen. Kathleen's husband, John Holens is broken by the discovery. This created a backlash of pro-choice protesters, in attempts of abolishing the abortion laws in the federal government, especially putting presser upon Prime Minister Mulroney.
January 1st 1988.
Parliament Public Records
PRO-CHOICE
- The abortion laws were officially lifted as the C-40 bill was passed today. Canada embraces the pregnancy regulations and abortion practices. Kathleen Holens, and her recently born child will forever scar the Holens family knowing that the Canadian Government has failed them.
Will be updated when more articles have been uncovered.
The following is a thorough exam of Elijah's Physiology by a Doctor
[spoiler=Doctor's Study][SIZE=2]Log1: At first glance, there are no physical differences to the common Human. But a thorough autopsy reveals that Elijah Holen's cells are bonded together by bonds made of TDAE-C60, a highly stoichiometric composition of organic matter. This, once stretched by Cells, suddenly attract Electricity in a 15 meter radius.On contact, The electricity will suddenly move around the surface of Eli's skin and slowly get metabolized.
Note1: Despite Eli being ab