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*Note I will be going to https://www.random.org/dice/ for the dice rolls that way I chose it randomly.
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2: iron skin- his skin becomes about as hard as rock
3: full set of knight’s armor- his vision becomes limited but it does combo well with super strength
4: unbreakable kite shield- combos well with super strength
5: steel skin- his skin turns into steel and is able to deflect bullets up to 50 cal. and swords but not blunt weapons but his movements become stiff and he slows down. Super speed or super strength will counter this.
6: extreme healing factor- he can regrow an arm that has been cut off in maybe two minutes.
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2: steel long sword –combos well with the kite shield or knight’s armor, or lightning arms.
3: sawed off shotgun
4: flame thrower- range twenty feet- combos well with flight.
5: AK-47- combos well with flight.
6: Grenade launcher with limitless ammo- the grenade launcher never runs out of ammo and has a special ability where it can lob all six of the shots it holds at once. When done takes one minute to reload itself. Normally takes ten seconds between shots. This also combos well with flight.
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2: laser vision- can only shoot a laser for five seconds then the laser has to recharge for ten seconds. Can only be used three times before the power expires.
3: super strength-can lift a five ton car with ease and can walk through walls without trouble but with the downside of not being able to control his strength
4: flight- can fly at a speed of thirty mph with the downside that he has to pay attention to how high he is when the power cuts out.
5: lightning arms- arms become electrified and can shoot a continuous bolt of lightning
6: earth control- it is possible for him to create a new grand canyon but he would pass out afterwards. The attacks are kind of slow and the more earth he moves the more worn out he becomes as in creating a five foot tall spike will make him start to sweat.
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Able to adapt to changing situations.
Is fairly agile for his size.
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-Has 120 dice orbiting around him in three rings at all times except when he rolls the black die. The rings of dice are arranged as such: two diagonal rings, one over each shoulder that form an X in the middle and back and also a horizontal ring that crosses over the other two rings at the X they form in the front and back.
-can shoot them at high speed at his opponents. A single die will cause a large bruise, ten dice hitting the same spot will break the bone in that location. 40 dice in a concentrated area will break through the trunk of a tree and all one hundred twenty dice will have enough force behind them to not only dent but also smash threw a 3 inch thick steel plate.
Can use the dice to create two large hands made up of sixty dice each that can be used to grab objects and throw them around effortlessly. This can be used to lift say a five ton car and throw it. They can also be used in conjunction with the boxing gloves to make a four handed strike.
The dice can also be used for defense such as blocking sword strikes or even gun fire.
They are made of bone.
When destroyed the individual die reappears in the ring that it started from.
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His powers may not always complement each other. Full list of none complementary powers below.
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-knight’s armor with boxing gloves
- Kite shield with flame thrower, ak-47, or grenade launcher.
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-boxing gloves, steel sword, or shotgun because he would rather be in the air.
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-knights armor because he cannot shoot lightning but he can still shock his opponent if he gets close enough. Fortunately there is rubber insulation around the shoulders so that he is not electrocuted.
- Boxing gloves because he cannot shoot lightning but his punches become electrifying.
-shotgun, flamethrower, ak-47, or grenade launcher because the ammo will explode on him.
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-Needs to concentrate to use his dice powers. Dice hands are the easiest way for him to use the power and he can also concentrate on using his other weapons in addition to his dice. The farther away the dice get the harder he needs to concentrate.
If he rolls the black die the other dice disappear and he loses control of the dice until the power wears off then the dice reappear floating in the three rings around him.
Cannot control the dice that reappear in the rings that float around him until the whole original ring reforms.
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Outside of battle however Gram is very pleasant and is quiet the ladies’ man. He is the type who will give money to the poor and rescue cat’s that are stuck in trees and has been an upstanding member of the local community for as long as anyone can remember. That is when is not at the poker or blackjack tables since he does not trust his luck at craps. After his deal with the devil he never again cheated at any game.
He also has a good sense of character [/spoiler]
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The bell hop looked at his boss nervously and stammered, “Y-you w-wanted me s-sir?”
Gram nodded and motioned for the young man to follow him, “Your Dave right? The one who I gave a second chance to after I found you at the shelter?”
The young man nodded nervously as he tried to keep up with his boss’ long stride, “That’s correct sir. If it weren’t for you I would have never turned my life around and would probably still be sleeping under the bridge.”
Gram nodded again and looked over at Dave and taking off his glasses and placed them in his suit pocket, “Do you know why I hired you?”
Dave shook his head and lowered his eyes so not to look at the dice his boss had for eyes and instead watch the dice that floated around him.
“I hired you because I could sense that you had potential,” Gram looked ahead again putting his glasses on again, “I hired you because you were down on you luck and needed work and because I believed that with hard work you may be able to go on to do great things. So today I am going to send you ahead to the shelter. I want you to feel what it is like to be able to help your fellow man and also take responsibility for one of the people at the shelter and help them become a productive member of society. Do you think you can do that?”
Dave nodded his head enthusiastically and stumbled a bit, “Yes sir I can!”
Gram chuckled slightly, “Ok then. Now run on ahead and tell them that I’ll be along shortly.”
The bell hop ran ahead full of confidence and Gram shook his head smiling thinking to himself that he had indeed made the right choice to bring him along today.
Gram was enjoying the pleasant weather they had been having lately as he walked to the shelter when he felt a sharp object poking him in the back. Turning his head slightly he saw a young man with bright red eyes held a sword to his back.
“Hand over all your money right now or die,” said the young man as he jabbed Gram in the back with the sword causing him to stumble forward slightly.
The gamble sighed and put his right hand into the pocket that held his three magical dice, “Are you sure you want to do this young man?”
The only reply he got was another jab in the back with the sword from the young man.
“Very well, as you wish,” said Gram with a shake of his head and jumped forward taking his hand out of his pocket and throwing the red die onto the ground.
The young man did not hesitate and swung the sword towards the gambler’s head only for it to pass through the spot that he had occupy a moment earlier. Confused as to why his sword did not make contact he looked up at the gambler and stumbled back as he was now holding a flame thrower. Turning around the gamble got a good look at the young man for the first time. The young man was wearing a black hoodie with the hood up and black sweat pants. His skin was tanned a dark brown and his face was covered in acne. Holding up the flamethrower the gambler smiled and pulled the trigger causing a cone of flame to shoot out the front. The Kid rolled out of the way and pulled out a revolver and fired three times only for all three shot to be blocked by the dice that orbit the gamble. The dice formed into two large hands that lunched forward towards the kid as the gambler chuckled. The kid rolled to the side as the fists passed overhead only to have to roll back the way he came as another burst of flame came towards him. The dice hands came again and grabbed the kid by the throat picking him up slowly. The kid struggles to get free as he started to choke. The hand suddenly let go and the kid fell to the ground onto his rear. Rubbing his neck he looked up to see the flamethrower sticking right in his face the small pilot light ready to grow into a large flame if the trigger was pulled. Looking up the barrel the kid saw that the gambler has removed his glasses.
The gamble looked the kid right in the eyes and smiled removing the flamethrower and offered out his hand, “You know kid I was tempted to kill you but I can see that you are just down on you luck. How about you come with me and meet a friend of mine who might be able to turn your life around.”
The kid thought for a moment and nodded afraid that this mysterious dice eyed man might decide to toast him if he disagreed and took his hand. The Gamble smiled pulling the kid to his feet and then took off the flamethrower and threw it into the nearest dumpster knowing that it would shortly reappear as a red die in his pocket. The kid looked at him confused for a minute then shrugged.
“Grab your sword and pistol kid and follow me. My friend Dave is waiting at the shelter for me. Won't he get a surprise when he meets you,” Gram chuckled as he lead the way to the shelter.
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- Battles:
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- Points:wins:1
loses: 1
ties: 1
Not Available
[spoiler=old WRHGs]
[spoiler=Fred the Training Dummy]Name:
The Training Dummy, Fred
- [spoiler=Abilities]
Infinite amount of stamina.