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Why are charrogs able to outrun swords?

Started by: alternate | Replies: 49 | Views: 3,567 | Closed

Skeletonxf
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Nov 8, 2015 9:44 PM #1414135
Quote from alternate
Up gold, eliminate short maps, or fix the longer upgrade time for order units to have damage output powers.

Removing short maps would kill map variety, and Order's fine outside DM with it's longer queues so doing so would unbalance Order on classic.
Dazzy

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Nov 8, 2015 9:50 PM #1414137
Quote from alternate
Because classic has been around way way longer? ;)
:p


This is why you don't discuss balance on SP forums in a nutshell.

> Bring out irrelevant argument
> Try sound smart

New classic mains going to DM v New DM mains going to Classic. How does time have anything to do with it?
alternate

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Nov 9, 2015 11:24 AM #1414235
Quote from Dazzy
This is why you don't discuss balance on SP forums in a nutshell.

> Bring out irrelevant argument
> Try sound smart

New classic mains going to DM v New DM mains going to Classic. How does time have anything to do with it?


How does time? Same thing with CHESS... elo systems always rise over time the longer they are in force. The math means that time alone causes the ELO rankings to rise as does player turnover... so look at the historical ELOs for chess players over the past 80 years... they continue to rise, and depending on various factors, sometimes more slowly, sometimes less.

"The average Elo rating of top players has risen over time. For instance, the average of the top 10 active players rose from 2751 in July 2000 to 2794 in July 2014, a 43-point increase in 14 years. The average rating of the top 100 players, meanwhile, increased from 2644 to 2703, a 59-point increase.[10] Many people believe that this rise is mostly due to a system artifact known as ratings inflation, making it impractical to compare players of different eras.[11]

Arpad Elo was of the opinion that it was futile to attempt to use ratings to compare players from different eras; in his view, they could only possibly measure the strength of a player as compared to his or her contemporaries. He also stated that the process of rating players was in any case rather approximate; he compared it to "the measurement of the position of a cork bobbing up and down on the surface of agitated water with a yard stick tied to a rope and which is swaying in the wind".[12]"
AsePlayer
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Nov 9, 2015 2:53 PM #1414251
Quote from Dazzy
This is why you don't discuss balance on SP forums in a nutshell.

> Bring out irrelevant argument
> Try sound smart

New classic mains going to DM v New DM mains going to Classic. How does time have anything to do with it?


You just did it again ^

Bottom line is dm isn't balanced so nobody with any sense want's to pop into there.

Dm is pretty much just a gamemode for those 1.3k players to get excited about.
alternate

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Nov 9, 2015 5:53 PM #1414284
Not entirely true, a lot of us higher ranked really enjoy DM. Even with it broken... if it was better (only slightly longer fields for DM only, other balancing things), I think even more would play it.
Skeletonxf
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Nov 9, 2015 6:36 PM #1414294
Quote from alternate
Not entirely true, a lot of us higher ranked members really enjoy DM. Even with it broken... if it was better (only slightly longer fields for DM only, other balancing things), I think even more would play it.

Fixed it for you.
alternate

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Nov 9, 2015 7:58 PM #1414301
Quote from Skeletonxf
Fixed it for you.


Lol... are you saying order players can't enjoy DM?
Skeletonxf
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Nov 9, 2015 8:57 PM #1414306
Quote from alternate
Lol... are you saying order players can't enjoy DM?


Not if they want a good chance at winning.
alternate

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Nov 9, 2015 10:57 PM #1414324
Quote from Skeletonxf
Not if they want a good chance at winning.


Order can win in DM... you just have to be twice as good as your opponent, make no mistakes, and have fairy dust on the arses of all your units...
MasterKaito
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Nov 9, 2015 11:03 PM #1414325
Balancing DM isn't impossible .-.
alternate

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Nov 9, 2015 11:08 PM #1414326
Why not? If Dm has its own starting gold, upgrade tree, etc. would be simple, and only longer maps.

The biggest reason it is unbalanced is 1. Map size 2. Shinobi upgrade taking too long
AsePlayer
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Nov 9, 2015 11:09 PM #1414328
Quote from alternate
Why not? If Dm has its own starting gold, upgrade tree, etc. would be simple, and only longer maps.

The biggest reason it is unbalanced is 1. Map size 2. Shinobi upgrade taking too long


Shinobi upgrade doesn't even take that long in comparison to how long it takes spellcasters to walk over there ._.
MasterKaito
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Nov 9, 2015 11:48 PM #1414335
Quote from AsePlayer
Shinobi upgrade doesn't even take that long in comparison to how long it takes spellcasters to walk over there ._.


It does

Dunno, maybe you can lower the queue time and split it into 3 upgrades

This can keep classic balanced as well


Just keep in mind Shadows shouldn't get OP in contrast
AsePlayer
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Nov 10, 2015 12:44 AM #1414341
Quote from MasterKaito
It does

Dunno, maybe you can lower the queue time and split it into 3 upgrades

This can keep classic balanced as well


Just keep in mind Shadows shouldn't get OP in contrast


Shadows are good currently at where they are ._.
alternate

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Nov 10, 2015 2:25 AM #1414364
Ase, you are just wrong.. other than long maps, shadows are worthless versus medusa/marrow... it takes two shadows to kill one... plus two upgrades... that is 75 ish seconds... medusa and marrow on all the med/short maps already up your bases arse...
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