Animation tests
Started by: isaenz | Replies: 7 | Views: 624
isaenzPosts: 13
Joined: Nov 2013
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View Profile Welp, I've being trying to improve using pivot, but i am not sure where to add more frames and/or where to improve it so i'll try to upload 1 animation per week to try to make me improve (I am nothing compare to other pivoters but ill get there one day, eventually, where I animate decently, at least).The animations are quite simple and quickly made, but even my best (Posted in the beginners animations) dint take more than a week so i guess that i might be able to get t a decent level in a bout a year. (Also anyone knows how to o an spoiler, I've left the forums or a long time)
This weeks: a spin kick (He looks like he is dancing O-O)

The second:

2cond week:
The improved walk test:

TheOriginPosts: 552
Joined: May 2015
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View Profile Both of them are way to fast. While we can still see what is going on, it is still really fast paced. What FPS do you animate on?
FlamePosts: 32
Joined: Nov 2014
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View Profile Everything's way too fast, poses suck.
Ease more.
Bluvarth2Posts: 337
Joined: Apr 2015
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View Profile Get some in-between in there, (Some frames between the movements you already have). That'll help. Some easing, as well, the usual beginner stuff ^.^ (You'll get better as you practice more)
Keep er' goin
isaenzPosts: 13
Joined: Nov 2013
Rep: 10
View Profile Both of them are way to fast. While we can still see what is going on, it is still really fast paced. What FPS do you animate on?
Usually at 25 FPS but in this case i tried at 28
Bluvarth2Posts: 337
Joined: Apr 2015
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View Profile 18 and 24 FPS seems to be the sweet spot for most animators. Maybe you wanna try those out.
Arch-Angel2Posts: 9,496
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View Profile isaenzPosts: 13
Joined: Nov 2013
Rep: 10
View Profile OK thnks, ill try to post the improved walk in the nearby future.:D