These are basically things for elementals that need to change. These are problems which I think may be holding elementals back. Feel free to brainstorm, point out other problems or tell me why these aren't problems.
Minor infernos issues: I don't understand why meteors can't hit air units. Fists on the ground, puddles and all mage spells can hit air units, why can't meteors? Does it diminish the cycloid too much? Would it be op? Vastolis may need some buffs too. It doesn't hit that hard, 30 second cooldown with a DoT that doesn't work.
Bombers: Elementals has no way of stopping bombers from swooping in and taking 2 miners.
Waters: The heal is simply pathetic, what's worse is that even when you do get the upgrade, it could heal even less than before. Revert to the old healing system and increase the amount. Shinobi escape from freeze is a bit silly. I'm not sure if it'll be balanced if shadows have no way of escaping though.
Charrogs: Its abilities are a bit underwhelming. Burn is okay, I wish it did a bit more though. The dig is only used to spam w which is a shame. I think both of these or at least burrow should be changed. Maybe it can go under walls?
And apparently charrogs have too much health. Maybe they can buff its abilities in exchange for some health. Has a weak melee damage which isn't a big deal. Think it should work as a kind of crowd control tank and not a dps unit.
Blind gate: nuff said.