Problems with elementals.
Started by: nutsophast | Replies: 75 | Views: 8,112
Dec 26, 2015 2:09 AM #1425371
Could you explain V + cycloid in a more in-depth fashion? How it works, strengths, weaknesses.
Dec 26, 2015 2:10 AM #1425373
Quote from nutsophastHow would V with cycloid support really work? Can you explain the combination more in-depth?
V to continuously snipe archers or tanks, cycloid to tornado archidons or tanks? lol.
Dec 26, 2015 2:32 AM #1425375
Cycloids are you mass removal units when it comes to EvO. Not only does it cover the sky option preemptively but it also takes only two tornadoes to wipe out a number of archers. Overindulging in archers is punished by such. The fear of this can be used to stall and/or break turtles to some extent if used in the proper hit and run fashion; this conforms perfectly to your siege like scorp runs.
V's are your close game powerhouses. Although highly prioritized, you can use this unit to fill several roles dependent on what your opponent throws your way. (Clones and upgrades fill the role of extra dps if nothing is present and/or to tack on some extra hurt. Stealing merics, albows, and magikills are your hit and run options since the opponent is likely to run a shit ton of archers against you. The merics will act as a tank for the brief moment you possess it (brief because as you possess, it begins to take arrow damage for you. Giving you a +2. 1: it tanks damage that could've hit your units. 2: removes a unit) Magikill stealing is obvious and possessing makes it so that the magikill tanks and also can cast blast or poison. Blast being your go-to in most cases due to its speed and ability to decimate archers without fear of the opponent curing or moving away. (The moment that you cast while under control of the unit makes it so that even if it is released. The attack still registers as your own.) albows gives you temp dps and a tank. Now for the more practical usage. Spears can be stolen to remove a tank from your fires aim and be used as a tank for yourself as well as deal damage. (Tends to be why a v is optimal if your opponent makes a chaos giant with wing support for some reason. This not only baits an approach, which sets up for scorch, but also deals massive AOE and a hefty tank) Stealing a shadow gives you the plus of removing the shadow threat as a tank, extra dps, and a shinobi to be used at your leisure. The best composition to support the comp of v and cycloid is 3 trees, fires, and waters. These handle the early-mid game. V and cycloid are your close game. Inferno is just too vulnerable to attack since its on the ground.
V's are your close game powerhouses. Although highly prioritized, you can use this unit to fill several roles dependent on what your opponent throws your way. (Clones and upgrades fill the role of extra dps if nothing is present and/or to tack on some extra hurt. Stealing merics, albows, and magikills are your hit and run options since the opponent is likely to run a shit ton of archers against you. The merics will act as a tank for the brief moment you possess it (brief because as you possess, it begins to take arrow damage for you. Giving you a +2. 1: it tanks damage that could've hit your units. 2: removes a unit) Magikill stealing is obvious and possessing makes it so that the magikill tanks and also can cast blast or poison. Blast being your go-to in most cases due to its speed and ability to decimate archers without fear of the opponent curing or moving away. (The moment that you cast while under control of the unit makes it so that even if it is released. The attack still registers as your own.) albows gives you temp dps and a tank. Now for the more practical usage. Spears can be stolen to remove a tank from your fires aim and be used as a tank for yourself as well as deal damage. (Tends to be why a v is optimal if your opponent makes a chaos giant with wing support for some reason. This not only baits an approach, which sets up for scorch, but also deals massive AOE and a hefty tank) Stealing a shadow gives you the plus of removing the shadow threat as a tank, extra dps, and a shinobi to be used at your leisure. The best composition to support the comp of v and cycloid is 3 trees, fires, and waters. These handle the early-mid game. V and cycloid are your close game. Inferno is just too vulnerable to attack since its on the ground.
Dec 26, 2015 3:23 AM #1425377
What would be the optimal number of cycloids and what is close game? Thanks for the swift reply.
Dec 26, 2015 4:12 AM #1425384
Quote from SevarusI'd love to see Whyz influence and knowledge put to better use. I remember when Burn was broken whz brought this up suggested a solution CJ acted.
I've said my fair share on the matter more than enough. The developers know about the issue. It's their choice to take an action on it, or in this case, inaction. They do have a plan to put forth. Right now, they are more concerned with Legacy and other projects. They have heard us, and they will responded when we have returned to focus. Until that time, I don't see how thread after thread of already passed stances from broken to needing buffs to nerfs to change to whatever the #$%! else helps with the situation.
What I really want is an update to correct how much lag there is on player profiles. Just like, wipe out game history, and limit replays to only 20 or something for members, and remove excess storage. Hearing about elementals for the umpteenth time does nothing.
If you want to hear my opinion, feel free to dig through elemental help thread #67. I refuse to waste my breath over it. Instead, I will dissuade the pattern of making another "elemental (insert problem here)" thread once the old one dies. There's a reason they are dying. There's nothing new to say, and it's not promoting change.
My influence has nothing to do with the matter. It still stands how everything put here has been seen a million times and not is important enough. Yet. Just be patient and wait. Crazy Jay said we'd see updates in a week. A month ago. It sucks, but it's the way it is. They're busy, and we're not first priority. They will answer us when they want to.
Stick Empires alone is not paying the bills. I believe this is more of a fun project than anything else. CJ takes a lot of pride in it, but he has real work that must get down first and has to be put above us.
So yeah, down with all the elemental threads. The greatest thing you can do right now is stop sharing it. My personal opinion.
Dec 26, 2015 12:34 PM #1425415
In my opinion brain storming on ideas for Ele doesn't necessarily have to be designed to help. It's quite nice to brain storm for the improvement over game knowledge and getting an idea of what causes what. Suggestions forever ignored have their value in other ways.
Dec 26, 2015 1:45 PM #1425416
It's also fun, pretty much the whole point of the whole stick empires universe.
Dec 26, 2015 3:15 PM #1425424
Quote from WyzDMI've said my fair share on the matter more than enough. The developers know about the issue. It's their choice to take an action on it, or in this case, inaction. They do have a plan to put forth. Right now, they are more concerned with Legacy and other projects. They have heard us, and they will responded when we have returned to focus. Until that time, I don't see how thread after thread of already passed stances from broken to needing buffs to nerfs to change to whatever the #$%! else helps with the situation.
What I really want is an update to correct how much lag there is on player profiles. Just like, wipe out game history, and limit replays to only 20 or something for members, and remove excess storage. Hearing about elementals for the umpteenth time does nothing.
If you want to hear my opinion, feel free to dig through elemental help thread #67. I refuse to waste my breath over it. Instead, I will dissuade the pattern of making another "elemental (insert problem here)" thread once the old one dies. There's a reason they are dying. There's nothing new to say, and it's not promoting change.
My influence has nothing to do with the matter. It still stands how everything put here has been seen a million times and not is important enough. Yet. Just be patient and wait. Crazy Jay said we'd see updates in a week. A month ago. It sucks, but it's the way it is. They're busy, and we're not first priority. They will answer us when they want to.
Stick Empires alone is not paying the bills. I believe this is more of a fun project than anything else. CJ takes a lot of pride in it, but he has real work that must get down first and has to be put above us.
So yeah, down with all the elemental threads. The greatest thing you can do right now is stop sharing it. My personal opinion.
I understand your stance on the issue and I've taken into account all of which you have stated and/or implied. Cj will more than likely answer us at some point which is true, however, they will not answer every specific detail; unless of course, we bring it to attention. Doing so in one consolidated thread makes things all the easier.
All threads die at one point or another however each of them has differed in one way or another. Necrobumping a thread is considered a bad idea here and making a new thread seemed like an optimal solution.
One should be able to "see" the validity of these types posts if one allows themselves to. We are merely making an attempt to bring them up. If It gets ignored entirely, at least, the we can say we have it a shot. If something changes because of our influence, all the better. The most effective way to cause change is by speaking out over issues. Change is ALWAYS met with challenges and opposition along the way.
These threads do not harass Cj. They do not invoke flames. They don't do anything more than do what the purpose of a forum is for. We discuss topics of any that are manifested and debate and/or further conversation. There is no reason that you could bring up that will bring about the closing of threads such as these. (Given we follow the rules and stay on topic the entire time and stop having these little interruptions. It will undoubtedly die on its own. Locking it for personal opinion makes no sense.
Dec 26, 2015 6:10 PM #1425450
I just find it funny that people are constantly trying to change elemental, when the majority of the don't even understand it.
Dec 26, 2015 10:39 PM #1425500
I do. I'm teaching people. The majority of the ones that don't want change to happen are the main ones complaining and bickering about ele.
Dec 27, 2015 6:47 AM #1425588
Seeing the removal section in the google doc, people basically want Ele to be basically like the other 2 existing empires. >.>
Dec 27, 2015 6:54 AM #1425590
That's why I felt the need to respond for reasons as to why that was improbable.
Dec 27, 2015 7:50 AM #1425604
They just don't want to balance it as is.Quote from PUMUThat's why I felt the need to respond for reasons as to why that was improbable.
Honestly I think it IS possible to further balance Elementals with the current concept it has. It just needs some replacements *looks at blind gate.*
Dec 27, 2015 9:26 AM #1425611
Blind gate is a silly thing in general. It has no practical use and results in a return of an earth that could've been used elsewhere for a charrog or tree if anything. If it refunded an air maybe it would have some sliver of a chance of being an eighth of the way passable.
Dec 27, 2015 11:17 AM #1425616
Agreed terry, elementals doesn't need a complete rework to make it balanced. I was stupid enough to forget blind gate on my original post, edit that in right now.
Blind gate extends fog of war but if a unit goes past the blind gate all the fog of war returns to normal and gets cleared out.
Obviously when you move forward you clear out fog of war.
Perhaps if a unit goes past blind gate, the fog of war is still extended and doesn't go back to normal. So you have to keep moving forward to clear out the fog of war that's extended by blind gate.
Hope this ^ makes sense.
Maybe the rate at which you clear the fog of war is also slowed giving even less visibility.
Ranged units cannot shoot into blind gate.
Perhaps units are slowed when past blind gate (maybe overkill) or maybe just going past the actual blind gate. When across your speed goes back to normal. This decreases visibility even more.
And instead of making it time based, give it hp and show the health bar. Maybe as much as turret I don't know.
To be completely honest I think some kind of dust elemental would be much cooler.
Blind gate extends fog of war but if a unit goes past the blind gate all the fog of war returns to normal and gets cleared out.
Obviously when you move forward you clear out fog of war.
Perhaps if a unit goes past blind gate, the fog of war is still extended and doesn't go back to normal. So you have to keep moving forward to clear out the fog of war that's extended by blind gate.
Hope this ^ makes sense.
Maybe the rate at which you clear the fog of war is also slowed giving even less visibility.
Ranged units cannot shoot into blind gate.
Perhaps units are slowed when past blind gate (maybe overkill) or maybe just going past the actual blind gate. When across your speed goes back to normal. This decreases visibility even more.
And instead of making it time based, give it hp and show the health bar. Maybe as much as turret I don't know.
To be completely honest I think some kind of dust elemental would be much cooler.