:rolleyes:
http://sta.sh/01f3h622sizk
Lotus (CAME.)
Started by: Kodoku | Replies: 10 | Views: 1,740
Dec 31, 2015 8:48 AM #1426808
Dec 31, 2015 10:49 PM #1426966
very good, although it seemed the logo of adidas (sorry my english, not speak english :P)
Jan 1, 2016 1:17 AM #1426995
Is Lotus a name of a clan?
Jan 1, 2016 3:26 AM #1427031
Loooks pretty good!
Jan 1, 2016 5:53 AM #1427066
Quote from Stick02very good, although it seemed the logo of adidas (sorry my english, not speak english :P)
Sorry but I can't see how they look alike :rolleyes:

Jan 1, 2016 10:55 PM #1427447
that's a really slick looking intro
is Lotus going to be an RHG or a clan?
I think it's a name that would work well either way.
and I think he meant this logo

is Lotus going to be an RHG or a clan?
I think it's a name that would work well either way.
and I think he meant this logo

Jan 2, 2016 1:04 AM #1427460
Quote from XaioShadowthat's a really slick looking intro
is Lotus going to be an RHG or a clan?
I think it's a name that would work well either way.
and I think he meant this logo
Hahaha I know, that was the joke :P
Who knows. Maybe adidas' logo is a lotus flower too?
Jan 15, 2016 9:42 PM #1430864
This is dope, bretheren
Jan 20, 2016 12:33 AM #1431872
It's a little long IMO. You can cut down on the lightning effect and the connecting of the petals. Maybe it's just me, but I don't like watching intros that are more than 5 seconds long, especially when they're just a logo. They should be short and sweet, and I lose interest when they're too long.
It's very nice in general though, I especially love the glow on the connections and the shimmer at the end, but the lightning effect could use some work, like less intensive blurring and better form. Something I've learned from effects is that it's not about your filters or the number of particles, it's the form of your effect. Filters and particles are just sprinkles at the end
It's very nice in general though, I especially love the glow on the connections and the shimmer at the end, but the lightning effect could use some work, like less intensive blurring and better form. Something I've learned from effects is that it's not about your filters or the number of particles, it's the form of your effect. Filters and particles are just sprinkles at the end
Jan 20, 2016 9:10 AM #1432002
Those are some pretty good points.
The problem is that I animate with mouse.
I mean, yeah, I could spend more time on drawing each frame of effects in general and make them look good, but I have to choose between having good effects or keeping my wrist.
cuz you know mouse sucks. It could make some serious damage to your hand if used too long.
I'll buy a tablet when I get the chance to do, then I'll post some tests and tell me then :rolleyes:
The problem is that I animate with mouse.
I mean, yeah, I could spend more time on drawing each frame of effects in general and make them look good, but I have to choose between having good effects or keeping my wrist.
cuz you know mouse sucks. It could make some serious damage to your hand if used too long.
I'll buy a tablet when I get the chance to do, then I'll post some tests and tell me then :rolleyes:
Jan 20, 2016 4:26 PM #1432060
Hey man, just gotta be creative. I learned that from using mouse too :)