Stick Page Forums Archive

Gauntlet of Champions | Cancelled. 2.0 coming soon

Started by: Hewitt | Replies: 370 | Views: 36,493

Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 5, 2016 4:28 AM #1428443
Hey guys! Help me playtest this baby:


Introduction
Welcome to Elegar: the Gauntlet of Champions. Beneath this dungeon is a trecharous fortress filled with all sorts of hazards and monstrocities. Once every year on the coldest winter solstice, a band of wannabe heroes are brought together in a chance to join the Elenic Guard: one of the kingdom's fiercest warriors. Whosoever can prove their worth the most in Elegar will be granted this highest honor. But beware: being the strongest, smartest, and bravest warrior isn't all that's necessary to be the best. You must also have a sense of honor and cammaraderie---teamwork. For if even one of you should fall, the burden goes to everyone else. Will you bear each other and fight for glory? Or will you squabble in despair for the top position? You decide.



How do I Win?
Becoming a member of the Elerin Guard is not that simple. The ff conditions must be met:

1) There can only be ONE champion.
2) That champion must have the most Glory (GP) by the end of the dungeon run.
3) That champion must be alive.



Mechanics
I know, those objectives were pretty obvious but hear me out. In Elegar, events can grant the warrior 2 things: Glory (GP) which represents how much that monster or event was worth and is basically your score, and XP which is self-explanatory. XP allows you to grow as a warrior and buy new abilities or increase your stats (which lets you attack in more creative ways). Sometimes, you might also gain items to aid you in your quest or add further Glory. You will need to grow if you will have any chance of getting out alive.

However. Here's the twist: only the warrior who dealt the final killing blow can take the credit and gain GP and XP. The rest of your party gains diddly squat. XP at least can be gained passively for every event that passes by but only in smaller amounts than if you actually kill the monster. To really be able to do various things, one will need to step up and deal the killing strike.

HOWEVER. Elegar is not as forgiving as any dungeon. Monsters encountered here will always scale to the Initial Party. Meaning, if you fought a monster scaled to a 4-person party in Room 1 then decided to be bastards and kill 2 of your members in Room 2, by the time you reach Room 3 you will still have to contend with a 4-party scaled Monster. So, you can't just go and kill each other off. You will need each other but only in as much as to ensure your own survival.

The general strategy is to let each other grow whilst holding each other at arm's length. Maybe wittle down your teamates until the 2nd-to-the-last encounter. I don't know. Maybe you all just care about getting out together and that's alright too. I'm not going to be a dick dungeonmaster and force you to betray each other. But the option is there. And remember, only ONE of you can really win if you all make it out alive...



How to Play
There are 9 Rooms in Elegar, of which the encounters there change every game. Once all 9 Rooms are done with, GP is tabulated and the highest wins. If everybody dies before the end of Room 9, the game is over and nobody wins. Glory is useless if you're dead after all.

Each Room will usually have a Monster that needs to be dealt with. Sometimes the monsters also have special rules so be wary of that. Here is the flow of events per encounter:

1) Preparation. The Monster is revealed here. And at this point players may choose to use Items if they so choose. Items will last for the entire fight.

2) Initiative. A passive phase where Initiative is decided. Initiative dictates which players go first and which attacks follow what order. Certain manuevers are dependent on or are able to manipulate the Initiative you are currently on.

3) Attacking. Players will post their Attack Value from what is currently available to them (as provided by me). What is available to you is dependent on how many XP you've accumulated. Players may also choose to use other manuevers available to them such as certain abilities or manuevers. Yes, all the attacks must be done in public, even the dick moves. Please remember that once you post, you may not edit your attack value again.[/u]

4) Resolution. Once all the players have placed their moves, I will resolve them according to the Initiative for that round. If at any moment a player has dealt the final killing blow, the encounter immediately ends and that player gains the requisite GP and XP.

5) Monster Attack. If the monster is not dead yet, it will be its turn to attack. Different Monsters have different rules for attacking. Some might be Initiative-dependent (which will strike after Initiatives are chosen) and some might be completely random (which will strike after picking new Initiatives next turn). If the monster lives (usually does) after this, the round officially ends and the cycle repeats from the Initiative phase.

6) XP Store. Once an event finishes, players will have the opportunity to buy abilities or increase stats with their hard-earned XP. Remember that even if don't deal the finishing hit, you will still get XP for participating. But only in tinier amounts. So it is your choice if you want to save your XP for a well-earned ability, keep increasing your stats with tiny XP boosts, earn abilities to kill the leading player, or do nothing.

Rinse and repeat until all 9 Rooms are done or if the party is dead.



Sign-ups
I'm looking for 3-6 players. Any more and it would be a long game. Any less and there would be no room for betrayal potential. I myself am testing this game out so your input would greatly help future tweaks.

1. SHADOVV the Clueless

2. WyzDM the Worthy

3. Nyarlalothep the Unready

4. Ai the Unlucky

5. Hash the High

6. ipman the Invincible

Bench:
1) Drizzle
2) Dazzy

Give yourselves a title to while you're at it. Like, Nyarlalothep the Dreaded or something.
SHAD0VV

Posts: 128
Joined: Oct 2015
Rep: 10

View Profile
Jan 5, 2016 4:43 AM #1428447
Count me in
EDIT: SHAD0VV the Wise (or perhaps more like SHAD0VV the Ignorant, since I didn't read the last sentence the first time)
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Jan 5, 2016 6:10 AM #1428456
So is this a RP or..?
Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 5, 2016 6:14 AM #1428459
do you see an [RP] tag? No, this is a game

see the [Game] tag.
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 5, 2016 6:31 AM #1428470
Oh boy I'm terrible at these games sign me up!
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Jan 5, 2016 7:03 AM #1428478
I'm in. "Nyarlathotep the Unready" will be the victor.
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Jan 5, 2016 8:19 AM #1428495
Ai the Unlucky will sign up
Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 5, 2016 9:10 AM #1428500
Added the players.

Btw, if some non-SE user happens upon this thread, they can join too. I just put this thread here mainly to attract the sub-forum
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 5, 2016 11:33 AM #1428517
Just now reading that last line, but WyzDM the Worthy sounds dope haha.
HashBrownTrials
2

Posts: 1,692
Joined: May 2013
Rep: 10

View Profile
Jan 5, 2016 11:33 AM #1428518
Hash the high is ready
Ipman
2

Posts: 4,021
Joined: Jul 2014
Rep: 10

View Profile
Jan 5, 2016 12:28 PM #1428519
Sign me up Hwy

Ipman the fuckup (yes, im for real.)
This is kind of similar to Devour's room game right? Where the members go to the last room and only one can be the winner. Except this has the XP things.
Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 5, 2016 2:43 PM #1428544
ipman your title is too inappropriate for the theme. I've renamed you until you can think of something better otherwise itll stick

Let's begin now that we have 6 Participants:



Room 1:
Giant Troll
HP: 250
Glory: 4
XP: 4


Description: This lumbering giant stands as the first guardian of Elegar. He stands at an impressive 20 ft and is wearing rusty bronze armor---not that he needs it. What should be more apparent is his dual-chain spiked flail, which he wields with reckless abandon. With his immense power, he is able to hit more than one warrior in a single swipe.

Attack: The Giant Troll is a brute in its purest form, but it does not have the reaction time of a normal person. As such, it will only damage the TWO Players who damages it First and Last for 20 and 10 pts respectively. However, if every Player decides NOT to damage it for the round, the Troll gets reckless and hits everyone for 5 damage.

Setting/Event: In the distance, 2 Relics appear chained to the Troll's Trophy Wall:
Relics (Click to Show)
It has been agreed upon that only the strongest warrior is able to rip these chains apart. Ergo, for this round the warrior with the highest unique total attack will have a chance to choose between the 2 Relics. The next highest will take the other instead. In the event of a tie, the Relic in question will remain chained instead.



Round 1

Turn Order:
1) WyzDM the Worthy - 100HP

2) Nyarlalothep the Unready - 100HP

3) Hash the High - 100HP

4) ipman the Witless - 100HP

5) SHADOVV the Clueless - 100HP

6) Ai the Unlucky - 100HP


Available Commands:
- ATK 0
- ATK 10
- ATK 20
- ATK 35
- ATK 40
- ATK 50
- ATK 75 (Once only)
*clarification, by "once only" I mean that every player can only ATK 75 once for this Room

Critical Hit Chance: 10% | This is the chance to do double damage.


Instructions:
- Each player picks 1 of the commands above and posts them in this thread.
- Attacks will resolve in the order of the Turn Order as stated above. Turn Order changes randomly every round.
- If at any moment the warrior deals a hit that kills the monster, the Room Event automatically ends and GP/XP is handed out.
- Feel free to use this thread to discuss whatever strategies you might have. Remember, you have to work together so, you might want to share the damage.
- If you're wondering why there's an ATK 0, refer to Monster Attack above.

Good luck!
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Jan 5, 2016 3:52 PM #1428559
Not attacking isn't an option. It'll only waste all of our HPs, even if it only hits by 5 each round.

I'm willing to be hit. I'll go with ATK 75 and be the last to get hit. Meanwhile you guys can go ATK 10, but one of you need to go ATK 20. The longer this room goes, the more the first and last suffers.
SHAD0VV

Posts: 128
Joined: Oct 2015
Rep: 10

View Profile
Jan 5, 2016 5:01 PM #1428571
Actually, can you please switch my name to "SHAD0VV the Clueless"? I feel like it suits me more.

Also are we allowed to betray each other at any time? (not that I would...heh heh)

Ai, the troll has 250HP which means it will have to be something like 20 20 40 40 40 75 attacks for each of us.
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Jan 5, 2016 5:21 PM #1428572
I miscounted. I'm stupid.

But yeah that should be better. Actually it should be 20 35 40 40 40 75. Actually to be fair, the first and last should get be able to get the trophies; meaning it'd be 50 40 40 35 20 75.

Also you can, at any time. Prepare for consequences then though
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.