Stick Page Forums Archive

Gauntlet of Champions | Cancelled. 2.0 coming soon

Started by: Hewitt | Replies: 370 | Views: 36,493

Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Jan 25, 2016 5:43 AM #1432991
I was talking to Wyz on the IRC and he brought something somewhat interesting to my attention. If we all just take a relic now he'd be the one to take all the damage for it. Anyone up for it?
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 25, 2016 5:48 AM #1432992
That's really cute Rain. Why am I getting the short end of the stick here? I went for something handy because my team request was ignored, and now you think it's time to do away with me? What, is it because I tried to do something useful for my survival?
Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 25, 2016 5:50 AM #1432993
Uhhh...Wyz is OUT of the Round. If you all take a Relic, it is Shadow who will take the damage

Good plan though
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 25, 2016 5:55 AM #1432994
Oh, I thought I was still in the turn order. That's good news.

What do you plan to do now, Rain?
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Jan 25, 2016 6:11 AM #1433000
Quote from WyzDM
Oh, I thought I was still in the turn order. That's good news.

What do you plan to do now, Rain?


Carry on as usual. Odd you'd only wait one hour to request a team, considering the pace of the rest of the game, though. ESPECIALLY when you consider what you talked to me about in IRC. "Snagging a relic" while everyone else fought, was it?

Atk Hornet 4 65
Drizzle
2

Posts: 1,607
Joined: Jun 2013
Rep: 10

View Profile
Jan 25, 2016 7:03 AM #1433009
Or Shadow can just take 1 for the team.
Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 26, 2016 6:30 AM #1433256
Uhhh...guys?
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 26, 2016 6:46 AM #1433257
Yeah where did everyone go here? :(
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Jan 26, 2016 6:46 AM #1433258
Yeah. ATK 0
HashBrownTrials
2

Posts: 1,692
Joined: May 2013
Rep: 10

View Profile
Jan 26, 2016 11:43 AM #1433286
ATK 0
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 26, 2016 3:06 PM #1433327
loooool this is hilarious

Great team work.
SHAD0VV

Posts: 128
Joined: Oct 2015
Rep: 10

View Profile
Jan 26, 2016 4:35 PM #1433337
Hmmm. Since you all are so kind....
atk 0. :D
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Jan 26, 2016 6:24 PM #1433344
lol

Well, I'll go ahead and change my atk to atk 0
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jan 27, 2016 2:43 AM #1433438
Quote from SHAD0VV
Hmmm. Since you all are so kind....
atk 0. :D


They're not being kind. You're gonna get wrecked. The hornets are targeting you.

Quote from Nyarlathotep
lol

Well, I'll go ahead and change my atk to atk 0


I think Hewitt mentioned that you can't change your atk once it's entered, but I may be wrong.
Hewitt

Posts: 14,256
Joined: Jul 2012
Rep: 10

View Profile
Jan 27, 2016 2:57 AM #1433442
WyzDM is right. I'm afraid I can't let you do that Nyarly. Being able to change your move removes the point of Initiative when you know which actions go first.

Also Ipman is a noshow so I am incurring his penalty...

The Party attacks!

WyzDM spends the whole turn picking himself up.

Ipman lollygags and attacks Hornet 3 for...a random 80 damage! (25/105)
Ipman also hits himself for 10 damage! (70 HP)

Nyarlathotep hits Hornet4 for...65 damage! (40/105)

Shadow, Ai, and Hash sneak off to steal some relics. They gain:
Relics (Click to Show)


None of the Hornets have fallen...they become agitated and concentrate an attack on Shadow for a whopping 50 damage! (22 HP)

Hornet Kill Tally (for XP):
Nyarly - 1
Ipman - 1

Relics Taken (can no longer get anymore):
Shadow
Ai
Hash




Room 5:
Mutant Hornet Swarm
HP: 25/105 hornet3, 40/105 hornet4, 105/105 x 3 other hornets ; Hornet1 and Hornet2 slain.
Glory: 2 for each Hornet slain
XP: 2 to the one who kills the most Hornets


Description: Hovering disgustingly at the size of an average human, these grotesque maggots on wings perpetually buzz around the dingy dimly-lit cavern, protecting their hive situated in the middle of the room. Taking down the Hive itself should not be a problem, but to even get to it you must deal with 7 of its elite warriors (named for the sake of convinience: Hornet1, Hornet2, Hornet3, etc.). They fly erratically and are armed with a stinger the size of a highly durable letter opener.

Attack: The Hornets each deal a piddly 5 damage, but their strength lies in numbers. They are limited though in intelligence, attacking only those who they perceive are a real threat to their own being. In every Round, if a Hornet is killed for the FIRST time, any remaining Hornets will immediately attack the player who dealt the finishing blow. So for example Wyz and Shadow attack Hornet1 then Nyarly kills it next, Hornets2-7 will all attack Nyarly for 5 damage each. If another Hornet is killed that Round, the Hornets do not attack anymore until the next Round.

If no one attacks the Hornets OR no Hornet dies for the Round, the Hornets will concentrate their attacks on the First Player in the Initiative and attack for 10 damage insteald of 5 damage each as there is nothing disorienting them..

Setting/Event: Surrounding the Hive is a treasure trove of Relics from past adventurers. Unfortunately, destruction of the Hive means destruction of the precarious pedestal in which all these items are placed. So the only way to acquire some of these Relics is to acquire them during battle. If a Warrior in this Room, attacks for 0 damage or uses the Finger Poke of Doom ability, they will also acquire a Relic which they immediately equip. Up to 1 Relic per person can be acquired this way.


Room 5, Round 3

Turn Order:
1) SHADOVV the Clueless 1XP 0GP - 22 HP
Relics: Crystal Skull (4GP) - This transparent gleaming skull does ABSOLUTELY nothing but if taken all the way to the end of the dungeon, is worth 4 Glory in itself.
Has: Stat+1
Skill: Finger Poke

2) ipman the Invincible 1XP 2GP - 80 HP
Has: Stat+1
Relics: Soulstone (?GP) - At the end of every Room, you may use this item to deal 15 damage to any 2 Warriors. This damage cannot be blocked or redirected no matter what. At the end of the game, this relic is worth 3 GP times the amount of dead Warriors.

3) Nyarlathotep the Unready 0XP 6GP - 45 HP
Has: Stat+2
Skills: Finger Poke, Trip (Counter)

4) Ai the Unlucky 0XP 7GP - 55 HP
Has: Stat+1
===============
Relics:
Protection Charm (2GP) - This Item is worth 2 GP if carried all the way to the end of the dungeon. At any time during the game, you may sacrifice this Relic to prevent the use of an ability or maneuver against you.
Talisman of Friendship - If anyone (including you) achieves a Critical Attack in a Round, you instantly gain 5 LP.
================
Items: Healing Potion, Stone Potion
Skills: Critical Miss (Counter), Charge Up, Strike of Destiny

5) Hash the High 2XP 0GP - 95 HP
Relics: Cursed Blade - Whenever you attack, you have a 50% chance of dealing double damage, and a 50% chance of dealing halved damage AND getting hit for an unblockable and unredirectable 5 LP. Whenever this blade deals doubled or halved damage twice in a row, you can have the option of discarding this relic.
Skill: Troll Bait

6) WyzDM the Worthy 1XP 0GP - 95 HP
Has: Stat+1
Relics: Flame Gems (3GP) - This Item is worth 3 Glory; 1 per Ruby. During your turn while attacking, you may sacrifice one of your Rubies to deal 25 damage at the expense of losing 1 Glory. You may still attack after using Gems.
Skill: Knife Twist



Available Commands (All):
- ATK 0
- ATK 5 (Nyarly only)
- ATK 10
- ATK 15 (except Hash)
- ATK 20
- ATK 25 (Nyarly only)
- ATK 30 (except Hash)
- ATK 35
- ATK 40
- ATK 45 (except Hash)
- ATK 50
- ATK 55 (Nyarly only)
- ATK 60 (except Hash)
- ATK 65 (Nyarly only)
- ATK 75 (except Ipman; Once per Room only)
- ATK 80 (except Hash and Ipman; Once per Room only)
- ATK 90 (Nyarly only; Once per Room only)

***When Attacking, please specify which Hornet to attack***

Refer to link for Explanations of Skills (when to use them) and Items: http://forums.stickpage.com/showthread.php?98394-GoC-Level-Up!-5-Rooms-to-go&p=1431713&viewfull=1#post1431713

Critical Hit Chance: 10% | This is the chance to do double damage.


Instructions:
- Each player picks 1 of the commands above and posts them in this thread.
- Attacks will resolve in the order of the Turn Order as stated above. Turn Order changes randomly every round.
- If at any moment the warrior deals a hit that kills the monster, the Room Event automatically ends and GP/XP is handed out.
- Feel free to use this thread to discuss whatever strategies you might have. Remember, you have to work together so, you might want to share the damage.
- Deadline for posting is 36 hours from now. Failure to post before the deadline will have you deal a random attack...and have your life points dwindle by 10 then + 5 for each successive misfire. Upon death, next encounter will scale to the party.


Good luck!
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.