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the elmental gate is op!!!!!!!!!!!!!!!!!

Started by: john123456 | Replies: 39 | Views: 3,080 | Closed

SHAD0VV

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Feb 8, 2016 7:40 PM #1436393
It really doesn't even give you profit; the only reason the pop goes over is because of all the earths you get back, which aren't going to be super useful unless you have a bunch of fires and want to ultra charrog mass (which would not be effective at this point in the game when you can waste so much gold).

I just did this in a friendly against an alt to show it is possible. It would be quite dumb to attempt this in ranked.
Skeletonxf
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Feb 8, 2016 7:43 PM #1436395
Quote from SHAD0VV
It really doesn't even give you profit; the only reason the pop goes over is because of all the earths you get back, which aren't going to be super useful unless you have a bunch of fires and want to ultra charrog mass (which would not be effective at this point in the game when you can waste so much gold).

I just did this in a friendly against an alt to show it is possible. It would be quite dumb to attempt this in ranked.

Good luck making a Charrog on 97 pop lolz
SHAD0VV

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Feb 8, 2016 7:46 PM #1436396
I mean if you have a lot of fires already, for example 7 earths, 7 airs and 7 fires or something. Then you make blind gates, order more fires, and combine once you get the earths back.
PUMU
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Feb 8, 2016 8:24 PM #1436397
Air start followed by earth into blind gate stall for free Eco and early waters to rush the opponent super early
Skeletonxf
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Feb 8, 2016 9:04 PM #1436405
Surrendering an Air at start game and spending 550 gold is how you hand over eco advantage.
PUMU
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Feb 8, 2016 10:11 PM #1436413
Followed by a free earth return into whatever method is being suggested to glitch into free earths? Seems as though in the grand scheme, if micro is experimented with, one could get free economy as the opponent has to work towards their own.
Nyarlathotep

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Feb 8, 2016 10:45 PM #1436418
This is all considering, of course, that the devs change blind gate to be zero-sum and return both units. Right now that's just BM more than it would help you lol.
LVL 9001
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Feb 8, 2016 11:42 PM #1436420
Quote from MasterKaito
what is your zodiac and what else in this game is op


Well you see the archidon has an op power in which if you run back and press the g-key, it actually fires an arrow back at the enemy. :eek:
PUMU
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Feb 9, 2016 5:26 AM #1436523
Miners can collect gold without having to actually go out of their way to find it. It's right outside the castle.
nutsophast

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Feb 9, 2016 6:22 AM #1436527
Archers that stand high up in the castle have splash damage.
SHAD0VV

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Feb 9, 2016 7:38 AM #1436546
What makes less sense to me is the fact that two armies in war with eachother just strolled up, built huge castles and chiseled gigantic statues about 30 yards away without attacking each other, behind some convenient, uniform gold mines, and yet on top of this, after having access to all of thse resources, they only start with 2 miners. Did 2 miners build that whole castle? XD

Also, If I were the chaos leader, I would use those modern sticks of dynamite that bombers have to mine, instead of using pickaxes. And have a dead throw the bombs or something when attacking.
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Feb 9, 2016 12:09 PM #1436593
you see, chaos isnt the smartest empire
lazar72
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Feb 10, 2016 9:44 AM #1436784
Bomber's explodion wont hurt your units
nutsophast

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Feb 10, 2016 9:57 AM #1436785
Bombers could also throw bombs instead of killing themselves. And they could get some bigger cats, right now they're like kittens.
ArchyBeatz

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Feb 10, 2016 1:05 PM #1436794
Blind gate is useful but it's worth it with it's current cost. A gate that cost 650 all together isn't worth it when it deals no damage or had no health. All the other units like this in this game effects units in some type of way while blind gate just effects the player. Also the fact that it can just be walked through which gets rid of the effect, also makes it not worth it. I would use it if I got the air back instead of the earth. No one uses it at it's current state because it's broken. Either lowering the price of this spell or adding an a damage or health upgrade would fix this issue.
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