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[DELETED] Force
Started by: Ortimh | Replies: 26 | Views: 2,972
Mar 19, 2016 4:14 PM #1442731
Mar 19, 2016 4:55 PM #1442735
This is a cool RHG! I look forward to see more people's skulls crashed into walls at high speeds :D (uhhh... maybe not mine xD)
Mar 19, 2016 7:03 PM #1442756
He can only push or pull objects right? No living things?
That is a cool RHG.
That is a cool RHG.
Mar 19, 2016 9:37 PM #1442776
Quote from Person McPersonHe can only push or pull objects right? No living things?
That is a cool RHG.
Force can push or pull an object with mass, so any object that has mass can be pushed or pulled by Force. So if the living thing has mass then it can be pushed or pulled by him.
Mar 19, 2016 10:34 PM #1442780
Nice RHG! I like the way he looks.
Mar 20, 2016 12:11 AM #1442790
Quote from Conflate.Nice RHG! I like the way he looks.
Well he's a human with robot behaviour.
I need some comments about my demo so I can improve my animating skills.
Mar 20, 2016 12:29 AM #1442792
Quote from OrtimhWell he's a human with robot behaviour.
I need some comments about my demo so I can improve my animating skills.
Are those effects on your demo sprites? Because they look awesome compared to the stick figure structure.
Mar 20, 2016 12:33 AM #1442793
Quote from OrtimhWell he's a human with robot behaviour.
I need some comments about my demo so I can improve my animating skills.
TBH, I love it the way it is. A longer demo(of the same quality) is all that could really be asked. The single thing I don't like is how small the characters are. I don't really enjoy short and fat stick figures
Mar 20, 2016 12:37 AM #1442795
Quote from Conflate.Are those effects on your demo sprites? Because they look awesome compared to the stick figure structure.
They are probably not sprites.
Very well done effects, I believe. Good job mate!
Mar 20, 2016 12:53 AM #1442805
He only has eyes and no ears, you say? Must be prone to backstabbing then.
Otherwise, man, cool RHG. I like your demo there and most of them look good to me (especially the effects yo). To me the first punch's kinda weak because apparently you need more anticipation bit for that (by pulling the fist to the back bit before launching the punch, unless he's doing a spinning kick punch, things like that), but this is still good. Best of luck with your future endeavors~ Indo kiw
Otherwise, man, cool RHG. I like your demo there and most of them look good to me (especially the effects yo). To me the first punch's kinda weak because apparently you need more anticipation bit for that (by pulling the fist to the back bit before launching the punch, unless he's doing a spinning kick punch, things like that), but this is still good. Best of luck with your future endeavors~ Indo kiw
Mar 20, 2016 1:33 AM #1442813
Mustika, es dat a Spoi/TeaEffToo refrince?
Also, if someone jumps, couldn't this guymake them dissapear forever? Or as someone's foot lands from a step, couldn't he send them through the Earth? Just wondering about the limitations. He may be a secretly/covertly OP character like mine.
Also, if someone jumps, couldn't this guymake them dissapear forever? Or as someone's foot lands from a step, couldn't he send them through the Earth? Just wondering about the limitations. He may be a secretly/covertly OP character like mine.
Mar 20, 2016 1:49 AM #1442816
The effects are from Terkoiz as a gift from Youtube. So without the effects, my demo is good as bad?
I followed Hyun's style at animating his first RHG battle with Terkoiz. I'm comfortable animating with that style.
Yup, that's the weakness. Well Force did try to pull the fist to the back a bit before launching the punch if you try to look it frame-by-frame, but it can't be noticed because of the frame rate which is 24 fps.
What is the language you used? Force can only push or pull a guy at close distance and with limited acceleration. Also he has eyes as his one and only sense, so you can back-stab him if you don't get caught.
Quote from astygmatasTBH, I love it the way it is. A longer demo(of the same quality) is all that could really be asked. The single thing I don't like is how small the characters are. I don't really enjoy short and fat stick figures
I followed Hyun's style at animating his first RHG battle with Terkoiz. I'm comfortable animating with that style.
Quote from MustikaHe only has eyes and no ears, you say? Must be prone to backstabbing then.
Otherwise, man, cool RHG. I like your demo there and most of them look good to me (especially the effects yo). To me the first punch's kinda weak because apparently you need more anticipation bit for that (by pulling the fist to the back bit before launching the punch, unless he's doing a spinning kick punch, things like that), but this is still good. Best of luck with your future endeavors~ Indo kiw
Yup, that's the weakness. Well Force did try to pull the fist to the back a bit before launching the punch if you try to look it frame-by-frame, but it can't be noticed because of the frame rate which is 24 fps.
Quote from TheLordAndSavantMustika, es dat a Spoi/TeaEffToo refrince?
Also, if someone jumps, couldn't this guymake them dissapear forever? Or as someone's foot lands from a step, couldn't he send them through the Earth? Just wondering about the limitations. He may be a secretly/covertly OP character like mine.
What is the language you used? Force can only push or pull a guy at close distance and with limited acceleration. Also he has eyes as his one and only sense, so you can back-stab him if you don't get caught.
Mar 20, 2016 2:14 AM #1442826
The only problem I see with your demo is that you're not giving momentum to your punch.
I don't know if you understand, you're just moving the fist, I'd recommend you swing the body meanwhile your arm is behind your head, then step a leg in front and release the punch. It is just laws of matter, pretty much. I'll make a small tutorial for you so you understand if you want.
I don't know if you understand, you're just moving the fist, I'd recommend you swing the body meanwhile your arm is behind your head, then step a leg in front and release the punch. It is just laws of matter, pretty much. I'll make a small tutorial for you so you understand if you want.
Mar 20, 2016 2:25 AM #1442828
Quote from Conflate.The only problem I see with your demo is that you're not giving momentum to your punch.
I don't know if you understand, you're just moving the fist, I'd recommend you swing the body meanwhile your arm is behind your head, then step a leg in front and release the punch. It is just laws of matter, pretty much. I'll make a small tutorial for you so you understand if you want.
Is it the 1st punch or 2nd punch, or both punches?
Mar 20, 2016 2:29 AM #1442829
Quote from OrtimhIs it the 1st punch or 2nd punch, or both punches?
The first one, since it is a straight punch, you must swing the stickfigure's body first. The second punch is alright because it has a different angle and it does have momentum going that way.
I don't know if you understand what I'm saying. Like, you just put the fist there, it has no energy source, you need to move your arm a bit back, then let the arm go straight.