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[DELETED] Force

Started by: Ortimh | Replies: 26 | Views: 2,972

Mustika
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Mar 20, 2016 2:31 AM #1442830
So the effects are actually not from your own hand? Ah...
No, not that it'll be bad anyway. It's good but perhaps for your next animations you can try to animate them by yourself. But it's a demo anyway so perhaps you're good since it's Terk's gift anyway.

Quote from Ortimh
Yup, that's the weakness. Well Force did try to pull the fist to the back a bit before launching the punch if you try to look it frame-by-frame, but it can't be noticed because of the frame rate which is 24 fps.

I see you've known some basics already, which is cool. I personally tend to do unnoticed movements like that punch at times anyway.

Quote from TheLordAndSavant
Mustika, es dat a Spoi/TeaEffToo refrince?

It's not ahah, I don't really play TF2 but I do know Spy is really stealthy as heck.
Ortimh
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Mar 20, 2016 2:33 AM #1442831
Quote from Conflate.
The first one, since it is a straight punch, you must swing the stickfigure's body first. The second punch is alright because it has a different angle and it does have momentum going that way.

I don't know if you understand what I'm saying. Like, you just put the fist there, it has no energy source, you need to move your arm a bit back, then let the arm go straight.


Well I can't make him swing his body because the punch is after the spinning kick. Just after the spinning kick (at the same frame) he charges his punch a bit then after a few frames he releases his punch.

Quote from Mustika
So the effects are actually not from your own hand? Ah...
No, not that it'll be bad anyway. It's good but perhaps for your next animations you can try to animate them by yourself. But it's a demo anyway so perhaps you're good since it's Terk's gift anyway.


I see you've known some basics already, which is cool. I personally tend to do unnoticed movements like that punch at times anyway.


It's not ahah, I don't really play TF2 but I do know Spy is really stealthy as heck.


Thanks!
TheLordAndSavant
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Mar 20, 2016 2:51 AM #1442840
I was using the aggressive LOLcat language. To what degree could he increase force?
Conflate.
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Mar 20, 2016 2:52 AM #1442841
Quote from Ortimh
Well I can't make him swing his body because the punch is after the spinning kick. Just after the spinning kick (at the same frame) he charges his punch a bit then after a few frames he releases his punch.


The best tip I was ever given was by senpai Terkoiz:
If you want to know how to animate in a very realistic way, you must try it yourself in front of a mirrow, and imitate it on your software.
It is not possible to do the combo you just did in a way that causes enough harm to the enemy stick to move back the way it did.
Do you know what I mean?
Ortimh
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Mar 20, 2016 3:18 AM #1442845
Quote from TheLordAndSavant
I was using the aggressive LOLcat language. To what degree could he increase force?


I should learn that language. I couldn't understand your question completely but he can push or pull an object with by accelerating it up to 100 m/s^2.

Quote from Conflate.
The best tip I was ever given was by senpai Terkoiz:
If you want to know how to animate in a very realistic way, you must try it yourself in front of a mirrow, and imitate it on your software.
It is not possible to do the combo you just did in a way that causes enough harm to the enemy stick to move back the way it did.
Do you know what I mean?


Yeah, I tried to mimic the combos but I have no mirror. It is possible because he is accelerating the enemy with his mind to make his enemy has more faster velocity so the enemy can have enough impact that causes enough harm.
TheLordAndSavant
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Mar 20, 2016 3:30 AM #1442848
If he speeds up an object, it maintains its momentum, correct?
Ortimh
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Mar 20, 2016 2:12 PM #1442897
Quote from TheLordAndSavant
If he speeds up an object, it maintains its momentum, correct?


Correct.


[/HR]
New demo! I need some comments about the new demo. I just need more practices to make better animations. Well maybe fighting Creepy_Bro will give some lessons.
M'Cytrust
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Mar 20, 2016 2:42 PM #1442901
Wow, I wanna see it, can't wait, and I'm still working at my own RHG

Holy man XD, the demo is really good! I like the RHG, it has very smooth animating I see....
Conflate.
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Mar 20, 2016 2:57 PM #1442908
That demo is much better, good job!
Ortimh
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Mar 20, 2016 9:29 PM #1442929
Thanks to both of you.
Creepin_Bro
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Mar 20, 2016 11:52 PM #1442943
Demo looks great, btw do you use line tool? i'm pretty sure i should start.
(i'm not using line tool in our battle though (and i'm Creepin Bro, not Creepy Bro))
Ortimh
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Mar 21, 2016 1:38 AM #1442958
Quote from Creepin_Bro
Demo looks great, btw do you use line tool? i'm pretty sure i should start.
(i'm not using line tool in our battle though (and i'm Creepin Bro, not Creepy Bro))


Just relax, I wrote down your name as Creepin_Bro. And yeah, I used the line tool. Thanks by the way.
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