Quote from stoneCount me in on this one boys! I'll start my part tonight! :D
The Legend has come back from the dead
Quote from stoneCount me in on this one boys! I'll start my part tonight! :D
Quote from stoneCount me in on this one boys! I'll start my part tonight! :D
Quote from stoneAny guesses as to who this might be? :P
Quote from stoneAny guesses as to who this might be? :P
Quote from Tun3Are PC games/DS games allowed?
Quote from Apex-PredatorCan the moves be of any variation like 'kick =/= spinning back kick'?
Quote from SmileThe combo cannot be broken - This should be obvious. No in-between attacks, no counter attacks, nothing extra unless otherwise stated. If your only idea of making a better combo is changing it, then you need to be a lot more creative. I subtract some points if this happens, regardless of the quality of the animation.
Quote from oxob3000Although I prefer to have it this way since my combos are mainly simple 2D stick fights, I still keep in mind that this competition is named "Best SEQUENCE Exicutions" and not "Best combo excicutions". Wich is why I allowed for the defending stickfigure to throw moves inbetween the combo that misses. BUT I do see how this could be very much missused as it pretty much would allow for as long of a sequence as you want. So my final statement on this would be that the combo should NOT be added anything to or removed anything from. Me personaly though, I wont retract points if there is 1 move from the defending stickfigure that misses or is used to start the combo off, but overdoing it will lead to a lower score.