So, this is a new win by forfeit -_-'.
One week after the deadline,no answer at my PMs.
So this is mine animation (Yes, I have rushed the end):https://www.youtube.com/watch?v=cEHzZu4DDz4
Give me a CnC if it's possible, please.
Jemini vs Flashpoint (forfeit)
Started by: Rattila | Replies: 3 | Views: 1,147
Apr 24, 2016 2:27 PM #1447157
Apr 24, 2016 2:38 PM #1447159
that rush was sanic fast
any way, nice anim, here's some CnC
the part were FlashPoint threw a volley of balls, when he turned to throw them he looked like he was spasing around, not turning
also, you need a bit more build up to your movements, when jemini jumps in the fight scene, their knees kinda buckle and then they fly into the air
if you want a high jump the have to bend down far as a build up
and another thing, a lot of the attacks didn't seem to have much feeling of impact, like when jemin blocked the attacks and skidded backwards, it looked like the attacks were just tapping them, even though they knocked them back
all in all, you got a little bit to work on, but your doing good
any way, nice anim, here's some CnC
the part were FlashPoint threw a volley of balls, when he turned to throw them he looked like he was spasing around, not turning
also, you need a bit more build up to your movements, when jemini jumps in the fight scene, their knees kinda buckle and then they fly into the air
if you want a high jump the have to bend down far as a build up
and another thing, a lot of the attacks didn't seem to have much feeling of impact, like when jemin blocked the attacks and skidded backwards, it looked like the attacks were just tapping them, even though they knocked them back
all in all, you got a little bit to work on, but your doing good
Apr 25, 2016 2:37 PM #1447230
Quote from Creepin_Brothat rush was sanic fast
any way, nice anim, here's some CnC
the part were FlashPoint threw a volley of balls, when he turned to throw them he looked like he was spasing around, not turning
also, you need a bit more build up to your movements, when jemini jumps in the fight scene, their knees kinda buckle and then they fly into the air
if you want a high jump the have to bend down far as a build up
and another thing, a lot of the attacks didn't seem to have much feeling of impact, like when jemin blocked the attacks and skidded backwards, it looked like the attacks were just tapping them, even though they knocked them back
all in all, you got a little bit to work on, but your doing good
Okay, thanks for the tips.
I must work on the physico fm ycharacter, so.
May 8, 2016 6:06 PM #1448240
Nice anim, especially the weapons. GG