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Sans Simulator V0.3.0

Started by: GMR | Replies: 26 | Views: 18,396

GMR
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May 3, 2016 9:34 PM #1447801
I forked the Bad Time Simulator and created my own version.

Let me know your thoughts.


PLAY
Person McPerson

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May 3, 2016 10:48 PM #1447806
20 minutes into the game and I still have no idea what's going on.
GMR
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May 3, 2016 10:56 PM #1447809
Have you played Undertale?

Did you read the help page the link lands on?

I don't know how to help you other than that.
Turquoise#2
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May 5, 2016 5:24 PM #1447947
This runs way smoother and looks much better than the other one, well done. The only gripe I have is that it's too hard(or i'm just bad), and sometimes just plain impossible, with blue and orange blocks sometimes overlapping. I'm pretty sure that's difficult to solve, but as a starting point, this is really, really good.
GMR
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May 5, 2016 8:15 PM #1447965
Thanks!

I played it a while until I got an impossible move like you said, so I fixed that in the latest version (I think).
Boltz
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May 5, 2016 11:26 PM #1447985
As someone who has never played UT ever. I do find this a good way to spend some time.
It took me a while to fully understand the rules (I keep trying to dodge the Blues only to realize they give me a millisecond break that is rather useful.
Are you planning on adding music like the original version? Music does help the player to focus in a way.
GMR
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May 6, 2016 12:25 AM #1447992
Added music. ;)

*EDIT* Yeah, I do think it's a good way to spend time while waiting for something, since it's easy to jump into a quick game.

Maybe bookmark it and keep it on the side while waiting for something to download or something like that.

*EDIT TWO* Also now added a mute button.
Loops
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May 6, 2016 1:04 AM #1447995
i didn't play it because i saw chara
#i'mapussy
GMR
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May 6, 2016 1:05 AM #1447996
You serious?

Chara isn't even scary.

I promise that there's nothing scary in the game. :) (Unless you count LOOKING at Chara's .png's/.gif, then I really don't know what to tell you.)
Azure
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May 6, 2016 1:25 AM #1447998
The second and third difficulty have an impossible dodge (full screen white lines). Aside from that, it feels pretty simple.
GMR
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May 6, 2016 2:40 AM #1448011
Impossible dodge?

Full screen white lines?

o_O

Mind taking a screenshot of the part? I didn't put in any impossible dodges.

*EDIT* And is being simple good or bad? :o
Azure
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May 6, 2016 3:04 AM #1448013
Quote from GMR
Impossible dodge?

Full screen white lines?

o_O

Mind taking a screenshot of the part? I didn't put in any impossible dodges.


Actually, I found the issue. They just disappear at a peculiar time.

Quote from GMR
*EDIT* And is being simple good or bad? :o


I'd say neutral, but leaning more towards good I s'pose? Not really my cup of tea, but I still decided to take a sip.
GMR
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May 6, 2016 3:19 AM #1448014
Heh, nice analogy.


Thanks for playing. :)
Zero
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May 6, 2016 3:11 PM #1448036
The hell?

Isn't the orange line supposed to not hit you when you're moving? It keeps hitting me irregardless of what I do.
GMR
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May 6, 2016 3:53 PM #1448042
Well
The orange obstacles damage you IF YOU'RE NOT MOVING AND JUMPING BOTH.


Maybe that's too confusing, but you have to be moving to the right/left AND jumping in order for them not to hit you. If you instantly move left and right while not taking your fingers off of the left/right keys, they will not hit you but you will stay relatively in the same spot.

Do you think I should change that? I've had a few other people be confused by that as well. If I changed that to only moving OR jumping, then I'll get rid of the red obstacles I guess.
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