
Here we go again! Your favorite competition is back with 10 new rounds of insane combos! This is the competition that turned me into the animator that I am today and I’m very happy to be hosting it again!
Now lets get this show on the road!
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What is B.S.E.?
It's a very simple yet fun idea, you will be given a sequence of moves and a "theme" or a ”special element” that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure (unless you are being informed otherwise). The special element can be anything from superpowers and special weapons, to diffrent enviroments and music synchronization, While Themes can be something more broad, such as Sci-fi, Historical or Gore.
An example:
Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.
Special element: The combo must be performed inside a wind tunnel.
The combos will become more advanced as the competition goes on, so the final round will have a great number of moves on the list.
How Many Rounds?:
There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people don’t finish on time.
Length?
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.
Can I miss a round?:
You are allowed to miss out rounds and you are allowed to join this competition at any round you want. Although this will obviously affect your overall score.
I'm finished!:
Great! Post the link to your animation on this thread. I'd suggest that you use Sta.sh or Youtube (Convert your SWF into a video format using Swivel first) to upload your animation. At the end of the 10th round a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.
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Round 3
Ends on May 28
CLICK HERE FOR COUNTDOWN
Combo
Elbow, Axe-Kick, Punch, Bonebreaker, Slash, Slash, Stab, Bonecrusher
Theme
Gore
Gore?
Not really a theme I like. But it was requested, and I know all stickfigure animators love this, so here we are. For this round, make your combo as brutal as possible. It's a good way to practice on animating liquids (aka blood).
Axe-kick?
An Axe-kick is a kick thats aimed downwoards. Can also be called a "leg-drop".

Slash? Stab?
Yeah, for this combo, you need to make use of a sharp object of some sort. Such as claws or a sword.
Bonebreaker? Bonecrusher?
These moves can be anything you like, as long as they are breaking bones pretty much.
Prizes!
The winner of each round gets 3 RHG trading cards! Second place gets 2, and third place gets 1! The prize for the overall winner will be revealed later on.

SCORES
1. Foscex - http://sta.sh/020i035v002t - 9 - 9.5 - 9.5 --> 9.3
2. EhMeD_Emer - https://www.youtube.com/watch?v=2HqH2SFuRUI - 9 - 7.8 - 9 --> 8.6
3. Rythm - http://rythmanims.deviantart.com/art/BSE-v6-r3-Merciless-611101074?ga_submit_new=10%253A1464171054&ga_type=edit&ga_changes=1&ga_recent=1 - 8 - 9 - 8.5 --> 8.5
4. drackojiano - https://www.youtube.com/watch?v=hb47mHmoTOY - 8.5 - 8 - 8.3 --> 8.3
5. Rayzor - http://sta.sh/020vw5pz2woa - 7.5 - 7.3 - 8 --> 7.6
6. acb - http://acbeaam.deviantart.com/art/BSE-R3-608385853 - 8 - 7 - 7 --> 7.3
7. DiPi - http://w-dipi-w.deviantart.com/art/BSE-v6-r3-611579001 - 7.5 - 7 - 7.2 --> 7.23
8. frNME - http://frnme.deviantart.com/art/BSE6-Going-Brutal-611583876 - 7 - 7.3 - 7.3 --> 7.2
9. IsaacXBode - https://www.youtube.com/watch?v=kMOiqEbH8ws - 8 - 5.5 - 7.2 --> 6.9
10. AwesTube - https://www.youtube.com/watch?v=GXRnAnc1ZZU - 7.5 - 6.5 - 6.5 --> 6.8
A13x@nd3r - http://a13xand3r.deviantart.com/art/BSE-V6-Round-3-609816339 - 7 - 6.5 - 5.3 --> 6.3
Neutral - http://nothing-but-neutral.deviantart.com/art/BSEv6-Round-3-611566444 - 7 - 6 - 5.5 --> 6.2
yunero - https://www.youtube.com/watch?v=gre0W6cD09I - 6.5 - 5.5 - 6.5 --> 6.2
_SAVY_ https://www.youtube.com/watch?v=-KmhAplfg6c - 6 - 6.8 - 5 --> 5.9
Hydrios - https://www.youtube.com/watch?v=a2MWCEKQ0nA - 4 - 5.8 - 6 --> 5.3
RaySwordz - http://rayswordz.deviantart.com/art/BSE-V6-Round-3-611554348 - 5.5 - 4.5 - 5.7 --> 5.2
TheBestG - http://thebestg07.deviantart.com/art/bse-v5-round-3-611574987?ga_submit_new=10%253A1464382217 - 4 - 4.8 - 6 --> 4.9
Corebunny - http://core-bunny.deviantart.com/art/BSE-V6-R3-609355951 - 5 - 3.5 - 5.7 --> 4.7
WitherAnims - https://www.youtube.com/watch?v=jarR2mEteZg - 4.5 - 3.8 - 5 --> 4.4
Mattattack2 - https://www.youtube.com/watch?v=-RcjMB5SaJA - 5 - 3.8 - 4 --> 4.3
HintHunter - http://sta.sh/01lmlmf8k4ib - 1.5 - 2.5 - 1 --> 1.7
Congratulations to Foscex for winning this round! All in top 3 PM me to recieve your prize!
Spoiler (Click to Show)
A13x@nd3r - 7
Funny twist in the end, although the combo is ment to be performed by the same stickfigure. Small reduction for that. The blood was nicely animated. You could practice on making the blood driplets change shapes more wile airborn. The combo itself was smooth and nicely animated! Although I prefer having the sticks look more clean.
acb - 8
Really creative and well animated combo! Really nice finisher too! The "blood" was animated well, but I would have liked to see the particles remain untill they actualy fall down to stain the floor. Having them dissapear ruins it a bit for me, especialy for the finisher since there are alot of particles going outside of the excisting stain. Overall it's great!
AwesTube - 7.5
The angles were pretty nice. The combo was well performed. Although the movement for those 2 last stabs look too exagurated, wich makes them just look like he tackles him with his whole body (wich was also an issue with your prebvius entry). The blood looks good. Nice that you made stains on the ground. But since the blood doesnt change shape much while in the air, it looks like it hardens into sausages. Also there was one angle where only the upper body was animated, and you could see that the legs were not there. You should have either fixed the V-cam or added legs to yoru character.
Corebunny - 5
It's a good thing that you're trying new things! But yeah the first elbow looks very weak, plus that the stickfigures get thinner while the view rotates. I also feel like there was too many shortcuts taken while performing the combo, such as those blured knife slashes and that tweened elbow in the end. I think you should focus more on perfecting your movements on a 2D plain. You also gotta work on your blood wich is too thin and stringy. Try making the driplets a bit bigger, varying sizes and more random in shapes.
DiPi - 7.5
Very smooth and clean animation as usual! But yeah when it comes to the blood you fell short. Looks very stringy and thin. And it doesnt really travel through the air like it should since it mainly just sprays out of the body. I like the stains on the floor though!
drackojiano - 8.5
Make an anime already. I would give this an even higher score, but yeah I have to look at the theme aswell. There wasnt much blood to judge on, but what was in there was pretty good. I feel like some particles were too large though and could have more random shapes.
EhMeD_Emer - 9
Very well animated! Great angles and bonebreakers! The finisher gave me chills! Also really well done on the blood. Only way to improve it would be if the movements were as smooth as DiPi's!
Foscex - 9
Alright I'm giving this such a high score, not becaus I enjoyed it, but becaus you did it so well. The blood was great and so was the emphesize on the bonebreakers. It kinda made me sick to my stomach. Animationwise though it could have been alot smoother since this looks veeery doubleframed.
frNME - 7
Overall good animation. The limbs not being fully attatched really throws me off. The blood could also use some work. I feel like there could be some more actual blobs rather than just strings and driplets. Also for the explosion in the end there are alot blood particles that are not affected by gravity properly since they dont really fall down and just keeps traveling in the same direction untill they dissapear.
HintHunter - 1.5
Well, its unfinished. What more can I say.
Hydrios - 4
The blood was pretty good. A bit hard to judge it though since the camera was a bit shaky. It was also really hard to follow the combo itself since the impacts happend too fast. You also performed the combo on several stickfigures, so I'll retract some points for that.
IsaacXBode - 8
Really well done. Especialy the finisher. The blood particles dissaprear too fast though in my opinion. I'd like to see more how you would animate it traveling through the air, shanging shapes and then falling down to the ground. The last blood-squirt was the best one, but it still dissapeared pretty fast.
Mattattack2 - 5
The movements in general could be alot smoother. Not sure if you're using a low framerate or just doubleframing alot. Try adding more inbetweens to make the movements smoother. The blood was actualy decent, but it moves a bit too fast. And I'd also like to see the triplets fall all the way to the ground and leave stains.
Neutral - 7
Nice animation. Although the movements could use more inbetweens. The blood was pretty nice and I like how you made the blood follow the knife-swing. And it kinda makes sence for it to not have larger blobs since the slashes dont seem to penetrate that deap or tear any limbs off. There could have been some blood squirting though when he cuts his arm off in the end.
RaySwordz - 5.5
The animation itsef is fine. could use some easing and inbetweens for a better flow. The blood could use alot of work. In the slow-mo the blood is going in all directions, but when the slow-mo ends, it looks like the blood particles turn into a circle. You should have animated the blood to continue on the same trail as they were on during the slow-mo.
Rayzor - 7.5
I see you put alot of effort into this, and it turned out pretty great! I'd prefer it if you uploaded it to Youtube though since the intro is so long before the combo starts. The combo was nicely performed and the finisher was creative! The blood was pretty good, but a bit stringy and thin at some points, especialy for the eye stab.
Rythm - 8
The style of these sticks are pretty cool. Reminds me of Gildedguy. The blood also had a unique style to it. Well done! Why so sad though? ;-;
TheBestG - 4
why does the blue guy loose his head in the end? The combo was fine. Although those blue particles flying around doesnt make much sence to me. The blood could also use some work. It mainly just flies in one direction and it would be nice to see it being affected by gravity. Also some soundeffects would have been nice.
WitherAnims - 4.5
This actualy looks hilarious to me. Especialy the first bonebreaker. But yeah, there is no real blood to judge in this anim and I can see why it'd be hard to animate with the program you're using. Still good effort though!
yunero - 6.5
Decent anim. Nice touch with having the arms in a diffrent color. The blood works, but like alot of other entries, it just dissapears too fast. And in the end when the head explodes, make that orange and its basicly just a fire.[/spoiler]
Spoiler (Click to Show)
I also don’t think it’s as well animated as your other entries. You have no problems animating the entire stickfigure so I wish you showed more of that instead of doing a close-up for half the combo. Nothing much displayed, so nothing much can be criticized, but nothing much can be praised also.
A13xand3r
6.5
I deducted points for sharing the combo. The theme of the round is gore, and there really isn't anything that sets this animation as gore other than the vanilla violence that we've all seen from other stickfigure animations. Was there blood? Yeah, but it wasn't spectacular enough to push your animation from average violence into gruesome violence. I'd have liked to see maybe at least some gore somewhere in the choreography, but even that was pretty tame. You had freedom to do whatever for the bonebreaker and you just broke his arm with a kick, while for the bonecrusher, you just twisted his neck.
The attacks were generally hard to see. I think you didn't add an impact frame, which might be a stylistic choice but when the point of the animation is to display attacks, then you should display them as clearly as possible. Overall though, it's a pretty nice animation.
Acb
7
There really isn't that much gore in this. I was expecting brutality, so I was a little disappointed that it seems kind of a little bland in that department. Apart from the final bonecrusher, there was barely anything that tells you that "hey this animator tried to make a gore animation." The blood wasn't even that violent. At first I thought the attacking stick was throwing ink on the white stick's face. The bonebreaker also was pretty hard to see because it happened so fast. I had to do a rewatch and find where the bonebreaker was before I noticed it.
It was still pretty well-animated. Pretty consistent quality with the first two entries. I don't know if you're in this competition to win or you just want to animate something, but I think that even though you're pretty consistent, you should do a bit more extra than what you usually do at some point to really impress me and the rest of the judges.
Aweztube
6.5
I'd like to start by saying that I like what I see from this animation. Is it the best one submitted? Honestly, no. But, it shows a bit of progress from you. Your first two rounds were pretty unimpressive to be frank, but right now I see an attempt to get better in this round by taking a bit more risk into territories that you aren't that comfortable with yet, and I appreciate that. Though I just wish you took a bit more time to just polish the rough edges; being first in submitting doesn't mean anything.
I feel like the closeups really helped you on this one because it did quite emphasize the violence. Each attack were clear to see and the slower pace really gives the animation an overall "heavy" feel, if that makes sense. As