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BSE Version 6 Round 5 - SO COLORFUL!

Started by: oxob3000 | Replies: 60 | Views: 14,148 | Closed

oxob3000
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Jun 27, 2016 3:54 PM #1452522
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Here we go again! Your favorite competition is back with 10 new rounds of insane combos! This is the competition that turned me into the animator that I am today and I’m very happy to be hosting it again!

Now lets get this show on the road!
_________________________________________

What is B.S.E.?
It's a very simple yet fun idea, you will be given a sequence of moves and a "theme" or a ”special element” that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure (unless you are being informed otherwise). The special element can be anything from superpowers and special weapons, to diffrent enviroments and music synchronization, While Themes can be something more broad, such as Sci-fi, Historical or Gore.

An example:

Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.

Special element: The combo must be performed inside a wind tunnel.

The combos will become more advanced as the competition goes on, so the final round will have a great number of moves on the list.

How Many Rounds?:
There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people don’t finish on time.

Length?
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.

Intros?
I would like to discourage you from making lengthy intros in your entries. Even if you make a short one, I would engourage you to add a SKIP button to where the combo starts to make the judging process easier for the judges. Or simply upload it to youtube if you feel like you need a lengthy intro to your animation.

Can I miss a round?:
You are allowed to miss out rounds and you are allowed to join this competition at any round you want. Although this will obviously affect your overall score.

I'm finished!:
Great! Post the link to your animation on this thread. I'd suggest that you use Sta.sh or Youtube (Convert your SWF into a video format using Swivel first) to upload your animation. At the end of the 10th round a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.

_____________________________________

Round 5

Ended on July 30


Combo
Combo: Counter-Punch, Sweep, Grab, Kick, Blast, Blast, Elbow, Slam, Kick, Punch, Mega-Blast

Theme
Colors



Prizes!

The winner of each round gets 3 RHG trading cards! Second place gets 2, and third place gets 1! The prize for the overall winner will be revealed later on.
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Results

1. pyrosamurai - https://www.youtube.com/watch?v=95NpzVQpmZI&feature=youtu.be - 9 - 7.8 - 6.5 --> 7.8
2. frNME - http://frnme.deviantart.com/art/BSE6-SO-COLORFUL-624986474?ga_submit_new=10%253A1469915543 - 7.5 - 7.3 - 7 --> 7.3
3. Rayzor - http://sta.sh/0214siupriih - 9.5 - 7.3 - 4.5 --> 7.1
4. Zane - http://unboundexile.deviantart.com/art/BSE-V6-R5-COLOR-624987111 - 6.5 - 7.3 - 5 --> 6.3
5. AwesTube - https://www.youtube.com/watch?v=zTLzO9yCCBk&feature=youtu.be - 7 - 6 - 5.5 --> 6.2
5. Samy Ichiro - https://www.youtube.com/watch?v=gfoEipWrVA8 - 7.5 - 4.5 - 6.5 --> 6.2
6. GVlash - https://www.youtube.com/watch?v=lKSm4QHvfIk - 5.5 - 4 - 4.7 --> 4.7
7. Corebunny - http://www.fastswf.com/MeqniKM - 3 - 4.3 - 3.7 --> 3.7
8. Mattattack2 - https://www.youtube.com/watch?v=7UeSCrMFpTo - 3.5 - 3.5 - 3 --> 3.3

Congratulations to Pyrosamurai for winning this round! Top 3 should PM me to recieve your prize!

smile (Click to Show)


PivotBlimp (Click to Show)


Current Scores

_SAVY_ - 21
A13x@nd3r - 6.3
acb - 15.2
alandylan12 - 8.1
Aslime1999 - 2
AwesTube - 29.8
captain4dji - 9.5
Corebunny - 22.8
Darknesspawn - 4.1
DiPi - 24
Drackojiano - 8.3
Drifts - 15.4
Egor - 14
EhMeD_Emer - 32.6
EmoSh33p - 8.4
EnzoTinMan - 2.5
Foscex - 9.3
frNME - 38
GpB1010 - 5.1
GVlash - 5.5
Hinthunter - 12.8
Hydrios - 19.8
Irian - 7.8
IsaacXBode - 19.5
LaVi - 4.2
lglg2 - 1.8
Mattattack2 - 15.1
MetalOxide - 13.4
Mustika - 12.5
Neutral - 25
Oivas - 3
Op34 - 7.8
Polymental - 8.1
Pyrosamurai - 7.8
RaySwordz - 13.8
Rayzor - 38.1
RemsG11 - 2.7
rickyzonzon - 3.1
Rythm - 8.5
Sans - 3.6
Samy Ichiro - 6.2
SDK-Anims - 6.9
Seagull - 4.7
Shuriken - 6.2
SolarisJT - 7.5
Spreckops - 10.6
Stone 7.6
Sun Animates - 3.3
TheBestG - 15.3
the new one2 - 7.5
Turquoise#2 - 5.8
Vibra - 5.9
WariosZ - 14.2
WitherAnims - 9.3
yunero - 11.5
Zane - 6.3
Corebunny

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Jun 27, 2016 6:16 PM #1452532
Sweep can be dodged? or it must hit the opponent?
Loops
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Jun 27, 2016 6:29 PM #1452535
why is the a counter punch if there is no atack before it at all?
_SAVY_

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Jun 27, 2016 6:40 PM #1452538
Quote from Thegridwhereyouaretrapped
why is the a counter punch if there is no atack before it at all?


the very first attack(could be any move as long as it gets blocked) gets allready countered with a punch and then you continue the combo with the stickman that countered so you dont lose points i guess. It even says it on the thread that it should performed by only one stickfigure lol
frNME
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Jun 27, 2016 11:42 PM #1452616
Does the sweep have to be a kick? For example what if I had one stick use a pole to sweep at the legs of the other?
TheBestG

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Jun 28, 2016 2:45 AM #1452665
Grab, Kick, Blast, Blast, Elbow, Slam,

We have to this attacks while grabbing?
oxob3000
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Jun 28, 2016 3:58 AM #1452693
Quote from Corebunny
Sweep can be dodged? or it must hit the opponent?


It must hit the opponent.

Quote from Thegridwhereyouaretrapped
why is the a counter punch if there is no atack before it at all?


the first attack can be anything, by any stickfigure, that gets countered with a punch. But what remains of the combo has to be performed by one of the stickfigures only.

Quote from frNME
Does the sweep have to be a kick? For example what if I had one stick use a pole to sweep at the legs of the other?


I did have a sweep-kick in mind, but since I didnt specify it, I guess you can be more creative with it.

Quote from TheBestG
Grab, Kick, Blast, Blast, Elbow, Slam,

We have to this attacks while grabbing?


No, once you have performed the grab, you can let go right away if you want to. Or you can continue to hold on to the grab for the remaining of the combo if you want to aswell.
Neutral
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Jun 28, 2016 7:12 AM #1452710
Can we use weapons for the blast? Just in case.
RaySwordz

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Jun 28, 2016 9:37 AM #1452714
Can the mega-blast be done by doing a mega-punch to the defense stickfigure then ended up with a blast?
RaySwordz

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Jun 28, 2016 10:07 AM #1452719
Also, does it have to be both stick figures and the background that have to change color?
oxob3000
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Jun 28, 2016 3:33 PM #1452743
Quote from RaySwordz
Also, does it have to be both stick figures and the background that have to change color?


The theme is colors. What you do with the colors is completely up to you! Be creative!

As for your first question, im not sure what you mean. The "mega-blast" should only be one move, so it cant be a punch and a blast. Although if you ment if the punch before the mega-blast cound be a "mega-punch" that is all up to you. It can be any type of punch you like.
Seagull
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Jun 29, 2016 4:01 AM #1452832
Ooooh colors ^~^ I've been looking for something to test out my color effects. This is perfect.
SDK-Anims

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Jun 29, 2016 11:53 AM #1452864
a slam can be any attack from above right??
oxob3000
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Jun 29, 2016 2:15 PM #1452875
Quote from SDK-Anims
a slam can be any attack from above right??


Pretty much, yes
DiPi
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Jun 30, 2016 11:17 AM #1453000
Surprise (Click to Show)


Nice to be back
Don't you guys think you will have this one easily

Btw, I thank the judges for the cnc for the 3th round (what can I say, I damn hate making blood): much appreciated
Also, I thank those that actually worried about my status. I'm fine now
Welp, let's get this started: one round is nothing >:)

PS
For those who wonder, I will make a 4th round
Only, however, after the competition ends
You'll see why later
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