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Break the Game (A game)

Started by: Devour | Replies: 358 | Views: 24,962

GMR
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Sep 28, 2016 3:17 AM #1462328
Sent mine in. Readyyyy
Skeletonxf
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Sep 28, 2016 7:07 AM #1462351
I'll veto ActiveFirewall then
WyzDM
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Sep 28, 2016 11:09 AM #1462360
Quote from Skeletonxf
I'll veto ActiveFirewall then


omg the shots. devour hasn't even put the powers up yet.

active are you gonna take that?
Firewall
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Sep 28, 2016 12:04 PM #1462366
Quote from WyzDM
omg the shots. devour hasn't even put the powers up yet.

active are you gonna take that?


I'll take it in a manlier fashion than your chest hair.

And your chest hair is pretty manly.
Devour
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Sep 28, 2016 1:22 PM #1462370
Quote from Skeletonxf
I'll veto ActiveFirewall then


I can't believe you posted here and didn't send your power :mad:
Skeletonxf
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Sep 28, 2016 1:40 PM #1462373
Wait what I thought we were still on the last round because Devour was asking for votes still.

Okay I've now done the next wish thingy too?
Devour
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Sep 28, 2016 4:36 PM #1462381
I purposely haven't been reading any of these wishes. Should be an entertaining set of them this time around lmao

Wyzdm:
Born to be Wild- If Wyzdm is targeted directly by another player's power during a turn, inflict double attack damage (for that turn only). If the ability would prevent you from attacking, it's negated.
Note: Targeted directly means powers that target Wyzdm specifically.

Hewitt:
Bling Bling Shiny Ring
Hewitt is a pimp now. And as such, everyone is required to marvel at his giant bajillion-dollar jewel-encrusted sparkly ring that one cannot just look away from. For as long as Hewitt is in the game, all attacks directed at him have a 50% chance of successfully hitting. Doesn't apply when meatshielding.

Simple: 50% chance of missing Hewitt with any damage.

Exilement:

Gain an additional point of damage per round for every 5 damage received

ActiveFrame:

In the event of Active's death, everyone immediately gets a their damage increased by 10x.
Note: Active wanted to make the effect uncounterable but I ain't doing that

GMR:

The Attack Fairy
Gives every player 20% increased attack except Skeletonxf. GMR gets 35% more rather than 20.

Skeletonxf:
Slow death

All damage is spread over 2 turns. 40% taken immediately and 50% the following turn. 10% is negated. This effect re-triggers itself and the source of the damage will be remembered as the original source and not this effect. ie the attacking player.

Incoming damage is considered to have hit immediately for full damage, for the purposes of any other effects like enemy lifesteal, etc... Lifesteal (or etc) doesn't apply for the following turns as the damage is spread out.

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Skeletonxf
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Sep 28, 2016 4:48 PM #1462382
I can change my wish entirely if you don't want to do the calculations.

I'd rather not have the formula changed so drastically.

I've PM'd you a different wish which I wrote up before this round started and so I did not know about anyone else's wishes this round at the time.
Devour
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Sep 28, 2016 5:01 PM #1462383
Gotcha fam. Phase 2 of Round 3 is started!
Firewall
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Sep 28, 2016 5:02 PM #1462384
Considering how now my "strategy" involves my inevitable death and people landing 100% accurate hits on each other, I feel that Hewitt's power will really get in the way. The others won't affect my master plan as much mwahahahaha...

Allahu Akbar - #veto Hewitt
Skeletonxf
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Sep 28, 2016 5:08 PM #1462385
ActiveFirewall are you going for the suicide bomb style 'if I lose I'm taking you all down with me on the same round' approach?

I like it

Veto hewitt as well for the same reason
Firewall
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Sep 28, 2016 5:41 PM #1462387
Quote from Skeletonxf
ActiveFirewall are you going for the suicide bomb style 'if I lose I'm taking you all down with me on the same round' approach?

I like it

Veto hewitt as well for the same reason


Yeah pretty much. I like to call it "dying in advance".
Skeletonxf
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Sep 28, 2016 5:45 PM #1462388
Well at least I can know that if I do die I won't lose more than anyone else


Hang on don't we now find out Hewitt's primed target?
WyzDM
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Sep 28, 2016 6:55 PM #1462393
Read the spoiler in the previous page Skele. It's Exile.

Exile's power can potentially make him really strong but I didn't quite understand how strong my r1 power was for the nature of the game when I first submitted it so I think I'ma leave it.

I love Hewitt's power name so I don't wanna veto it.

Skels's is to make his existing power more consistent with being able to function. Also, can you make it clear if he gains attack damage equal to what damage he receives on only the first round, or both rounds?
Skeletonxf
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Sep 28, 2016 7:05 PM #1462394
This is what I actually submitted. First round only gain just like lifesteal.



Slow death

Whenever Skeleton would take damage Skeleton takes 40% of the damage as normal and postpones 50% to the following turn, dropping the other 10%. This effect can (re)trigger itself and the source of the damage will be remembered as the origional source and not this effect, ie the attacking player.

All the 100% incoming damage is considered to have hit immediately for the purposes of any other effects and the slow taking of damage the following turns is not considered to happen for the purposes of other effects, ie lifestealing 20% on Skeleton with a 100 attack heals for 20 immediately and does not heal on 20% of 40* damage and the later turns as Skeleton actually takes the damage over time.

Mostly for Devour's ease if any postponed damage would be less than 1 reduce it to 0


I'd really wish Devour didn't keep rewriting my abilities to shorten them, I worry he'll accidentally miss some detail that might be relevant later. On that note Devour I think you missed part of the debuff in my first obtained effect that I can't attack players unless they attacked me the prior round (and will only attack those).

*seems I typod my own submission lol, this was 35, I corrected it to 40
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