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Break the Game (A game)

Started by: Devour | Replies: 358 | Views: 24,962

Skeletonxf
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Oct 4, 2016 7:02 AM #1463231
OOOOOH. I was literally only thinking of going around disco ball. What if instead it's juat 'then attacks with unredirectable attacks'
Hewitt

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Oct 4, 2016 7:33 AM #1463234
My veto vote is up for sale. Convince me to veto someone
WyzDM
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Oct 4, 2016 7:42 AM #1463235
I still need to know what GMR's power is. Your power may interfere with me cause of dizziness but it's random so I'm not sure...
Exile
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Oct 4, 2016 12:20 PM #1463251
Looks like wyzdm got two wishes in one on that round.#veto wyzdm
Skeletonxf
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Oct 4, 2016 2:58 PM #1463260
With ActiveFirewall's weiiird ppwer maybe we should PM any round number we would want to trigger the button and how many rounds we would spend before fending off the unicorns.

Would be a shame to waste it lol. We could at least give in a decision pre game sim.
GMR
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Oct 4, 2016 3:03 PM #1463261
Quote from WyzDM
Shucks, I guess it's fine the damage can't be true damage, but still weakens me against shields and those with block abilities. Oh well. You kept everything else I really wanted to grab at nicely. Which was lots of dice rolling. Lots of random chance because without it, it's no fun. I did want to include a clause for when battleborn is active, but if as a group it's decided that's a seperate ability, it's fine if it's dropped. However, I would like to request that if it is this case, I simply keep the passive through my battleborn as is (meaning no change and the second part is just dropped). That's all.

Skele, I'm not gonna shut you down cause you'll be triggering my Born to be Wild power, which is pretty freakin sweet. I will also be honest and say that I still don't know what you're tit for tatting and what your gameplan is even though I said I would calculate it but whatever, I'm not exactly against you.

Moving on though.... Active. Why. What are you doing. Why. Why now. Why. I don't understand. How. Why. How. No. Why.

Hewitt, isn't your ability negated while you're a shield though? Meaning you have to wait until you're no longer a shield before you're a lone gunman? Just a curious thought.

GMR... what does your power even do? Don't we all attack each other every round anyway? I'm confused at what change is even happening.

I'm still deciding.


Instead of attacking everyone every round, a random player is chosen to receive all the damage.

*EDIT* It's kinda like Hewitt's power, but I think that his waits a round and does like, 50%.
Skeletonxf
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Oct 4, 2016 3:14 PM #1463262
What????
Devour
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Oct 4, 2016 3:29 PM #1463264
Clarifications my dudes:
-Skele's power, "Skele is a mastermind that chooses his targets tactically" gives him freedom from the disco ball and GMR's power :p

-I did the change so Wyzdm keeps his normal power until death and took out the separate finishing blow at the end. "But it's really not a separate power at the end, it just works different under an existing power condition I have already created." Doesn't really cut it, because it's still two separate powers. I could easily say "I inflate myself with explosive gas, growing larger and gaining hp... and on death the gas explodes for damage equal to my health." It's based on one power's conditions but it's still two different game-changing powers.

-GMR's power is basically a second Disco Ball :p

1 vote for Wyzdm so far.
Firewall
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Oct 4, 2016 3:32 PM #1463266
Quote from Skeletonxf
With ActiveFirewall's weiiird ppwer maybe we should PM any round number we would want to trigger the button and how many rounds we would spend before fending off the unicorns.


I was actually thinking it would work like that, probably didn't explain it all that well

When I think about it, predetermination would work well. As for who presses the button, whoever presses it first activates it on that round.


Also @Wyz
I'm being half of a dumb fuck okay take advantage of it - I just want to watch the fireworks at this point

Also also #veto GMR

Can't have a second disco.
GMR
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Oct 4, 2016 3:43 PM #1463270
:'c
Skeletonxf
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Oct 4, 2016 4:14 PM #1463272
Okie dokie Devour.

Quote from Firewall
I was actually thinking it would work like that, probably didn't explain it all that well

When I think about it, predetermination would work well. As for who presses the button, whoever presses it first activates it on that round.


I read it the first time and I was as confused as Devour. Reading it thinking of determinism makes way more sense xD

Quote from Firewall

Also also #veto GMR

Can't have a second disco.

Doesn't GMR's power basically stack with Hewitt's to just randomly change the target again?

I'm not sure how they will effect each other on everyone else's attacks.
Devour
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Oct 4, 2016 4:26 PM #1463274
Two random targets will be hit a turn rather than 1 :p

I also just can't think of a way to make Firewall's post work as it is now. People can't choose when a good time to press the button is in combat, and others won't know when these unicorns might attack them or how long to wait before turning away to hit the things. It's also a bit late to change the power drastically...
Skeletonxf
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Oct 4, 2016 4:33 PM #1463277
Ooooh. #veto GMR then.

I think we should nominate the round number (if any) when we decide to press the button if it's still unpressed and the number of turns post button press that we fend off the unicorns. I think that's in the spirit of what Firewall nominated.
Firewall
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Oct 4, 2016 4:56 PM #1463282
Quote from Skeletonxf
Ooooh. #veto GMR then.

I think we should nominate the round number (if any) when we decide to press the button if it's still unpressed and the number of turns post button press that we fend off the unicorns. I think that's in the spirit of what Firewall nominated.


Just about.
GMR
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Oct 4, 2016 5:42 PM #1463285
You guys have a lot bigger threats than me, especially with some people ramping up their damage. In fact, I could be saving some of you.
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