Shucks, I guess it's fine the damage can't be true damage, but still weakens me against shields and those with block abilities. Oh well. You kept everything else I really wanted to grab at nicely. Which was lots of dice rolling. Lots of random chance because without it, it's no fun. I did want to include a clause for when battleborn is active, but if as a group it's decided that's a seperate ability, it's fine if it's dropped. However, I would like to request that if it is this case, I simply keep the passive through my battleborn as is (meaning no change and the second part is just dropped). That's all.
Skele, I'm not gonna shut you down cause you'll be triggering my Born to be Wild power, which is pretty freakin sweet. I will also be honest and say that I still don't know what you're tit for tatting and what your gameplan is even though I said I would calculate it but whatever, I'm not exactly against you.
Moving on though.... Active. Why. What are you doing. Why. Why now. Why. I don't understand. How. Why. How. No. Why.
Hewitt, isn't your ability negated while you're a shield though? Meaning you have to wait until you're no longer a shield before you're a lone gunman? Just a curious thought.
GMR... what does your power even do? Don't we all attack each other every round anyway? I'm confused at what change is even happening.
I'm still deciding.
Instead of attacking everyone every round, a random player is chosen to receive all the damage.
*EDIT* It's kinda like Hewitt's power, but I think that his waits a round and does like, 50%.