Mini Rogue Game Thread: GAME OVER. Thank you for playing!
Started by: Hewitt | Replies: 297 | Views: 51,949
Nov 9, 2016 10:00 AM #1466492
+2 HP
Nov 9, 2016 10:03 AM #1466493
Zero the Hero - The Undead Catacombs, Floor 8
Room 2: Zero rests his head for the journey ahead (HP 6)
Room 4: Zero encounters a Zombie Martial Artist (11 HP)!
Zero deals 10 damage CRITICAL STRIKE and an additional 2 damage to finish it off in one blow!
Zero gains 3 XP for his trouble. (XP 10)
Room 5-6: CHOOSE YOUR FATE: MERCHANT OR EVENT?
Room 2: Zero rests his head for the journey ahead (HP 6)
Room 4: Zero encounters a Zombie Martial Artist (11 HP)!
Zero deals 10 damage CRITICAL STRIKE and an additional 2 damage to finish it off in one blow!
Zero gains 3 XP for his trouble. (XP 10)
Room 5-6: CHOOSE YOUR FATE: MERCHANT OR EVENT?
Zero Stats (Click to Show)
Nov 9, 2016 10:06 AM #1466494
Event.
Nov 9, 2016 10:10 AM #1466495
Zero the Hero - The Undead Catacombs, Floor 8
Room 6: Zero finds a training room for the Undead. He makes short work of the decayed training dummies (XP 11)
Zero descends Og's realm (Food 1)
The Undead Catacombs, Floor 9
Room 1: Zero scrounges up some Armor from a dead knight (Armor 3)
Room 2-3: CHOOSE YOUR FATE: MONSTER OR MERCHANT
Now that your Armor has a 50% chance of avoiding traps, do you want me to include it for choosing when it is paired with a monster? Evading a trap may give you an easier time, or may trigger that 1/6 chance of sending you into the next area for 3 damage.
Room 6: Zero finds a training room for the Undead. He makes short work of the decayed training dummies (XP 11)
Zero descends Og's realm (Food 1)
The Undead Catacombs, Floor 9
Room 1: Zero scrounges up some Armor from a dead knight (Armor 3)
Room 2-3: CHOOSE YOUR FATE: MONSTER OR MERCHANT
Zero Stats (Click to Show)
Now that your Armor has a 50% chance of avoiding traps, do you want me to include it for choosing when it is paired with a monster? Evading a trap may give you an easier time, or may trigger that 1/6 chance of sending you into the next area for 3 damage.
Nov 9, 2016 10:14 AM #1466497
Merchant.
Food (x2)
EDIT: Yeah, please do include it.
Food (x2)
EDIT: Yeah, please do include it.
Nov 9, 2016 10:18 AM #1466498
[Room 4] +2 HP
Now that you do mention it, yeah, I'll want to go through traps soon enough so turn off the auto
Now that you do mention it, yeah, I'll want to go through traps soon enough so turn off the auto
Nov 9, 2016 1:08 PM #1466505
jesus christ need to scroll back couple of pages just to get to wherever I am
Hewitt I choose +2 HP kthx
Hewitt I choose +2 HP kthx
Nov 9, 2016 6:07 PM #1466526
Resting room; +2 hp please.
Nov 10, 2016 2:58 AM #1466562
Zero the Hero - The Undead Catacombs, Floor 9
Room 2: Zero buys 2 Food to fill his stock (Food 3 Gold 2)
Room 4: Zero enters the Resting Room: CHOOSE YOUR BOON: +1 XP, +1 Food, or +2 HP
Room 6: Zero opens a glowing chest in the room to find...1 Gold AND a Fire Wand! (Gold 3)
Zero descends even deeper into the catacombs (Food 2)
The Undead Catacombs, Floor 10
The stink of rotting flesh pervades the corridor. You sense a guardian at the end of this hall.
Room 1: A Merchant greets you. "Buyin' anything, stranger? I'll give you 4 gold for that wand you're carryin'."
devi the Brave - The Undead Catacombs, Floor 7
Room 4: devi rests peacefully and heals old wounds (7 HP)
Room 5-6: devi encounters his next set of trials CHOOSE YOUR FATE: Merchant or Monster
Firewall the Fleeting - The Black Sewers, Floor 1
Room 2: Firewall regains his lost HP (3 HP)
Room 4: Firewall opens a chest and finds...1 Gold! (Gold 2)
Room 5-6: Firewall encounters a fork in the road CHOOSE YOUR FATE: EVENT OR MERCHANT
Skeleton the Bony - The Black Sewers, Floor 1
Room 2: Skeleton rests his bones and heals up (6 HP)
Room 4: Skeleton dicks around the empty jail cell and finds a TRAP long since triggered. Nothing happens.
Room 5-6: Skeleton must now choose between riches or glory. CHOOSE YOUR FATE: Treasure or Monster
Room 2: Zero buys 2 Food to fill his stock (Food 3 Gold 2)
Room 4: Zero enters the Resting Room: CHOOSE YOUR BOON: +1 XP, +1 Food, or +2 HP
Room 6: Zero opens a glowing chest in the room to find...1 Gold AND a Fire Wand! (Gold 3)
Zero descends even deeper into the catacombs (Food 2)
The Undead Catacombs, Floor 10
The stink of rotting flesh pervades the corridor. You sense a guardian at the end of this hall.
Room 1: A Merchant greets you. "Buyin' anything, stranger? I'll give you 4 gold for that wand you're carryin'."
Zero Stats (Click to Show)
Room 4: devi rests peacefully and heals old wounds (7 HP)
Room 5-6: devi encounters his next set of trials CHOOSE YOUR FATE: Merchant or Monster
devi Stats (Click to Show)
Room 2: Firewall regains his lost HP (3 HP)
Room 4: Firewall opens a chest and finds...1 Gold! (Gold 2)
Room 5-6: Firewall encounters a fork in the road CHOOSE YOUR FATE: EVENT OR MERCHANT
Firewall Stats (Click to Show)
Room 2: Skeleton rests his bones and heals up (6 HP)
Room 4: Skeleton dicks around the empty jail cell and finds a TRAP long since triggered. Nothing happens.
Room 5-6: Skeleton must now choose between riches or glory. CHOOSE YOUR FATE: Treasure or Monster
Firewall Stats (Click to Show)
Nov 10, 2016 3:02 AM #1466564
+1 XP (Boon)
Buy Poppy Seeds (x1)
Buy Poppy Seeds (x1)
Nov 10, 2016 3:13 AM #1466567
Zero I made a mistake and revealed more of the floor before resolving the Rest action. I mean it's probably nothing but the receiving of the wand may have influenced your purchasing. Oh well. I'll be careful next time
Zero the Hero - The Undead Catacombs, Floor 10
Previously: Zero trains his reflexes for the upcoming battle! He RANKS UP! Zero's attack strength grows... (Rank 3 XP 0)
Room 1: Zero purchases 1 Poppy Seed to prepare himself for the Floor Guardian (HP 9 Gold 0)
Room 2-3: Which path will Zero go now? CHOOSE YOUR FATE: Treasure or Resting Room (+1 XP, +1 Food, or +2 HP)
Zero the Hero - The Undead Catacombs, Floor 10
Previously: Zero trains his reflexes for the upcoming battle! He RANKS UP! Zero's attack strength grows... (Rank 3 XP 0)
Room 1: Zero purchases 1 Poppy Seed to prepare himself for the Floor Guardian (HP 9 Gold 0)
Room 2-3: Which path will Zero go now? CHOOSE YOUR FATE: Treasure or Resting Room (+1 XP, +1 Food, or +2 HP)
Zero Stats (Click to Show)
Nov 10, 2016 3:16 AM #1466571
Oh, I see.
Resting Room (+1 Food).
Resting Room (+1 Food).
Nov 10, 2016 3:19 AM #1466575
Zero the Hero - The Undead Catacombs, Floor 10
Room 3: Zero scrounges the dungeon for some rat cakes (Food 3)
Room 4: Zero busts a secret wall to reveal a long forgotten armory. Here, he finds a very useful buckler (Armor 4)
Room 5-6: Filled to the brim with gear and HP, now Zero has a choice between 2 perils: CHOOSE YOUR FATE: Monster or Trap
Room 3: Zero scrounges the dungeon for some rat cakes (Food 3)
Room 4: Zero busts a secret wall to reveal a long forgotten armory. Here, he finds a very useful buckler (Armor 4)
Room 5-6: Filled to the brim with gear and HP, now Zero has a choice between 2 perils: CHOOSE YOUR FATE: Monster or Trap
Zero Stats (Click to Show)
Nov 10, 2016 3:21 AM #1466576
Monster.
Nov 10, 2016 3:39 AM #1466580
I am SO sorry about this...
Zero the Hero - The Undead Catacombs, Floor 10
Room 5: Zero decides to test his newfound gear. He enters the arena and faces...a Rotting Scarknight (13 HP)!
Zero deals a CRITICAL 9 damage on his first strike and 5 more damage with his finisher. The Rotting Scarknight is obliterated.
Zero gains 3 XP (XP 3)
Room 7: Fully confident in his strength, Zero busts the door down to find...the corpse-sewn body of bodies, The Abomination (20 HP)!!!
Zero deals 13 damage from the getgo!
Zero raises his arm and fireballs the sonofabitch with his Fire Wand for 10 damage!
The Abomination falls. Zero receives 3 Gold and 2 XP for his troubles. (Gold 3 XP 5 HP 9)
Zero descends further within Og's realm (Food 2). His skin began to crawl as the temperature around him started rising to nigh unbearable levels. Zero has entered...the Flaming Underworld!
Zero feels even more overwhelmed by the landscape. The Underworld is definitely larger than its previous counterparts.
The Flaming Underworld, Floor 11
Room 1: Zero steps into the cavern and smells the brimstone. But just as he is about to get acquainted, the floor gives way...it's a TRAP! Zero tries to outrun the breakage but his evasion fails and he falls through the cracks.
deeper and deeper...into the Sunken Keep of Og
Sunken Keep of Og, Floor 16
Room 1: BAM! Zero finds himself injured and broken as the force of his fall shatters most of his bones (HP 6). Just as he is about to get up, the walls of the dungeon recede to reveal that water is rushing in...another TRAP!!! Zero tries his best to swim free but the maelstrom sends him flying into the next room, sapping his strength (XP 4)
Room 2-3: Zero is weary, tired and shocked. He had prepared for this ordeal well, but fate only seems to laugh in his face. Before him stood 2 paths: CHOOSE YOUR FATE: EVENT OR RESTING (+1 XP, +1 Food, or +2 HP)
I just realized: I never asked if you wanted to use your Fire Wand. Do you want to retroactively use it so you can get back 3 HP for this shit?
Zero the Hero - The Undead Catacombs, Floor 10
Room 5: Zero decides to test his newfound gear. He enters the arena and faces...a Rotting Scarknight (13 HP)!
Zero deals a CRITICAL 9 damage on his first strike and 5 more damage with his finisher. The Rotting Scarknight is obliterated.
Zero gains 3 XP (XP 3)
Room 7: Fully confident in his strength, Zero busts the door down to find...the corpse-sewn body of bodies, The Abomination (20 HP)!!!
Zero deals 13 damage from the getgo!
Zero raises his arm and fireballs the sonofabitch with his Fire Wand for 10 damage!
The Abomination falls. Zero receives 3 Gold and 2 XP for his troubles. (Gold 3 XP 5 HP 9)
Zero descends further within Og's realm (Food 2). His skin began to crawl as the temperature around him started rising to nigh unbearable levels. Zero has entered...the Flaming Underworld!
Zero feels even more overwhelmed by the landscape. The Underworld is definitely larger than its previous counterparts.
The Flaming Underworld, Floor 11
Room 1: Zero steps into the cavern and smells the brimstone. But just as he is about to get acquainted, the floor gives way...it's a TRAP! Zero tries to outrun the breakage but his evasion fails and he falls through the cracks.
deeper and deeper...into the Sunken Keep of Og
Sunken Keep of Og, Floor 16
Room 1: BAM! Zero finds himself injured and broken as the force of his fall shatters most of his bones (HP 6). Just as he is about to get up, the walls of the dungeon recede to reveal that water is rushing in...another TRAP!!! Zero tries his best to swim free but the maelstrom sends him flying into the next room, sapping his strength (XP 4)
Room 2-3: Zero is weary, tired and shocked. He had prepared for this ordeal well, but fate only seems to laugh in his face. Before him stood 2 paths: CHOOSE YOUR FATE: EVENT OR RESTING (+1 XP, +1 Food, or +2 HP)
Zero Stats (Click to Show)
I just realized: I never asked if you wanted to use your Fire Wand. Do you want to retroactively use it so you can get back 3 HP for this shit?