HI I would like to share with you guys a strategy which is going MMS on castle vs order, followed by early spear to counter ASS starts. I saw mystery do it plenty of times and copied it :p It may seem like a stupid strategy at first but works pretty well vs 1.8-2k ratings (if i don't screw up the start i win almost every time). Lots of players say its a noob strat, only to get destroyed by it. So here it is
The essence of it - MMS start (2 miners 1 sword), CA (castle archer), followed by early spear at aroundish 2:05-2:15 mark to kill their sword/archer/miners, followed by archer spam like any ovo spearcher game.
How to do it:
Start:
-2 miner 1 sword, then queue a 5th miner
-send sword to centre to scout
-if you see enemy sword archer, IMMEDIATELY cancel your 5th miner. Let your sword hang around the middle for a while to delay their archer, then run back to base. You must gauge when to run back your sword based on their archer forward kiting skills, and the hp of your sword.
-You will have 225 gold, with one miner going back to base to deposit 75 gold. Once he does so, you will have 300 gold for castle archer, upgrade it.
-He will run in with his sword archer. Pull back ur miners a little (dont garrison all of them or you'll delay eco by a lot), and when castle archer is up, you can bring them forward to mine. If your sword still has some hp, you can use it to attack their sword. Pull back any miners being shot at by archer because he will use his sword to attack and kill it too.
-once this is done, you should have CA, 4 miners, and 1 sword healing in base while he has tower.
-This is how you do it
http://www.stickempires.com/?replay=replay14040426&version=2.29
-if you do it right, you can avoid losing any miners. Take note of any damaged miners and be prepared for him to rush in and kill them.
-afterwards, if his sword/archer is at low health, you can use your sword to run to centre and steal tower possession.
Middle:
-spam miners. when you get 6-7 you can put one on mana. Stop building miners when you have 7-8. If you time it perfectly, you can get 450 gold by the time you get 50 mana and build a spearton. Once you get 50 mana, move the miner on mana to gold, reason is that you are not building any mana units immediately afterwards but rather gold intensive units (archer). After spear is built, go for archer, followed by miner, then archer. When you have 9 miners, put one back on mana, 8 on gold.
-spearton should be built around 2:05 to 2:15 ish. When done, rush in with your spearton and sword, use spear to tank damage for the sword, keeping it alive to dish good dps. The enemy should have around 2 sword/2 archer. Kill the swords first, then miners. Reason is because once swords are dead, their archers cant kill the spearton quickly enough on their own, giving you free room to kill miners. If you kill the miners first, you can only kill one before their swords take you down to low health. If you chase the archers , they can g kite while their swords attack ur spear. Go for archers if they are wounded/very near tho.
-When your spear is low on health, retreat back to heal. At this point, your archers built earlier should come and provide covering g-fire for you, making it hard for them to forward kite you.
-once you retreat, expect retaliation. They will rush your base with 1 spear/2-3 archers but it should be easy for you to hold, because you have castle archer and 1 wounded spear to tank some damage, and archers providing cover fire.
What to do next (build order)
-build archers (2-3) alongside miners (1-2)
-should have 8 on gold, 2 on mana. NEVER EVER EVER EVER have more than 8 miners on gold, its a super common mistake that 1.8k to 2k players make. This is because the 9th miner onwards will go to second row and get easily killed by enmy archers at the centre due to short size of map. Only go >8 on gold if you are leading the game in army size and can defend them.
-if your spear is on low hp and they have a full hp spear/2nd spear, for for a second spear to defend. If not, you can go for miner hustle. Hustle is super important as it prevents them from rushing in and getting quick kills on your miners, it makes them super fast and very easy to pull back to base alive.
-after hustle and second spear, the next step is merics. Lots of 1.8k to 2k players get merics very very late when merics are mvp in castle. Go for merics if your 2 speartons have decent hp, if they are on the verge of dying, get a 3rd spear first. You can go for one more miner on mana, bringing your count to 8 on gold, 3 on mana. 3 on mana allows you to get merics and the upgrades (fire arrows and shield wall). Build one meric and archers alongside it, afterwards get the upgrades, shield wall first , then fire arrows, then the second meric. Shield bash is optional, get it when you're ahead, or have a high spear count, or when your in a spear/archer/meric deadlock.
-the reason for going meric first before upgrades is because a single meric can substantially increase your tanking power, making it difficult to kill ur spear, and also to rush in to kill your archers/miners. You dont go fire arrows because at that point you will have too few archers to benefit from it. You dont go shield wall first simply because its not needed. In any fight at the centre, you can easily pull back to the safety of your castle archer which has insane map coverage on castle. If they attack you in your base, you have 2 spears + castle archer which is enough to defend.
-so right now you should have 2-3 spears, some archers (a row), 2 merics, fire arrows and shield wall.
-the next step is mage and more spears. for mage, you may build one more miner for mana, bringing your total to 8 on gold, 4 on mana. Keep pumping out more spears too to use as shields in the spear/archer/meric deadlock. Build a wall to allow protection for your mage to fall back upon if they have ninjas or mass spears.
Heres some replays of the build in action. They don't show me performing the build at its best or vs very good players but hopefully it should give you an idea of how to do it.
-Vs a not very good player, but it shows the build in action
www.stickempires.com/play?replay=replay13934105&version=2.29
-vs a better player, i made quite some mistakes but it shows how the build can function vs higher leveled players
http://www.stickempires.com/?replay=replay14042629&version=2.29
Why this build is effective
-conventional wisdom has it that MMS CA starts dont work well on small maps, only long ones, but there are reasons why this build is good on castle
-at the start, if you micro and macro properly you can prevent any miners from being killed
-because they invested heavily in ASS, you can get a 2 miner headstart, allowing you to push for a very early spear
-short size of map makes early spear deadly. Coupled with the additional sword, you can kill miners/sword/archer easily
-most players at that rating range dont know how to counter this start, and will have only 2-3 sword archer to defend against the spear+sword while their spear is still building and far from completion to save them.
-The CA will make it very hard for them to counter attack after they have been hit by the initial spear rush
-most players build >8 miners on gold, making it easy to kill them
-miner wall can only protect the first row of gold on this map, so they can't out eco you by spamming miners
-if you follow this build, you can get out merics and mage much faster than them and win
Notes
-this build can be countered by sword archer spam to deny the first spear
-this build sucks on other maps eg halloween because they can build miner wall, happily mine on second row of gold, and out eco you because you went for early spear while they went for miners
Any questions feel free to ask me