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Dejeweled Development Thread

Started by: axcho | Replies: 56 | Views: 10,545

Teh_One
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Jan 6, 2008 9:30 PM #76392
this does sound quite fun...
Scarecrow
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Jan 6, 2008 10:18 PM #76396
Oh, if you're going by chakras, you should know that breaking the small bone that points downwards in between the ribs at the chakra point there causes death after the victim takes fifteen steps.

So like, crushing blows here should be somewhat of a KO.


Anyway, like I said in the other thread, if you need beta testers, just pm me.

:]
acerocks
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Jan 26, 2008 8:42 PM #80085
do u know when it will be done
axcho

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Jan 26, 2008 9:52 PM #80097
Quote from acerocks
do u know when it will be done
I really have no idea, sorry.
Quote from axcho
There are currently no estimates as to the completion date of this project. We will see how it evolves.


But, I've just released some new stuff for you all to check out! I've put together a little presentation in Flash of what the engine will be like for the first prototype. It's on the first page, in the Engine Concept Art section.

Please, let me know what you think. :D
NTG
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Jan 27, 2008 2:32 AM #80131
oh my god, this game looks amazing.

if you pull it off i will eat your babies (in a good way)
Scarecrow
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Jan 31, 2008 1:31 PM #80949
Oh yeah, and my offer for beta testing and music making still stands.

Also, bump.
axcho

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Feb 2, 2008 11:02 PM #81582
Your still standing offer is appreciated, thanks. :)

To reply to your earlier comment about crushing blows, yes, I'd imagine they'd do a lot of damage. Considering that the ragdolls, being ragdolls, are not exactly alive, there's no real concept of a KO. But maybe they'd start off holding their pose stiffly, and then go limp once they get really damaged. That could work.
Scarecrow
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Feb 23, 2008 1:47 PM #84816
I'm not sure if I'm just making things complicated, but how about giving the ragdoll bones, which can be broken?
axcho

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Feb 23, 2008 10:11 PM #84924
Quote from the Jawz
I'm not sure if I'm just making things complicated, but how about giving the ragdoll bones, which can be broken?
Well, there wouldn't be any internal organs - the ragdolls would just be solid matter, but I'm hoping we can allow for them to break wherever you hit them instead of just at the joints. That will be decided pretty far in the future though. :)
Big Bang
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Feb 24, 2008 2:48 PM #85152
Goddamn, you are hella more organized than I am.

The constraint system you are using sounds really interesting. Are you running on the Fisix engine?

And the ragdolls gotta have some sort of animation, right? If so, mind to share how you did it? I've been trying to implement a procedural animation system for months and I haven't got a damn clue of how to make it work.

Meh, maybe I should stop being a lazy asshole and start working on the engine I promised to do like a year ago. If I ever get a physics engine working, that or the Fisix Engine, which has to be the most undocumented API to date.

Also, Dejeweled is the best name ever.
axcho

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Feb 26, 2008 1:48 AM #85495
Quote from Big Bang
Goddamn, you are hella more organized than I am.

The constraint system you are using sounds really interesting. Are you running on the Fisix engine?

And the ragdolls gotta have some sort of animation, right? If so, mind to share how you did it? I've been trying to implement a procedural animation system for months and I haven't got a damn clue of how to make it work.

Meh, maybe I should stop being a lazy asshole and start working on the engine I promised to do like a year ago. If I ever get a physics engine working, that or the Fisix Engine, which has to be the most undocumented API to date.

Also, Dejeweled is the best name ever.
Thanks, glad you like the name Dejeweled. :)

I'm a little confused about the work you're referring to - I haven't done any real code for this project yet, it's all just hypothetical. But I hope to substantiate your praise sometime in the near future. :p

The constraint system I'm planning on using is the one described in the paper Position Based Dynamics. I've implemented a simple 3D version of it in C++ but I have yet to try translating it to Flash. The part I still have to figure out is how to do distance constraints between a node and an arbitrary point between two other nodes (for the Pin). I don't think it should be too hard to figure out the right equations, but I haven't had the time to sit down and work through it.

I don't think there will be much procedural animation in Dejeweled - just a bit of random twitching, maybe. But I'm definitely interested in the subject, and recently I've been playing around with something that might have relevance. Send me a PM if you want to talk more about it. :)
Sacred
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Mar 3, 2008 6:11 AM #87221
Quote from axcho
Well, there wouldn't be any internal organs - the ragdolls would just be solid matter, but I'm hoping we can allow for them to break wherever you hit them instead of just at the joints. That will be decided pretty far in the future though. :)


so does that mean at all that, if you actually (for example)rip an arm off, then the arm bones could possibly show?
and if you slice the throat, blood will squirt out, bend a bone backwards, it will make a cracking noise, cut the stomach open, organs fall out?
I'm just wondering because first of all, the human(adult) body has about 206 bones, not to mention all the organs systems in your body along with bile, stomach acids, urine(lolz jk), and more.
I'm studying body science in school right now, so I'm just wondering that, if you in fact add all the organs, you may need to go into a lot of detail and ask people for help...
LN3uq
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Mar 3, 2008 6:20 AM #87224
He just said there WOULDN'T be, sacred.

And this sounds amazing, axcho, I can't wait to see how it turns out
Sacred
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Mar 3, 2008 6:23 AM #87226
Quote from LN3uq
He just said there WOULDN'T be, sacred.


srry, its just that are so many words that hurting my head that i can think straight...
axcho

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Mar 4, 2008 8:16 PM #87561
LN3uq is right - there will not be any internal organs.

But Chinaman and sacred, please be aware that this is a thread for official discussion only.

Save your commentary for the other thread. Keep the DDT clean. I've reported the previous two posts, so if they get deleted, that's why. No hard feelings, just keep that in mind for the future.
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