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Mirror's Edge

Started by: General Mambo | Replies: 60 | Views: 1,780

General Mambo

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Oct 27, 2008 2:52 PM #281341
EA and DICE are currently busy with the production of Mirror's Edge

Mirror's Edge is the story of Faith, a runner in a near-future alternate reality that resembles a combination of present-day San Francisco, Aeon Flux and The Matrix.
Runners are basically messengers.

In this world people have developed an Orwellian paranoia toward electronic communication (even Google!) and any information important enough to be sent from person to person is now sent via runners, like our female protagonist.
Of course, the paranoia gripping the populace isn't entirely unfounded as Faith finds herself under attack by mysterious government forces throughout the story, presumably for the information she carries.

Thankfully Faith isn't your typical high-school dropout UPS employee. She's equipped with a wealth of acrobatic maneuvers likely to trigger fond memories of the chase scenes in The Matrix in both players and anyone watching the ballet of kinetic movements unfold.

Image

As I said above, the game seemingly echoes key facets of The Matrix, and what would The Matrix be without its omnipresent "Bullet Time" effect?
In Mirror's Edge, Faith uses a similar ability called "Runner Sense" to both highlight the best routes through the city and, of course, to slow time when convenient.

Image

Some of you might be asking yourself: "If she's pursued by armed policemen, can't she just shoot them?"

The government agents of course carry projectile weaponry, but Faith must rely first on her ability to dodge, pirouette and dive out of the way of her pursuers, and if that fails, she turns to an amalgamated form of martial arts that relies heavily on the same acrobatics she uses to navigate the rooftop environments she finds herself running through.

Image

If the enemy proves to much though, she can pick up weapons, but they most of the time just hinder you. Balance -key element of the game- is harder, Faith is exhausted faster, it takes more time to climb walls, etc. So it might be better to throw them away after a few shots.

Alarmingly, all this is accomplished with a traditional first-person view of the world.
If that sounds like it might be a bit disorienting, particularly while flipping over fences or kicking sub machineguns out of the hands of Rayban-wearing suits, you're not entirely wrong.

The entire game is designed to give gamers a "feeling of motion" in both the available actions and the constantly swaying screen, so while motion sickness is an initial concern, your eyes quickly adjust and eventually the experimental view proves engrossing and adds to the tension in the game's fight-or-flight scenarios.

Currently, my only fear for this game is that Mirror's Edge might trip over it's own hype, such as Assassin's Creed, but even then, the graphics themselves are a reason for this game to be experienced like a kick in balls.
This game isn't a collection of pixels, this is a reminder of how good art can be. And this is art.

Image

I'll keep my fingers crossed till it's release, hopefully during 2009, and I strongly advice you to join me.
Wtf
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Oct 27, 2008 3:00 PM #281343
http://www.stickpageportal.com/forums/showthread.php?t=83745&highlight=Mirror%27s+Ege
http://www.stickpageportal.com/forums/showthread.php?t=86840&highlight=Mirror%27s+Ege

I like your thread more, tough.
Seems a good game.
General Mambo

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Oct 27, 2008 7:02 PM #281448
Oops, didn't see that :|
Wtf
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Oct 27, 2008 7:14 PM #281463
No problem, this game is so cool we'll probably have like 2 more threads for it
Ssjbryando
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Oct 27, 2008 8:49 PM #281529
Btw the game comes out in 2 weeks. I hope this kind of gameplay will not get boring after a while. But I don't think it will. I think it will be succesfull : P SEKO
Wtf
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Oct 27, 2008 9:04 PM #281537
"I hope this kind of gameplay will get boring after a while"

Why the bloody hell would you want that from a game?
Ssjbryando
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Oct 27, 2008 10:21 PM #281609
Quote from Canvas
"I hope this kind of gameplay will get boring after a while"

Why the bloody hell would you want that from a game?


LOL, Sorry. I meant something else.

''I hope this kind of gameplay WON'T get boring after a while'' LOlolo
MiniMan
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Oct 28, 2008 12:31 AM #281693
Gonna be so awesome. I heard they did something to Faith to...enhance her.

Image
Jeremy
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Oct 28, 2008 6:38 PM #282107
Quote from MiniMan
Gonna be so awesome. I heard they did something to Faith to...enhance her.


Where the hell did you hear that? That pic is just a comparison of western vs eastern preferences.

http://kotaku.com/5062933/faith-from-mirrors-edge-fan+designed-for-asian-tastes
zawmbee
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Oct 28, 2008 6:47 PM #282109
She's still very ugly :'c
Wtf
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Oct 28, 2008 7:49 PM #282140
Boobs grow .
Right is cuter, stick that way
Dragonkof
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Oct 29, 2008 8:26 AM #282506
As Quoted from http://www.gamecyte.com/mirrors-edge-pc-impressions-system-requirements-revealed:

"As I’d anticipated in our E3 preview, the addition of a proper mouse allows for that fluid first-person camera control that we found lacking in the PS3 build. Though we admit we haven’t seen PS3 in over a month, I got the feeling that all else being equal, these controls combined with the PC version’s notably higher resolution and smoother textures will give it quite the edge over consoles.

…and that’s before EA told me the official minimum system requirements for the game:

* Windows XP or Vista

* Processor: Pentium 4 at 2.4 GHz

* RAM: 1GB

* Video: GeForce 6 Series with 256MB VRAM or better"
iJeax
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Oct 29, 2008 3:18 PM #282612
Quote from zawmbee
She's still very ugly :'c


Agreed .
Cosmonaut
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Oct 30, 2008 2:03 AM #282923
Quote from zawmbee
She's still very ugly :'c

Your ugly, ugly.

Can't wait for this game.
Jeremy
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Oct 30, 2008 7:40 AM #283071
Demo is out tomorrow.
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