the only problem i had with your last one was that the flip looked a little bit akward other than that it was good. for the one with the guy throwing the spear, when some one throws something the object should go the same speed as the hand that throws it. and i couldn't view the first one but over all it was good:Cool:
P.S. yes you should continue the last animation IMO
My first animation
Started by: snoerkl | Replies: 33 | Views: 2,460 | Closed
TATER_NUTZZ
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Mar 11, 2008 2:45 AM #90000
Mar 11, 2008 3:13 AM #90010
I like it, it's smooth. I like smooth. ;)
snoerkl
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Mar 11, 2008 8:11 AM #90099
thx for all these comments =)
@TATER_NUZZ:
Yeah I know it looked a bit weird, the power was set on the wrong point (if you get what I mean^^) - thanks for c&c
@TATER_NUZZ:
Yeah I know it looked a bit weird, the power was set on the wrong point (if you get what I mean^^) - thanks for c&c
roker
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Mar 11, 2008 10:06 AM #90126
hey...
wht type of grphx tablet u have?
and is it pressure sensetive and support tilt if so there are some tools in flash that are added in just for tablet that make it kick the crap outta ur mouse...
look under the size and shape things for brush and there is a pressure sensetive and a tilt button...
best damnd tools ever! makes it easyer than drawing with a pencil.
and as for ur phisics... remember every action has a positive or negative reaction... for the flip in ur last one the guy looks weird because there is no justification for him to freeze in the air for a sec...
anyways hav fun
-ROkER
wht type of grphx tablet u have?
and is it pressure sensetive and support tilt if so there are some tools in flash that are added in just for tablet that make it kick the crap outta ur mouse...
look under the size and shape things for brush and there is a pressure sensetive and a tilt button...
best damnd tools ever! makes it easyer than drawing with a pencil.
and as for ur phisics... remember every action has a positive or negative reaction... for the flip in ur last one the guy looks weird because there is no justification for him to freeze in the air for a sec...
anyways hav fun
-ROkER
snoerkl
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Mar 11, 2008 11:28 AM #90137
well i got a wacom bamboo fun large (it is pressure sensitive =) ), name sounds stupid but it's very great tablet! In ca. 1 hour I will host the continue (still not finished!) of the last animation :)
I tried to use the pressure thingy, but my lines get pretty small then and should I use both of the options or just one? Well and can you change the cursor when you set the tilt thingy? it looks a bit weird + it's so large lol^^
thx anyway =)
EDIT:
I pretty proudly present (a aliteration, nice ^^) the update of the battle (still not finished). Now I've added a sword... well it seems like it wasn't lot of work, but it was!
http://www.swfup.com/file/152336
hehe, I can do links myself now^^
I tried to use the pressure thingy, but my lines get pretty small then and should I use both of the options or just one? Well and can you change the cursor when you set the tilt thingy? it looks a bit weird + it's so large lol^^
thx anyway =)
EDIT:
I pretty proudly present (a aliteration, nice ^^) the update of the battle (still not finished). Now I've added a sword... well it seems like it wasn't lot of work, but it was!
http://www.swfup.com/file/152336
hehe, I can do links myself now^^
Mar 11, 2008 1:40 PM #90190
hey how did you do the blood?
oh and the animation was nice smoother then mine for sure
oh and the animation was nice smoother then mine for sure
snoerkl
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Mar 11, 2008 3:18 PM #90243
well if you mean the blood that sticks at the background:
I create a layer (behind all other actions). Then I zoom in for 400 percent, take the 2nd smallest brush and draw the basics of the blood (with splatters!). Then I take the smallest brush and do some more splatters^^. well that was it lol. Not that hard, just imagine how blood would be and you know how to draw blood^_^...
will post a bluring test in few min., please C&C all animations + which looks better, with or without blurring =).
Edit: OK, finished the bluring, please comment which is better =):
Without bluring: http://www.swfup.com/file/152336
With bluring: http://www.swfup.com/file/152337
I create a layer (behind all other actions). Then I zoom in for 400 percent, take the 2nd smallest brush and draw the basics of the blood (with splatters!). Then I take the smallest brush and do some more splatters^^. well that was it lol. Not that hard, just imagine how blood would be and you know how to draw blood^_^...
will post a bluring test in few min., please C&C all animations + which looks better, with or without blurring =).
Edit: OK, finished the bluring, please comment which is better =):
Without bluring: http://www.swfup.com/file/152336
With bluring: http://www.swfup.com/file/152337
Mar 11, 2008 4:53 PM #90286
I think you should make longer legs.
And when they jump, make them prepare for the jump, like bending their knees.
I believe that Miccool made a tutorial for that.
And when they jump, make them prepare for the jump, like bending their knees.
I believe that Miccool made a tutorial for that.
snoerkl
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Mar 11, 2008 5:04 PM #90295
well I can't find any frame in my animation in that one of them jumps ^_^
I will try to make longer legs, thank you =). You didn't answer wheter with or without blur looks better :'(
I will try to make longer legs, thank you =). You didn't answer wheter with or without blur looks better :'(
Mar 11, 2008 10:31 PM #90465
the blur makes it look like he is punching hard so it depends if u want to make it a hard punch or just a quick jab if u want a quick jab dont do the blur but really its up to you
Mar 11, 2008 11:12 PM #90503
I like it, but in some parts it lags.
Blood is nice though.
I don't know about the legs being longer, but maby more smooth.
PS: I like the sword.
Blood is nice though.
I don't know about the legs being longer, but maby more smooth.
PS: I like the sword.
Mar 12, 2008 3:02 PM #90901
Quote from snoerklwell I can't find any frame in my animation in that one of them jumps ^_^
I will try to make longer legs, thank you =). You didn't answer wheter with or without blur looks better :'(
http://www.swfup.com/file/152336
When he jumps on that stick.
In this case, he needs to bend his arms.
snoerkl
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Mar 12, 2008 3:07 PM #90904
ah yeah, now I got it, thanks =). I'd posted an update of my animation (I am adding a "bossfight"^^), but I have some problems with it...
1. should I animate one guy first and then the other or should I animate them both at the same time
2. should I use (much) anticipation at fights 1 on 1, because if I do so combos look unrealistic and need so much time (3-4 frames for a hit are too much...)?
1. should I animate one guy first and then the other or should I animate them both at the same time
2. should I use (much) anticipation at fights 1 on 1, because if I do so combos look unrealistic and need so much time (3-4 frames for a hit are too much...)?
snoerkl
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Mar 13, 2008 6:50 PM #91603
sorry for bump, but I got an update + nobody answers to my questions^^
Well, this update seems not this long but it took me very long time (I redrawed it like 3 times because it is pretty hard to synchronize a fight).
Please don't go harsh on me, took me long time and it wasn't easy to animate =). Well as you can see, it is still not finished xD cause green has to attack now hehe. I didn't change the old parts cause I want to show that there is something changing in the animations (hopefully at the start not so good and it gets better and better^^).
Well here is it :D:
http://www.swfup.com/file/154514
Well, this update seems not this long but it took me very long time (I redrawed it like 3 times because it is pretty hard to synchronize a fight).
Please don't go harsh on me, took me long time and it wasn't easy to animate =). Well as you can see, it is still not finished xD cause green has to attack now hehe. I didn't change the old parts cause I want to show that there is something changing in the animations (hopefully at the start not so good and it gets better and better^^).
Well here is it :D:
http://www.swfup.com/file/154514
Mar 13, 2008 7:02 PM #91608
Sweet, I like that!