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Beginners, post your Flash animations here.

Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed

Beefcake

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Mar 22, 2014 10:19 PM #1178891
[swf=http://www.filz.us/files/f97ea545/7e2/2hitcombo.swf]height=500 width=450[/swf]
I'm fairly new and I tried hard on this animation, how do you think I did? cnc
Stallion
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Mar 23, 2014 3:10 PM #1179186
hey,i'm back.
http://sta.sh/01fuw552j14n
(made in 25 january)

http://sta.sh/01glc0afjqrr


needing CnCs.please :)
Beefcake

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Mar 23, 2014 10:22 PM #1179317
Quote from Stallion
hey,i'm back.
http://sta.sh/01fuw552j14n
(made in 25 january)

http://sta.sh/01glc0afjqrr


needing CnCs.please :)

I'm definitely not a pro or anything but on the first one I think you can add trails to the blade because it is hard to see where it is going and coming from :)
Ashero
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Mar 24, 2014 11:22 PM #1179622
First flash anim in a while
for rust: http://www.filz.us/files/30b040c5/c00/Untitled-1.gif
Beefcake

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Mar 28, 2014 4:29 PM #1181210
[swf=http://www.filz.us/files/1500b4cb/d35/combowip.swf]height=450 width=800[/swf] cncncncncncncnc
Azure
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Mar 28, 2014 9:33 PM #1181250
Your animation has some smoothness, but the first punch has no force to it, then the whole thing seems to go a bit too fast. The particles weren't particularly well done, and this is nitpicking, but your trail on the last uppercut could use work.
Beefcake

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Mar 29, 2014 12:04 AM #1181279
Quote from Azure Kite
Your animation has some smoothness, but the first punch has no force to it, then the whole thing seems to go a bit too fast. The particles weren't particularly well done, and this is nitpicking, but your trail on the last uppercut could use work.


Thanks :) I see what you're talking about and I think the last uppercut is better off removed completely tbh, but I will work on the things your pointed out to me. Thanks again!
Atomicapple
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Mar 29, 2014 1:10 AM #1181286
Quote from Beefcake
[swf=http://www.filz.us/files/1500b4cb/d35/combowip.swf]height=450 width=800[/swf] cncncncncncncnc


Since you sent me the fla to cnc that animation i thought i might as well record it. But unluckily is was 18 minutes long and to long for youtube.
So ill give you cnc here.

brick wall (Click to Show)
Beefcake

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Mar 29, 2014 2:19 AM #1181305
Quote from Atomicapple
Since you sent me the fla to cnc that animation i thought i might as well record it. But unluckily is was 18 minutes long and to long for youtube.
So ill give you cnc here.

After a brief glance at the timeline i realized that you dont know what double framing is. Double framing is your best friend. It hides lazyness and can be used to show force. Just use f5 on a frame. It'll grow longer. Use it the frame before attacks for force. I use it alot.(http://i.imgur.com/1f65URB.png )
You also put the stickfigure separated n multiple layers. Learn to get used to drawing everything on one layer. It saves time and effort.
You also use the free transform tool as easing. Never do that. It looks ugly.
Also you should rotate both arm limbs while punching. At the last part you wanted to recoil or something.
Here is a reference for it http://prntscr.com/3518cs.
You must snap the whole body of the stick back while recoiling. See how the last image is similar to the first image. You could make the stick punch again if you want. You should double frame at the second picture. Of course everyone has their own style. Thats just how i do it.
The purple stick seems bigger than the green stick in the begging. They are very disproportionate and ugly. The green stick also resizes during the kick.
The green sticks first reaction was funny. He just wobbled a bit. Make him walk backward or something.
The particles are obviously rushed. Spend some more time on it and ill cnc that.

You are correct in saying I don't double frame often enough, I tried double framing but it just made it look choppy, maybe because I only double framed every once in a while instead of more often than not as in your example. I didn't know to double frame before the impact moment, I thought the idea was to double frame on the frame of impact, I will try to double frame the moment before impact. I won't free transform next time. For the recoil I didn't know it was supposed to continue in the direction the arm was moving, I thought it was like the slide of a gun, going directly opposite of it's normal direction, I will experiment with that as well. And yes the green stick and his reactions were incredibly rushed, I just wanted to get something out to see how it looked when he had a target, I will spend more time on the reactors. I have another question though, should I animate it one attack at a time and animate the reaction before I start the next attack or should I do a few attacks at a time? Thanks again peanut butter and crackers
Beefcake

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Mar 29, 2014 4:49 AM #1181330
[swf=http://www.filz.us/files/4eb3863d/582/improveexperiment.swf]height=450 width=800[/swf] How is that? I think I might've overdone it on the double framing... but I tried much harder this time and I like the idle animation thing before I made him attack. If you want the FLA message me.
criq

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Mar 30, 2014 12:42 AM #1181584
(CLICK HERE TO SEE THE ANIMATION)

First animation I made. I was too lazy to really edit it and stuff. It is bad, but it's worth CnCing.
Atomicapple
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Mar 30, 2014 3:32 AM #1181629
Quote from Beefcake
You are correct in saying I don't double frame often enough, I tried double framing but it just made it look choppy, maybe because I only double framed every once in a while instead of more often than not as in your example. I didn't know to double frame before the impact moment, I thought the idea was to double frame on the frame of impact, I will try to double frame the moment before impact. I won't free transform next time. For the recoil I didn't know it was supposed to continue in the direction the arm was moving, I thought it was like the slide of a gun, going directly opposite of it's normal direction, I will experiment with that as well. And yes the green stick and his reactions were incredibly rushed, I just wanted to get something out to see how it looked when he had a target, I will spend more time on the reactors. I have another question though, should I animate it one attack at a time and animate the reaction before I start the next attack or should I do a few attacks at a time? Thanks again peanut butter and crackers


Animate one guys long combo and then animate the reactions later. Just remember to keep the stick attacking in the same general direction. This way it will push the victim back and make him ready for the next attack.
criq

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Apr 1, 2014 12:27 AM #1182170
(CLICK HERE TO SEE THE ANIMATION)

Second animation I made. This one was for practice proposes.


too lazy to make it look good and add sounds. xd
StickNigger
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Apr 1, 2014 7:38 PM #1182508
Sup guys

First one I made right now

Image
Awesomesuperfreak

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Apr 4, 2014 5:56 PM #1183871
This is my thing i made in like an hour (it is also my first thing i EVER made in flash)
http://imageshack.com/a/img853/8041/vg4.gif
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