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a new anim!(finally!)

C&C
Quote from jake1002Very stiff, try to move all the body parts in every frame.
But yeah i can't talk.. heres mine :P
http://uploaded.pivothost.org/Jake1002/pivgifb2y5.gif
Quote from billster-knighthere's my new animation, tell me what you think
EDIT: it was fast when i animated it, i dunno with photobucket made it look slow
Quote from menmawhat did u mean?
the anim is very short and simple(or it is a test?)
I think it's just a test...
did u read this tut?
http://www.stickpageportal.com/forums/showthread.php?t=36183
Quote from billster-knighthere's my new animation, tell me what you think
EDIT: it was fast when i animated it, i dunno with photobucket made it look slow
Quote from eimyzI think the problem is how you save it. Are you using pivot 3 or 2?
Quote from dropda(O+O)how i post and animation?
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Quote from vault24Hi. Don't mind me, I am a newbie in animation. I still don't know if I will come to appreciate this medium (Photoshop is my bigger asset), but damn, I really wanted to animate something.
I tried to follow rules I have been finding around: Easy'ing,LOL it's easing:Phew: flow, making sure all the joints have been moved, making your own stickman.
Since mostly everyone suggests to start with punches and kicks, I decided to start with wall-scaling. Well, I did stick to suggestion of not posting your first animation, so I didn't. It's second one.
With all the stickfighting going around, I don't think anyone can say to me, that freerunning is a tired subject since after Mirror's Edge came out. :] I would like to do more of wall-runs, somersaults, leaps and drops in future.
I can see, that frame I made is a bit too big and I don't yet know what to do, to increase FPS of gif you are seeing. Maybe it's bmp. background that slows it all?
Any critique will be appreciated. [Do I post a smiley, or not?? Damn... that's a tough choice.]
EDIT: I unchecked merge, and gave frame delay. It's fine now.
EDITEDIT: Damn, since when imageshack does not provide with direct link? I had to hand-pick it from their thumbnail codes.