Stick Page Forums Archive

Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Rival
2

Posts: 1,704
Joined: Apr 2009
Rep: 10

View Profile
May 28, 2009 5:15 PM #426953
You don't get me right.

http://www.stickpageportal.com/forums/showthread.php?t=102148
That's how I mean the arms should go with you.
dopeness

Posts: 0
Joined: Jul 2025
May 28, 2009 5:17 PM #426956
ok i see, thx......
Avian
2

Posts: 1,773
Joined: Nov 2008
Rep: 10

View Profile
May 28, 2009 5:19 PM #426958
But that's not the best flip you could do. Zawmbee was just lazy to do some pro flips.
Rival
2

Posts: 1,704
Joined: Apr 2009
Rep: 10

View Profile
May 28, 2009 5:21 PM #426959
It's more of letting him see how the arms should go with the body.
rozzer

Posts: 84
Joined: May 2009
Rep: 10

View Profile
May 28, 2009 5:53 PM #426965
k i tried ur one fram jump zed and i have to say it worked :) also i think i've got the run/walk thing down and btw its a zombie thats why his arms are out in front wen its walking xD

Image
monkeybna

Posts: 0
Joined: Jul 2025
May 28, 2009 6:00 PM #426966
Quote from 'MonTneY.=
;595967']umm, my first ball animation.........


here are some awesome animations i made u can watch then on utube with sound its called the idiots of pivot
rozzer

Posts: 84
Joined: May 2009
Rep: 10

View Profile
May 28, 2009 6:04 PM #426968
1st one: the moutain moves??......
2nd one: the bullet should go farther and are u gonna give droidz the credit for that gun or wat?
3rd one: he should start to fall AFTER he goes off the edge cos he seems to falling over for no reason xD
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
May 28, 2009 6:55 PM #426985
@monkey: Firstly, stickmen bounce a little, secondly, the blood looks like it's starting off ok but you need to develop it for a few more frames. Also, bullets don't ease into the acceleration - they leave the gun at maximum speed. Lastly, the bullet should travel in the direction that the gun was pointing before the kick. There's some other stuff too but that's enough to be working on for now.

@rozzer: that's looking much better. The walk was a bit stiff but you can get away with that on grounds of zombie. The last thing is that you need to ease the movements in the walk.
pheonixslayer21
2

Posts: 679
Joined: Apr 2009
Rep: 10

View Profile
May 28, 2009 7:37 PM #427014
monkey, on the gun shot, the bullet is eased, it should go a fast speed and not gain speed
Rival
2

Posts: 1,704
Joined: Apr 2009
Rep: 10

View Profile
May 28, 2009 7:50 PM #427023
-_- I want an avatar that moves ;_;
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
May 28, 2009 7:51 PM #427024
You have an avatar that moves. You just chose not to use it.
Rival
2

Posts: 1,704
Joined: Apr 2009
Rep: 10

View Profile
May 28, 2009 8:20 PM #427034
your kill sacred? You haven't gave me the file yet _-_ And I meant that when I try to use it, it gets a picture instead of a moving gif -_-
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
May 28, 2009 8:22 PM #427035
Oh. Hang on a minute, I'll try setting it as my avvy to make sure it works. I might have to convert it into flash or something. Brb.
Rival
2

Posts: 1,704
Joined: Apr 2009
Rep: 10

View Profile
May 28, 2009 8:24 PM #427036
dang not moving :S
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
May 28, 2009 8:28 PM #427037
Not only that - I lost my old one. Anyone got a printscreen with me in it?
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.