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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

NoobAtPivot

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Oct 4, 2009 7:16 AM #495689
this is my first pivot so i hope u all like it. it wouldnt let me resize this any smaller =(
Image
Avian
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Oct 4, 2009 7:41 AM #495711
It lacked easing, it was quite stiff, the blood is shit and the effects are shit as well.
bubbles
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Oct 4, 2009 11:56 AM #495765
Heres a little physics test I made.Image
N T
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Oct 4, 2009 12:07 PM #495768
Better than most. But the ball started in the corner and started going diagnolly, then it abruptly went straight down.

And you also should've minused some frames of the drop down. It goes too slow.
Zed
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Oct 4, 2009 12:07 PM #495769
Quote from shambam
Image hows this for gravity test :) coment please


You need to accelerate all the way down until it hits the ground and then bounce up at maximum speed, easing to a stop at the top before falling again. Like this:

Quote from ghost12321
Heres a little physics test I made.Image


Excellent.
Zed
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Oct 4, 2009 12:10 PM #495772
It's in the saving. We can't cc a slideshow - it needs frame delay 6.
bubbles
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Oct 4, 2009 12:15 PM #495774
Should I continue with this or not?Image
nooob300

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Oct 4, 2009 12:24 PM #495777
Image ok here it is hope i have improved
Zed
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Oct 4, 2009 12:29 PM #495781
I genuinely do not understand why your saving keeps on failing. You are only pressing "next frame" once each time you finish moving stuff, aren't you?

I think the animation lacks easing and is very stiff. Try to move every joint in every frame and make the first frame of each movement spaced really really small. Like one pixel.
nooob300

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Oct 4, 2009 12:31 PM #495783
Image i hit the next frame button 7 times usualy but in this one i hit it once
shambam

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Oct 4, 2009 1:09 PM #495795
Quote from Zed
You need to accelerate all the way down until it hits the ground and then bounce up at maximum speed, easing to a stop at the top before falling again. Like this:



Excellent.


Thanx zed ill try to make a better one :Happy:
Zed
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Oct 4, 2009 1:36 PM #495800
Quote from nooob300
Image i hit the next frame button 7 times usualy but in this one i hit it once


*facepalm* Yes, that would be the problem. That's getting sigged.

For the amimation, if you're going to do a walk it's best to do it either looped or over more than one step. Watch that nothing changes direction too quickly like that back leg.
nooob300

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Oct 4, 2009 1:41 PM #495803
Quote from Zed
*facepalm* Yes, that would be the problem. That's getting sigged.

For the amimation, if you're going to do a walk it's best to do it either looped or over more than one step. Watch that nothing changes direction too quickly like that back leg.


ok you got any pointers on how i should loop caue man is that hard
Zed
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Oct 4, 2009 1:48 PM #495805
First try just getting the leg movements right without touching the body or moving it anywhere. Just a couple of legs moving with easing and without stiffness for 10 frames or so. Once you've perfected how legs move in a walk you can try adding a floor and some arm movements in a second anim.

Or just go for it and try thinking about the way people actually move.

Either way, try to loop over some heavy spacing - that's easier.
Pcson

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Oct 4, 2009 1:57 PM #495808
Quote from Pcson
another pcson animation i made please give me some criticism

Image

is anyone gonna give me some criticism? please do i really need it
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