Stick Page Forums Archive

Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Oct 11, 2009 6:31 PM #499148
The loop's not perfect and he could use an extra back joint but besides that I love it.

@soulless: I think you could work a little on the reactions of people who get hit some more. On that first kick, the guy seemed a little stiff and kinda needed more followthrough.
BlisS
2

Posts: 503
Joined: Dec 2008
Rep: 10

View Profile
Oct 11, 2009 6:39 PM #499151
Quote from Zed
The loop's not perfect and he could use an extra back joint but besides that I love it.

@soulless: I think you could work a little on the reactions of people who get hit some more. On that first kick, the guy seemed a little stiff and kinda needed more followthrough.


i wanted it to seem like he could take it.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Oct 11, 2009 6:45 PM #499155
That's fine but what I mean is that it's not eased after the movement. He puts his foot down and stops.
pivotproapprentice
2

Posts: 2
Joined: Oct 2009
Rep: 10

View Profile
Oct 11, 2009 6:55 PM #499160
C&c please..Just a small 5 second running
bubbles
Banned

Posts: 1,633
Joined: Sep 2009
Rep: 10

View Profile
Oct 11, 2009 6:57 PM #499162
WTF??? He doesn't move.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Oct 11, 2009 6:57 PM #499163
Here, have this: http://www.stickpageportal.com/forums/showthread.php?t=101995

It'll come in handy.
bubbles
Banned

Posts: 1,633
Joined: Sep 2009
Rep: 10

View Profile
Oct 11, 2009 6:59 PM #499164
May someone look at my thread "am I any good at pivot" please?
robecor

Posts: 120
Joined: Oct 2009
Rep: 10

View Profile
Oct 11, 2009 7:17 PM #499179
how is this for a run?
Image
bubbles
Banned

Posts: 1,633
Joined: Sep 2009
Rep: 10

View Profile
Oct 11, 2009 7:27 PM #499185
It's good I guess.
Pcson

Posts: 124
Joined: Sep 2009
Rep: 10

View Profile
Oct 11, 2009 7:28 PM #499186
nice running but when he trips it looks weird, you seem to be missing some frames of when he is in the air right after he trips. i don't know how to exactly explain it but lust look at it. does anyone else see it?
robecor

Posts: 120
Joined: Oct 2009
Rep: 10

View Profile
Oct 11, 2009 7:30 PM #499188
i focused more on the walk
bubbles
Banned

Posts: 1,633
Joined: Sep 2009
Rep: 10

View Profile
Oct 11, 2009 7:31 PM #499190
Quote from Pcson
nice running but when he trips it looks weird, you seem to be missing some frames of when he is in the air right after he trips. i don't know how to exactly explain it but lust look at it. does anyone else see it?

Actually there are too many frames of being in the air. Besides with the speed He was going at he would have fallen straight down rather than fly through the air.
Pcson

Posts: 124
Joined: Sep 2009
Rep: 10

View Profile
Oct 11, 2009 7:34 PM #499192
yes but i agree with you there but do you see what i mean it is right when he trips it like jumps from on frame to another really fast it looks weird. is it just me?
robecor

Posts: 120
Joined: Oct 2009
Rep: 10

View Profile
Oct 11, 2009 7:51 PM #499196
i edited. check it now
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Oct 11, 2009 7:59 PM #499198
The running's fine but a bit stiff and it could have done with some more easing as the legs started to come inwards again. It also needed some physics - he was hovering when nothing touched the floor.

The fall was ok. Personally I would have had air time, but I'd say the main problem is that the camera's uneased. The rock and body should move left for a bit and slow down gradually.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.