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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Avian
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Mar 15, 2009 11:03 AM #374555
Example :
Image
Zed
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Mar 15, 2009 6:08 PM #374783
The example helps. But I don't see how that can go into my juggling animation.
MaxZ
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Mar 15, 2009 6:09 PM #374784
Damn, Zed. The arms!? They don't have easing!
Zed
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Mar 15, 2009 6:25 PM #374791
I know they don't but I'm not sure how they could. Unless you want me to push the juggling balls back the direction they came in briefly before sending them the other way?
Stormwalker
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Mar 15, 2009 6:38 PM #374809
Good job zed , I like it.

Bad:
-stiffness

Good:
-spacing in the arms (they looked rather fine.)
-spacing in the balls (no not those balls >.>)
-originality ( a very good idea , I cant remember seeing anything like this , and usually animators with good ideas get good quite quickly, and they get very good in general. )
Zed
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Mar 15, 2009 6:42 PM #374814
Thanks. I was hoping to move on to the more complex juggling patterns and eventually animate the entire routine I do when busking. I need to get this 'easing' stuff sorted first though.
Stormwalker
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Mar 15, 2009 6:49 PM #374819
OK I'll try to explain easing but its difficult to explain it so you would fully understand , and people have tried it in numerous of ways.

Basically what you do when you start moving something you space the moves in very small bits, 1-3 frames of very very tight spacing ( but not the same spacing, gradually getting a bit wider .) , then getting even wider with each frame and when you feel that the movement is coming to an end you start to make the spacing tighter again but getting more tight in each frame , and in the end again 1-3 frames of very tightly spaced movement.

Well to get it perfectly right you will have to experiment and it will take quite some time , I gave you a basic concept of it but but there are a lot of ways you can space following this pattern. Thats how easing styles come in for example heavy spacing (I wont go into detail , you will find out in time.)

Hope it helped.
Zed
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Mar 15, 2009 7:04 PM #374830
So the closer you get to the end of the movement the more detail you have in it? Even if I havn't understood the word yet there's still a load of stuff I can use to improve so thanks.
Stormwalker
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Mar 15, 2009 7:22 PM #374846
I dont really see what you mean by detailed. And the end and the beginning are rather similar.
Zed
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Mar 15, 2009 8:38 PM #374897
Quote from Stormwalker
I dont really see what you mean by detailed. And the end and the beginning are rather similar.


It's hard to describe what I mean (so it may well be easing) but I'm sure I'll get it if I keep practicing and just doing what I think needs to be done to make it look right.

If you were refering to the animation when you said that the end and the beginning were similar then, yeah it was meant to be so that it could keep going in a loop and it would look like the guy kept juggling. If you were talking about easing or something I said in a previous post then my first paragraph applies.

Thanks for all the help :Happy:
Zed
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Mar 15, 2009 10:28 PM #374972
Sorry for double posting, but is this better?

Image

I wanted a faster frame rate but couldn't work out how to save it that way (I know that you can speed it up with the slidy bar during the animating process).

The main differance is the arms move in a circle rather than just back and forth which I think is better. Also the body moves a little which is more natural and he has hair (although I'm not entirely happy about how that turned out)
77xett

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Mar 16, 2009 12:15 AM #375054
Quote from zed
Sorry for double posting, but is this better?

Image

I wanted a faster frame rate but couldn't work out how to save it that way (I know that you can speed it up with the slidy bar during the animating process).

The main differance is the arms move in a circle rather than just back and forth which I think is better. Also the body moves a little which is more natural and he has hair (although I'm not entirely happy about how that turned out)


Well, that was better than the other one (improvement is good). Some things to think about is (as you've stated) the speed, the upper arm should move, the legs and head just kinda twitch and the balls shouldn't go the same speed the entire time. They should go up, slow, and gain speed as they go down.

For a beginner that's good.
hacker11

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Mar 16, 2009 1:05 AM #375072
Image

First Running Animation, :]
megaanims
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Mar 16, 2009 1:06 AM #375073
well i agree with 77xett in animating you should place physics,easing and smoothness
work on the arms make them look they cross and did you ease the legs
Vacuum
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Mar 16, 2009 5:28 AM #375191
hacker11, it's actually pretty decent!

Now try to make a longer animation with it ;)
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