Beginners, post your Pivot animations here.

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Zed
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May 31, 2009 4:11 PM #429063
Here's the throw re-done. I faded the blue bastard out because he was too dificult to destiff and he was a distraction from the real point of this anim.

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Rival
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May 31, 2009 4:32 PM #429075
Yep, it's good now.
Still, he's stiff on the begin.
Zed
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May 31, 2009 5:38 PM #429127
At the very beginning it's still for a few frames just so that the loop doesn't hurt anyone's eyes. I could afford to ease him back a little I suppose.


Anyway, I went to dd and posted some of my better ones. Guess who the first crit was from? 'Twas our old friend Jpiv, no less. He criticised the position of my stick's legs during the jump. Meh.

Quote from jpivotmaker
Well i'm finally outta the chat thread where apperently I was super trolling........
But I Got 20 posts so I guess I can post an animation.
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Something I haven't finished..but probably will ^_^


Anyhoo, how do you lot recon I could improve the position of the legs in this:
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Drummerboi253

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May 31, 2009 5:46 PM #429134
what does this mean |||-|-|--|----|------|----|--|-|-|||
Liquid

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May 31, 2009 5:48 PM #429137
Quote from Drummerboi253
what does this mean |||-|-|--|----|------|----|--|-|-|||

That's a text example of what easing is.
Zed
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May 31, 2009 5:49 PM #429139
It means that someone tried to explain easing to you without a set of diagrams like the ones in the tut here:


Easing

Easing is acceleration and deceleration. In pivot this involves moving something very little in the first frame, a bit more in the second, even more in the third, etc.

Zyles’ example of easing (thanks):

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And my representation:

Eased:

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Uneased:

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Sunder Forge
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May 31, 2009 5:51 PM #429142
Quote from Zed




Anyhoo, how do you lot recon I could improve the position of the legs in this:
Image

I recon you could pull his legs down a bit more, (with easing) then slowy let them let up, and go back to normal level.
Drummerboi253

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May 31, 2009 6:19 PM #429156
I tried to make a new walking test. I know the ground is shaky but is it a little bit bettle and could someone tell me what this means
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pheonixslayer21
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May 31, 2009 6:19 PM #429158
quick shadow test :3
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kinda shaky but was done quick
also drummer, that is easing, it is what zed demonstrated and is very important in all animations
bantamu
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May 31, 2009 6:24 PM #429160
Quote from pheonixslayer21
quick shadow test :3
Image
kinda shaky but was done quick
also drummer, easing is what zed demonstrated and is very important in all animations


That was exactly my point, ty pheonixslayer. (゚∀゚)
Drummerboi253

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May 31, 2009 6:28 PM #429161
Quote from Drummerboi253
I tried to make a new walking test. I know the ground is shaky but is it a little bit bettle and could someone tell me what this means
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Could anyone also rate my stickfigure
bantamu
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May 31, 2009 6:32 PM #429164
Something about his arms, they look a little jerky.
The rest is great imo.
Drummerboi253

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May 31, 2009 6:50 PM #429179
Quote from bantamu
Something about his arms, they look a little jerky.
The rest is great imo.

how can i improve it
bantamu
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May 31, 2009 7:00 PM #429186
I'm not really sure.
Mabey make less of a big movement.
pheonixslayer21
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May 31, 2009 7:10 PM #429193
Quote from bantamu
I'm not really sure.
Mabey make less of a big movement.

im just guessing but the movement might look big cuz the stick figure is big