LuuNa, could you stop saying things are good, and critisise aswell?
It wasn't bad, but there are flaws. The legs of the guy who was shooting didn't move at all. And an AKA doesn't shoot one time, it shoots repetetive, so you would have more impacts. The blood wasn't bad, but it needs particles, and if you look closely, it needs to move aswell. The reaction of the stif was bad, because first: the leg wich keeps on the ground, moves a bit, and second: You don't fall with one leg still being like that.
It was smooth, somewhat eased(though it could have been more) and the reaction wasn't stiff.
Correction, The Russian Automatic Kalishkinov Shoots both Fully Automatic and Semi Automatic. Other than that, I understand what to fix. I've been having trouble with idle characters, simply because i dislike moving everything each frame. But thats what a good pivot animator does, right? I'm glad you took time to critisise my work. However, i don't understand what you mean by saying 'You don't fall with one leg still being like that.". If you are reffering to the stickman who was killed, then I feel that you are wrong, Simply because I've modeled a lot with different 3d programs, some with Behavioural scripts that enabled characters with bones to act as they do in real life. With common restitutions of concrete players that I would simulate to die, would often die like that. Its a simple concept really, Your not gonna slide unless there is less static friction, such as a material like ice or wooden floors.