Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Jul 23, 2009 3:48 PM #465217
You know, the blade is similar to the Ichigo's sword.
Jul 23, 2009 3:54 PM #465222
It is Zangetsu, tards.
I feel like making a stick, any requesting one?
I feel like making a stick, any requesting one?
Jul 23, 2009 4:04 PM #465223
Quote from MaxZIt is Zangetsu, tards.
I feel like making a stick, any requesting one?
Thanks for the information. I didn't know it.sarcasm
Make me a stickwoman, please.
Jul 23, 2009 4:31 PM #465242
Quote from AvianYou know, the blade is similar to the Ichigo's sword.
It is ichigo's sword, Zangetsu. I was looking for blade, and ichigo's sword came up aswell, and since I thought it was pretty good looking I picked it :)
Jul 23, 2009 5:20 PM #465254
I have not enough posts to put in links, so i'll just say what i think about other animations. Rival: Great, Die321: Great. Though the sword is acting like its weightless. If your throwing something down that heavy, you'd probably have trouble having it stop suddenly.
Jul 23, 2009 7:01 PM #465285
Jul 23, 2009 9:01 PM #465357
Quote from Some_strangerI have not enough posts to put in links, so i'll just say what i think about other animations. Rival: Great, Die321: Great. Though the sword is acting like its weightless. If your throwing something down that heavy, you'd probably have trouble having it stop suddenly.
You can now.
Quote from tekushikume
Is the foot supposed to be sliding, like the camera is following?
It was pretty stiff in the arms, and there was no easing. The back looked good, and the legs too, if they aren't sliding.
Jul 23, 2009 9:02 PM #465359
Quote from 'MonTneY.=;596002']nubs, thats what i call them...
Blood missing^^
I loved it
Jul 23, 2009 9:14 PM #465371
Lol a bump in a sticky.
Jul 23, 2009 9:28 PM #465375
A simple GIF of a guy getting capped.
(NOTE: This is my first ever pivot animation i've put on the forums)

(NOTE: This is my first ever pivot animation i've put on the forums)

Jul 23, 2009 9:30 PM #465376
Amazing! I like it, more if its the first you did..
Jul 23, 2009 9:58 PM #465397
LuuNa, could you stop saying things are good, and critisise aswell?
It wasn't bad, but there are flaws. The legs of the guy who was shooting didn't move at all. And an AKA doesn't shoot one time, it shoots repetetive, so you would have more impacts. The blood wasn't bad, but it needs particles, and if you look closely, it needs to move aswell. The reaction of the stif was bad, because first: the leg wich keeps on the ground, moves a bit, and second: You don't fall with one leg still being like that.
It was smooth, somewhat eased(though it could have been more) and the reaction wasn't stiff.
It wasn't bad, but there are flaws. The legs of the guy who was shooting didn't move at all. And an AKA doesn't shoot one time, it shoots repetetive, so you would have more impacts. The blood wasn't bad, but it needs particles, and if you look closely, it needs to move aswell. The reaction of the stif was bad, because first: the leg wich keeps on the ground, moves a bit, and second: You don't fall with one leg still being like that.
It was smooth, somewhat eased(though it could have been more) and the reaction wasn't stiff.
Jul 23, 2009 10:46 PM #465432
Correction, The Russian Automatic Kalishkinov Shoots both Fully Automatic and Semi Automatic. Other than that, I understand what to fix. I've been having trouble with idle characters, simply because i dislike moving everything each frame. But thats what a good pivot animator does, right? I'm glad you took time to critisise my work. However, i don't understand what you mean by saying 'You don't fall with one leg still being like that.". If you are reffering to the stickman who was killed, then I feel that you are wrong, Simply because I've modeled a lot with different 3d programs, some with Behavioural scripts that enabled characters with bones to act as they do in real life. With common restitutions of concrete players that I would simulate to die, would often die like that. Its a simple concept really, Your not gonna slide unless there is less static friction, such as a material like ice or wooden floors.Quote from RivalLuuNa, could you stop saying things are good, and critisise aswell?
It wasn't bad, but there are flaws. The legs of the guy who was shooting didn't move at all. And an AKA doesn't shoot one time, it shoots repetetive, so you would have more impacts. The blood wasn't bad, but it needs particles, and if you look closely, it needs to move aswell. The reaction of the stif was bad, because first: the leg wich keeps on the ground, moves a bit, and second: You don't fall with one leg still being like that.
It was smooth, somewhat eased(though it could have been more) and the reaction wasn't stiff.
Jul 23, 2009 11:05 PM #465444
It's okay with the idle person, you might have did it on accident, but the shakiness makes him look nervous.
Anyways, you know your stuff about realism and guns. But the recoil from the shot needs to be more sudden (I think). Make it an outward ease. Probably of two frames until the man's back re-adjusts.
Also, you know realistically how the body is supposed to fall, but execution is also the next step to planning.
Or more important, fuck realism. It's okay. Exaggerate the reaction, looking cool is much better than looking real.
Anyways, you know your stuff about realism and guns. But the recoil from the shot needs to be more sudden (I think). Make it an outward ease. Probably of two frames until the man's back re-adjusts.
Also, you know realistically how the body is supposed to fall, but execution is also the next step to planning.
Or more important, fuck realism. It's okay. Exaggerate the reaction, looking cool is much better than looking real.
Jul 24, 2009 12:28 AM #465502
Quote from RivalYou can now.
Is the foot supposed to be sliding, like the camera is following?
It was pretty stiff in the arms, and there was no easing. The back looked good, and the legs too, if they aren't sliding.
That's the thing it's my first sword swing (no instruction what so ever) So i supposed it was supposed to messed up i guess.

