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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

punkmaffles

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Sep 1, 2009 9:22 PM #482135
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random bunny thing
Teriyakid

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Sep 1, 2009 9:29 PM #482139
Quote from Zed
You just made my day :)


Blarg.... u gotta give me some time on this one lol....
it seems complicated, im gunna practice it
Zed
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Sep 1, 2009 9:29 PM #482140
lol

@punkmuffles: Easing is basically the problem here. When you add easing to it, everything else will sort of fall into place.
punkmaffles

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Sep 1, 2009 9:31 PM #482141
Ok lol lots of stuff to learn haha. ill read the post in the link you sent me lol. i need to more stuff than i though went into it
Zed
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Sep 1, 2009 9:35 PM #482142
I just elaborate a lot. A good pivot animation can really be broken down into:

1. Easing
2. Stiffness
3. Physics/anatomy (optional)

The rest is filler.
Teriyakid

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Sep 1, 2009 10:21 PM #482158
Quote from Zed
I just elaborate a lot. A good pivot animation can really be broken down into:

1. Easing
2. Stiffness
3. Physics/anatomy (optional)

The rest is filler.


Dude.... Zed this isnt easy as the others... lol.....
im gunna do my homework first THEN ill practice this...
roninja
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Sep 1, 2009 10:45 PM #482166
Quote from kingsmash
Never give up on yourself.Self confidence is an important part of animation.Your probably just saying that because you are getting fustrated because you probably animate all day.Its okay to take a break some times.Play some MMOs or whatever you do and as for the animation you put no freaking life to,you just made that because you wanted to make yourself look bad.There was also no effort put in it,so do us all a favor and dont post things like this because we know you can do better


...I actually have something to point out.
I tried to make the stick look crappy. Thanks for the advice, I'll submit a walk test later. Don't expect perfection, though.
punkmaffles

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Sep 1, 2009 10:49 PM #482167
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ok i pretty sure this was the first one i did just to do after this is posted i working on the mechanics an other stuffs
roninja
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Sep 1, 2009 11:01 PM #482172
Here's that test I told you about 5 minutes ago. Short, 8 frame walk loop attempt.

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kingsmash
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Sep 2, 2009 2:28 AM #482248
Quote from roninja
Here's that test I told you about 5 minutes ago. Short, 8 frame walk loop attempt.

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his foot never comes off the ground but other than that its pretty good

Edit: Can some1 please give me some serious C&C please
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#32
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Sep 2, 2009 9:00 AM #482342
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My fail test run trying out my own style of run if it is one any way
Zed
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Sep 2, 2009 9:15 AM #482353
Watch the foot placement. I'm not sure if that run would actually move someone and the only way to find out would be to make sure that no foot ever slides across the floor.

The walk you did was really nice. The only thing you could possibly do with it would be to bend the leg in the air a little more so that it doesn't drag.

@kingsmash: That's a pretty advanced animation you're trying there. Watch the physics. In places he has lots of momentum (the downwards push onto his hands for example) but he doesn't absorb any of it by bending his arms. There're also bits where he starts turning with nothing to push on. It's difficult to explain how to do it properly but he needs to have the momentum to twist before he even takes off. You're looking a lot smoother than you were a few weeks ago. Keep up the good work.
#32
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Sep 2, 2009 9:27 AM #482355
yea i casn tell i was just trying i could still alot of pratice
zawmbee
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Sep 2, 2009 9:43 AM #482359
Is your "own style" doing it completely badly? Cause other than that I see nothing more.
Zed
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Sep 2, 2009 10:05 AM #482361
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Thought I'd take the new logo for a test drive before the multiple person joint comes around. The animations just a little ten minute thing that's not thread worthy but cc it anyway.
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