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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Avian
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Oct 8, 2009 3:46 PM #497632
Quote from Trips2win
What do you think?

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Isn't it obvious
1. Move more than 1 joint on each frame and try to move every part of body
2. Learn to ease
3. Learn the physics
Trips2win

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Oct 8, 2009 4:47 PM #497642
Look out action stick:
*Sarcasm*

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Trips2win

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Oct 8, 2009 5:01 PM #497644
I am enjoying this arrow play:

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robecor

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Oct 8, 2009 5:13 PM #497646
i have some animations to but i am new and i need at least 20 posts to show them :Nooooooo:
FoShizzle
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Oct 8, 2009 6:13 PM #497665
Quote from Avian
Isn't it obvious
1. Move more than 1 joint on each frame and try to move every part of body
2. Learn to ease
3. Learn the physics


Dude not alot of new people here know what your referring to when you say "easing" and "physics". you need to explain a bit more then that, if you don't they're just going to make the same mistakes.
Trips2win

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Oct 8, 2009 6:24 PM #497670
Oh I know what he means I am just having trouble putting it all together to make it into something.
robecor

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Oct 8, 2009 6:26 PM #497673
here are some of my animations
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Trips2win

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Oct 8, 2009 7:18 PM #497691
Wow very well done. I seem to be very behind the rest of you. I just cant seem to wrap my mind around the movements.
BlisS
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Oct 8, 2009 8:17 PM #497713
Quote from soulless
increasing walk to a run?

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why does every1 skip soulless post when he needs help >=(
Zed
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Oct 8, 2009 8:56 PM #497723
@Trips2win: Have a look through here: http://www.stickpageportal.com/forums/showthread.php?p=1582816#post1582816 . Hopefully a lot of it should be useful to you. If you're struggling with movements, animate stuff that you can do yourself and watch how you do it.

@Robecor: Not too bad. It's quite stiff and sometimes lacking in physics and movements but you more need practice than advice I think. Once you've settled into a style you'll be fine.

@Soulless: Work on your momentum. There are places where a body part just changes direction in a single frame. I'm thinking especially about the head on the run. Check the previous three frames when you're animating to make sure you keep moving in the same direction or start easing into a different one each time.

Besides that, the movements were pretty nice.
Pcson

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Oct 8, 2009 9:07 PM #497727
i made a rocket launcher figure and wanted to test it tell me how this video is:Happy:
http://img207.imageshack.us/img207/6512/pcsonrocket.gif
i know that the arm looks weird while he is reloading but can you please suggest what i should do to fix it

@ robecor i know i am just a noob but i like your vids first one is funny and the other ones r kool :Cool:
Teriyakid

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Oct 8, 2009 9:10 PM #497729
I dont exactly want CC on this one, I was just playing around with the fade effect...
I still need to learn kicks, runs, and jumps before I do this kind of stuff
but I was bored lol =\
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Pcson

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Oct 8, 2009 9:19 PM #497735
nice gun like the vid even though you didn't want cc (i am still a bit confused on what that stands for i assumed that stood for commenting) but still a cool vid
Teriyakid

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Oct 8, 2009 9:23 PM #497738
Quote from Pcson
nice gun like the vid even though you didn't want cc (i am still a bit confused on what that stands for i assumed that stood for commenting) but still a cool vid


Thnx xD, if ur confused on wat CC is, I was told from Zed its Constructive Criticism...
Its like what ppl think of ur work and how to make it better,
Like when people say "It was pretty good, just work on easing" or something similar to that
Pcson

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Oct 8, 2009 9:30 PM #497744
Quote from Teriyakid
Thnx xD, if ur confused on wat CC is, I was told from Zed its Constructive Criticism...
Its like what ppl think of ur work and how to make it better,
Like when people say "It was pretty good, just work on easing" or something similar to that

your welcome what do you think of my video?
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