uh... yes... you CAN give depth using pivot genius?...
have you not seen some 3D pivot tuts? or what i said earlier on about running?
apparently not so...
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Jan 23, 2010 12:16 PM #539894
Jan 23, 2010 12:23 PM #539897
3D pivot tuts aren't exactly really called great.
Ok, I challange you; find or make a good 3D run loop.
No rush in it.
Ok, I challange you; find or make a good 3D run loop.
No rush in it.
Jan 23, 2010 12:26 PM #539898
ok I'll try. but no guarantees that I'll find anything
Jan 23, 2010 12:27 PM #539899
If you don't, then it just says it's too complicated with pivot to make good 3D run cycles.
Jan 23, 2010 12:39 PM #539901
ok so far: http://www.darkdemon.org/viewtopic.php?f=36&t=22662
when he gets to the intermediates area, he makes a quick anim, real quick that is kind of a 3D run,
thats all i can find for now. but let me explain what I mean when I say giving it some perspective. what i first said was: "Make the ones that are closer to the screen/camera view move SLIGHTLY farther forward than the ones that are supposedly farther from the screen. this applies to legs and arms. it helps give it perspective."
using that in combination with: "i realised when people run, the leg thats is in front is the OPPOSITE to the arm thats in front. so if my left leg is leading, the right arm in in front. hence, using my earlier of advice on how to properly give a run perspective"
so combine those and the run can look realistic in terms of the viewer not being able to say: when i look at it one way it seems like they legs/arms aren't crossing. but ok, 3D runs are complicated (holy crap yes they are :P) but in terms of what im saying, you just need to be careful where you place things. :D brb dinner
when he gets to the intermediates area, he makes a quick anim, real quick that is kind of a 3D run,
thats all i can find for now. but let me explain what I mean when I say giving it some perspective. what i first said was: "Make the ones that are closer to the screen/camera view move SLIGHTLY farther forward than the ones that are supposedly farther from the screen. this applies to legs and arms. it helps give it perspective."
using that in combination with: "i realised when people run, the leg thats is in front is the OPPOSITE to the arm thats in front. so if my left leg is leading, the right arm in in front. hence, using my earlier of advice on how to properly give a run perspective"
so combine those and the run can look realistic in terms of the viewer not being able to say: when i look at it one way it seems like they legs/arms aren't crossing. but ok, 3D runs are complicated (holy crap yes they are :P) but in terms of what im saying, you just need to be careful where you place things. :D brb dinner
Jan 23, 2010 12:52 PM #539903
agreed. But in that lies the problem; it looks unreallistic when I try it at least.
Jan 23, 2010 2:51 PM #539917
hey,
I just made that anim

how can I improve it?
I just made that anim

how can I improve it?
Jan 23, 2010 2:56 PM #539920
uh, im watching something so i don't wanna cnc but its stiff. really stiff. not enough easy and the walk needs improvement. sorry if i sound harsh but im talking to my girlfriend and watching conan o'brien BYE
Jan 23, 2010 4:55 PM #539937
thanks for the comment
Jan 23, 2010 5:35 PM #539947
Went ahead and made some sort of double jab...


Jan 23, 2010 6:27 PM #539957
the second punch needs more...oh whats the word...anticipation. yes, anticipation.
Jan 23, 2010 7:15 PM #539978
Quote from the_grimreaperhey,
I just made that anim
how can I improve it?
The animation is stiff, needs more easing, and footage is shaky. It needs more anticipation -force, more power in the kick-.
Quote from LeoZXCuh, im watching something so i don't wanna cnc but its stiff. really stiff. not enough easy and the walk needs improvement. sorry if i sound harsh but im talking to my girlfriend and watching conan o'brien BYE
Why the hell are you on a forum when you are talking to your girlfriend? Go away and score!
Quote from TortugaWent ahead and made some sort of double jab...
Easing is good, but it seems like when the first punch retreats it gets pushed back by his own body. purposely? And I still reccomend not doing stop-go-stop motions, it makes it look lazy and unperfect. The second punch needs more anticipation, and one way to do that is by making the stick walk all the way long, whilst not doing stop-go-stop motion.
Jan 23, 2010 7:26 PM #539981
Dammit Does some one here Want to joint the samurai comp
I wanna do it.
Any one who's MID begginer like meh :3
Maybe high idk any one
I wanna do it.
Any one who's MID begginer like meh :3
Maybe high idk any one
Jan 23, 2010 7:27 PM #539982
there is no way i could have made it faster though, it's difficult to notice but he punched with the same arm both hands and the only way to ad force to the second punch was to have his arms go back, and he does kind of retreat because he is building up anticipation for the second punch
Jan 23, 2010 7:45 PM #539984
then at least make the arm go behind the body, that makes more anticipation.
And to answer moch: I can't animate.
And to answer moch: I can't animate.