ok so far:
http://www.darkdemon.org/viewtopic.php?f=36&t=22662
when he gets to the intermediates area, he makes a quick anim, real quick that is kind of a 3D run,
thats all i can find for now. but let me explain what I mean when I say giving it some perspective. what i first said was: "Make the ones that are closer to the screen/camera view move SLIGHTLY farther forward than the ones that are supposedly farther from the screen. this applies to legs and arms. it helps give it perspective."
using that in combination with: "i realised when people run, the leg thats is in front is the OPPOSITE to the arm thats in front. so if my left leg is leading, the right arm in in front. hence, using my earlier of advice on how to properly give a run perspective"
so combine those and the run can look realistic in terms of the viewer not being able to say: when i look at it one way it seems like they legs/arms aren't crossing. but ok, 3D runs are complicated (holy crap yes they are :P) but in terms of what im saying, you just need to be careful where you place things. :D brb dinner