Gunshot test. Bad though. (no blood) got the gun from droidz.org

It was pretty choppy, the sticks were barely move following that they are stiff. The bullet didn't really look like a bullet and the guy who go shot has two broken arms.
If I were you I'd try to do basics first like a walk or a run. Look in the pivot tutorial section, it helps.
Yeah, thanks Mechanical Stick for the advice but it didn't help me at all.
I asked that question relating to Pivot.
(I asked this question because Pivot does not have timeline or layers like in Flash)
What I meant by 'study 2 motions at once' is to make 2 characters move at the same time. I know that sounds like something everyone can do, but it feels like a big change after animating with just one character. With one character, all your focus is on that one character - but with 2 characters, it gets confusing because I have to remember what parts each character is moving.
When having to animate more than one character, I tend to forget to ease or make too stiff movements. After finished posing one character for the next frame, I forget what the other character should look like.
Well if you really have difficulties like that, I suggest you try and see for yourself the movement you want to make. example: you want to make a guy punch, and another guy kneel to avoid the punch.
What I'd do is have two sticks in one animation, and then you do it like this: you have them be apart from eachother, let them have some distance first. Then you make both movements, without trying to make it synchronise with eachother. Just make two different movements with all effort, without watching if they match.
After you've made the two movements, you go back to the first frame, and put the sticks close enough to eachother so that you can make the animation synchronise; one tries to kneel, the other tries to punch. when you see that there isn't enough easing, or it's a bit stiff, you can add a frame inbetween and edit it as you like. I don't know if this will help for you, but I've tried it once and it worked for me.
Pivot should include layers in future, so that we have a layer for every character and we can edit previous frames and insert more characters whenever we want.
there isn't going to be a next pivot. You can try stykz, it's as close as good as it can get for a 'noobproduct'.
(btw, I've posted one animation about 3 pages back, if anyone saw it)
You mean this one?
It's good no matter what those eagle-eyed pixel-perfectionists say :Embarrassed:
I like how you made the character look springy when landing, and almost ragdoll-like when hanging.
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Here's my first (in years) animation featuring more than one character:

(for some reason, the gif came out slower than actual speed)
I know the punches are too fast, it's because I get so off-track when I have to concentrate on 2 characters moving at the same time. This is a reason I like flash :Embarrassed:
Tips for multiple character animation?
Well actually this isn't half bad, but I think the sticks you have more joints in the back. If I were you I'd add a groundline, this helps knowing where you put the feet.

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this isnt very good
my suggestion: [thread=106758]This link over here.[/thread]
I'm too lazy to click the link and watch it on youtube, post it in a .gif
Upload it on tinypic.com or something and then I'll help.