Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Vorpal
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Apr 5, 2010 3:46 AM #564045
Quote from Moch12
Rofl
Did I get tackeld?
how come Zed got an Epic kick in the face with the lazer beam AND I GET MOFO TACKELD!?
Screw it....
Ill Joint this with you. It seams fun

Yeah, where the **** is our joint? *Inquisition*
Maybe you should get going on that. *Recommendation*
Wouldn't want that to fall though. *Statement*
Teriyakid

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Apr 5, 2010 4:30 AM #564056
Here's my combo I just did, Did it on another stick instead of air like last time =\
CC Please :D
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Seems as if the punch lacks force, or I didn't make the other guy move back far enough after he was hit.
chanokthorn

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Apr 5, 2010 4:33 AM #564058
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Yay!!! Finally I can make my animation to play fast by Pivot 3;)
chanokthorn

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Apr 5, 2010 11:49 AM #564150
Sorry , this may be like Teriyakids animation . But I'm practicing my animation skills.
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chanokthorn

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Apr 5, 2010 11:57 AM #564152
Normal running test
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chanokthorn

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Apr 5, 2010 12:04 PM #564154
Fast running test.
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chanokthorn

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Apr 5, 2010 1:42 PM #564190
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chanokthorn

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Apr 5, 2010 2:00 PM #564193
And Jumping testImage
bubbles
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Apr 5, 2010 2:30 PM #564196
Quote from chanokthorn
What can I do to make this animation faster?:confused:
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Ok first of all, don't post loads of different animations one after another, post one, let someone CC it, then make another to improve on the problems k?
Quote from chanokthorn
Image

Yay!!! Finally I can make my animation to play fast by Pivot 3;)
Watch your feet there, see how shaky they are? You need to make them stay in place for a step or something, your animation needs to flow, which means non-stop movement all the way through. Easing and shakyness is another concern. easing goes like this...
l=frame _=space
l_l__l_____l__l_l
Here, take a look at this and look at the frames...
http://pivotup.com/files/cwetrp3k.piv
Just save it to your documents, then open pivot and look at it there.
See how the momentum is carried forward all the way through? And it doesn't suddenly change direction.
Another thing is stiffness, you need to move every joint in every frame, even if just by a pixel. Or your animations will look stiff. Don't worry if you don't get it, It comes with practise mate. :)
This CC applys to all your animations so I won't CC the others.



curtisy of ghostly.
chanokthorn

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Apr 5, 2010 3:25 PM #564210
Thank you very much!
Here's my animation:
Image
Zed
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Apr 5, 2010 3:33 PM #564213
It's not bad. You just need to bend down a bit further and then have him jump faster because it looks like it lacks force.
bubbles
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Apr 5, 2010 3:34 PM #564214
Quote from chanokthorn
Thank you very much!
Here's my animation:
Image
Your improving, it's nice to see you take CC to heart. A slight lack of easing on the arms and You need to learn something called "anticipation" It's the build-up before the jump. In order to do a jump that far from a stand still position he need a lot more anticipation. Allso the momentum from the jump would carry his body forward this is called "followthrough" And there allso need to be more of it. Oh and watch the feet to, still a little shakyness, but better than before.

Keep it up.
Sumfink

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Apr 5, 2010 3:55 PM #564221
A floor would help greatly with foot placement. Gives you a point of reference.

You're improving fast, keep it up.
Teriyakid

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Apr 5, 2010 8:58 PM #564318
-Repost cause nobody noticed it I think-

Here's my combo I just did, Did it on another stick instead of air like last time =\
CC Please :D
Image

Seems as if the punch lacks force, or I didn't make the other guy move back far enough after he was hit.
Zed
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Apr 5, 2010 9:17 PM #564330
He seems to hang in the air for quite a long time, and the other guy goes flying off quite fast considering the punch. Apart from that it was nice.