Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Apr 6, 2010 11:57 PM #564905
this is a good one http://img52.imageshack.us/img52/1088/lightingtransport.gif
Apr 7, 2010 12:55 AM #564914
No actual movement, but the effects were alright for pivot.
Apr 7, 2010 1:17 AM #564927
my effects| wot about my other one|plus this is the beginner one remember
Apr 7, 2010 2:10 AM #564946
Quote from SumfinkYay, 1st post back here.
@Teriyakid: Yeah, that jump is almost completely devoid of physics. When he's coming down, my suggestion would be to accelerate it more, have the guy drop into a real crouch as his knees absorb the shock, and heavyspace to a stop. Incredibly smooth, but not fluid. The way I think of fluidity is like smoothness, but transitioning between moves- one pose naturally flowing into the next. Make sense?
@Demonwings: Pretty good for your first. I can tell you know about easing, now you need to apply it to everything. The way you have people skidding to a stop like they were on ice is actually kind of opposite. The whole stick should still move, but gradually slower, with the feet staying in place unless he is taking a step. Your anims are also stiff. Think about how every part of the body would move during an action, not just one arm or leg.
And now, it's time for some of my own stuff. Just one anim for now. Pretty old, testing out Bolt's skew stick. Rank and CC?
thanks for the tips ill be sure to use them. and i like your animation. its pretty sweet . and about the easing thing, ive tried multiple times to get that right via running/walking tests. i cant seem to get the movements right. not only did the tests NOT help my easing (they looked the same as my other anims) i didnt get the movements right with the sticks legs. it was like he had a limp; one leg appeared to move, while the other had the intention of moving, looked like it was dragging behind the dude. Thats the usual reason i do the slide-upon-landing sequence; it helps me avoid walking/running. if you have any tips on getting these movements right, please help. thanks.
Apr 7, 2010 2:14 AM #564947
Here's my running animation.:) The legs kick the floor. Sorry about the arms, it's so confuse.


Apr 7, 2010 4:18 AM #565000
Quote from langcakemy effects| wot about my other one|plus this is the beginner one remember
There not your effects, EVERYTHING in that animation comes straight off of droidz.
So stop trying to take credit for something that isn't yours. Not even gonna bother giving you CC considering the fact that there was no movements what so ever...
Quote from chanokthornHere's my running animation.:) The legs kick the floor. Sorry about the arms, it's so confuse.
As for you, You just need to work on stiffness and easing, Also try bending his back some. It kinda looks like he's stomping on the ground.
Other than that, your improving pretty fast, keep on going dude.
Apr 7, 2010 5:12 AM #565034
So this is stiff and like stomping on the floor , right ? and also... not natural.(Very stiff) And want to ask my self that"Why do I post this animation...It's useless"


Apr 7, 2010 6:00 AM #565053
That was a BIT better, not so much though. It seems the run was similar to the recent one you posted....
And dude, you gotta bend the back while he's running.
What you did in the air was a HUGE improvement. I seen easing in the arms and legs, not so much stiffness, you also added camera movement and tremor effect which was good.
And dude, you gotta bend the back while he's running.
What you did in the air was a HUGE improvement. I seen easing in the arms and legs, not so much stiffness, you also added camera movement and tremor effect which was good.
Apr 7, 2010 6:39 AM #565062
Thanks.:)
So, what I have to do is:
-Bend the back
-Make it doesn't look like stomping on the ground by a longer steps , right ?
So, what I have to do is:
-Bend the back
-Make it doesn't look like stomping on the ground by a longer steps , right ?
Apr 7, 2010 6:57 AM #565064
how convert file .piv to .gif ?:D
my pivot still .piv ... :(
my pivot still .piv ... :(
Apr 7, 2010 7:11 AM #565065
When you're saving, you just change "Save as type:"(Under animation's name) from "Piv." to "Gif*". Then
-uncheck "merge"
-change Frame delay to 6
-change shrink frames by 1/1 to 1/2
-uncheck "merge"
-change Frame delay to 6
-change shrink frames by 1/1 to 1/2
Apr 7, 2010 7:12 AM #565066
Here's my animation from Teriyakid's advice :) :


Apr 7, 2010 7:19 AM #565067
Quote from chanokthornHere's my animation from Teriyakid's advice :) :
You should do loop runs, cause to be honest, running from one side of the screen to the other is pretty ****ing hard lol. As matter of fact, I STILL can't do it -.-"
If I knew how to send people .piv files, I would send you my run which is pretty decent I guess so you would get the hang of it more.
Apr 7, 2010 7:38 AM #565069
Here's a loop-running , our heads are shaky when were runningYou should do loop runs, cause to be honest, running from one side of the screen to the other is pretty ****ing hard lol. As matter of fact, I STILL can't do it -.-"
If I knew how to send people .piv files, I would send you my run which is pretty decent I guess so you would get the hang of it more.

Also, can you post your running animation?
Apr 7, 2010 8:58 AM #565085
Quote from chanokthornHere's a loop-running , our heads are shaky when were running
Also, can you post your running animation?
Well I'll post my best run for referance allthough it's cartoony as shit.
