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Higher FPS, Better animator?

Started by: Kitsune | Replies: 126 | Views: 6,772

Kitsune
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Mar 20, 2008 10:12 PM #96592
I once heard that if you and your friend are the same level of skill in animation, however you run at a higher Frames Per Second, you, therefore, are a better animator. This is not my opinion, but I thought you guys might have a bit of fun with this topic.

What would make the higher FPS person better? More frames to practice with? Better Quality?

And what would make a lower FPS animator worse? They get their jobs done faster, thereby gets more animations done faster (Judging by same duration if both animators were to make the same animation).

Discuss.

(If this debate has been done or the debate is for some reason resolved early or unargumentable, then I will close, and Apologies for Inconveniance in advance.)
MrCheesy
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Mar 20, 2008 10:16 PM #96594
I have no idea....
I used to animate with a high FPS but someone told me that was liking cheating or something, so now I animate with the defualt FPS (Im talking bout Pivot btw).
retroman

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Mar 20, 2008 10:23 PM #96598
I used to use the lowest FPS on Pivot, but once I got better, I sped up my animations to the default FPS.
Omega
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Mar 20, 2008 10:26 PM #96600
If both animations look good (as in their quality is exactly the same) then the animator animating at a higher fps is simply wasting their time with in-between frames/multiple framing.

However, increasing frame rate and adding more frames should certainly make the animation smoother. Many good animators run their animations at around double the default frame rate to make their animations smoother. (or maybe they just want the animation to be faster)

Other, also GOOD animators can animate at a low frame rate but still produce excellent animations, like Cosmoseth.

In my opinion, a good animator is someone who knows how and where to draw on which frames. I mean, anyone can have a high frame rate and simply draw, draw, and draw. But I think it takes REAL skill to know WHERE to put particular frames that make an animation look good.

So I think a good animator should be able to animate under any conditions, any frame rate and STILL make the animation look good by organizing/adding/deleting frames.
Gavel
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Mar 20, 2008 10:30 PM #96601
You can't really say that someone is a better animator just because they animate at a higher frame rate. Cosmoseth animates at 12 fps, I should say, and he's a pretty respected animator. Especially since he redraws every frame no matter what.

A good animator is someone who can utilize the equipment he has and put forth something unique and entertaining. Now of course the line towards the word "unique" can be drawn (just look at our portal), but it's annoying how many people revere Jcamelo when all he does is the same fight scenes over and over again. There's animating and there's creating. And just from looking at some of the, so-called "works of art" in the stick figure animation world, we need more creating than animating.

I guess in the long run, in all comes down more to creativity instead of skill. I mean, take Bahful for instance (nobody ask me who he is. Google was made for a reason). If he had all the talent in the world, but no creativity, he wouldn't have made the great stuff he has in his gallery.



And Blacky, if you have no idea, then why are you posting? Post-whoring is against the rules, you know.
Exile
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Mar 20, 2008 10:32 PM #96603
Whoever told you that is an idiot

It depends on preference on both the people making and watching the animations. Things like this apply to tons of things.

You can't say that something like the FPS can determine whether or not someone is a good animator. How they use that FPS to their advantage to execute a well-made animations is far more important.
NTG
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Mar 20, 2008 11:22 PM #96625
i personally think its all about style

for a competition i made an animation at 24 fps and it looked fine

but i prefer 16 fps, i dont know why
Tawnik
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Mar 20, 2008 11:40 PM #96635
Here is the + of low FPS (lower than 12)

It's really easy to do good looking physics
All particles are "easy" to animate
Movements are at all easier to animate than at high FPS
You can create really long animation in a while
You dont have to be patient

And almost everyone can animate low FPS anim

The - for low FPS

Sometimes I got bored watching low FPS anims


The + for high FPS anims (higher than 20)

It will "force" you to be good animator
And you will learn what is the real animation
People wont be bored by watching your anim (depends I know)

The - for high FPS animations

It's harder to animate at high FPS
Blood and particles are not so easy to animate
Physics is really hard
You have to draw lot of
You have to be patient
You will spend hours creating one dumb short



I usually animate at 20+ FPS and I'm happy with it :]
Ssjbryando
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Mar 20, 2008 11:48 PM #96641
Yes.

In my oppinion it kinda is, because the higher the frame rate. the more steps you can take to like animate a running, making it smoother. You skip less frames, and movements. Like when you do a run on 15 fps, you have to kinda skip alot of movements, else it becomes very slow and boring. but its not always the case.

But mostly 24 Frame animations are smoother but it depends, it looks easier, since you can just take your time. While at lower frames, you need to think how to make the move look good, while still skipping alot of movement.

I use 28 in my movies. always 24+
Dudeman
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Mar 21, 2008 12:05 AM #96650
Ideally, it would be great for animators to get to 29 fps (the frame rate of regular film). It makes the conversion process perfect.

However, it really doesn't matter. People who use higher fps can have a greater control over details.


I've seen some great animations at 6 fps. I've also seen some amazing animations at 100 frames per second. It really depends on the observer's preference: do they want to see every little motion (lots of frames).
Dinomut
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Mar 21, 2008 12:15 AM #96658
i use 20, which is kind of in between the 2. at the moment, my animations get really wobbly when i go past 21 or 22 fps, and i never have had to skip any movements at 20 fps. when i get better at having steady animations, ill move up.
low fps animations can never really be fluid like a high fps one can. although fast, you have to skip movements and can't have fast moving anything without making it either choppy or using the blurr effect all the time. plus high fps can have not easier, but better physics
Gavel
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Mar 21, 2008 12:34 AM #96674
Quote from drocksta
low fps animations can never really be fluid like a high fps one can. although fast, you have to skip movements and can't have fast moving anything without making it either choppy or using the blurr effect all the time. plus high fps can have not easier, but better physics


What does that have to do with being the best animator? Fluidity and physics mean nothing if you don't have the creativity to go with it. And that's just the thing, animators on this site today are too focused with how well someone can make a stick figure punch another stick figure or something. Anyone who can utilize what they have should be recognized, not those who crank it up to 60 and make a stick figure walk.

And for the record, just because someone uses a high frame rate it doesn't mean they won't resort to the blur filter in all their animations. Case in point: Jcamelo.
Exile
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Mar 21, 2008 12:42 AM #96686
Quote from Tawnik
Here is the + of low FPS (lower than 12)

It's really easy to do good looking physics

it's not easy to make good looking physics regardless of what FPS you're animating at

All particles are "easy" to animate

see above. the concepts in particles and physics have nothing to do with the frame rate. higher frame rates means you can make these two concepts smoother, but it takes just as much skill.

Movements are at all easier to animate than at high FPS

yet again, see above

You can create really long animation in a while

Long animations aren't always a good thing

You dont have to be patient

to draw ~12 images for every second of animation you want? yeah, that definitely doesn't need patience


And almost everyone can animate low FPS anim

I animated at 18-20 FPS for over a year and a half, I was never able to animate lower than 15 FPS

The - for low FPS

Sometimes I got bored watching low FPS anims

THEN EVERYONE MUST ANIMATE AT 20 FPS

The + for high FPS anims (higher than 20)

It will "force" you to be good animator

no

And you will learn what is the real animation

and what is real animation, by your so far astoundingly accurate standards?

People wont be bored by watching your anim (depends I know)

depends on YOU. not everyone.

The - for high FPS animations

It's harder to animate at high FPS

it might take longer, but that's based off of how patient you are

Blood and particles are not so easy to animate

see above

Physics is really hard

ditto

You have to draw lot of

that's not much of a negative

You have to be patient

12 FPS takes patience too

You will spend hours creating one dumb short

and yet by your logic one dumb short at 20 FPS should be more interesting than a long 12 FPS animation, so where the **** are you going with this


good god, you didn't say a single thing that's true.
Kitsune
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Mar 21, 2008 2:43 AM #96766
Quote from Exilement
good god, you didn't say a single thing that's true.


I <3 smart people who know what they're talking about.

And last I heard, JC is a 16 fps person. That must be old though. Does anyone know his current fps?

I just finished my first 24 fps film for Rather Cheesy's Collaboration. I found it actually a lot more fulfilling to finish something like that. I normally animate at 16 fps. That means I animated a short that was 1.5 times the usual frames I make. It wasn't painful or anything, I didn't feel a difference in difficulty. It just took a bit longer because I felt ready to adjust with a slower motion path of things. So in my opinion, your mindset and patience really determines what fps suits you.

However, in the long run, I think that it may affect (or effect. idk) your skill if you animate more in a higher fps. It doesn't make you a better animator to just make a fps go up, but you draw a lot more frames (if its FBF) overall, thus, giving you more practice. My coach, however, tells me that practice doesn't make perfect, perfect practice makes perfect. So with that in my mind I'm not sure how well that part of the higher fps argument would stand.

Continue the discuss?
Exile
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Mar 21, 2008 3:05 AM #96778
With lower FPS's, you just need to be cautious of what frames to omit that 20 FPS animators would otherwise include in their movements. With higher FPS's, you have more to animate.

Either way you look at it, it's a disadvantage for both sides, which basically cancels it out altogether.
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