what is going on here omega

Started by: Omega | Replies: 32 | Views: 2,080

Kieran.
2

Posts: 3,358
Joined: Jan 2009
Rep: 10

View Profile
Mar 21, 2009 8:38 PM #378294
*Everyone on the world face-palms simultaneously, causing a massive unbalancing in the quantum foam of the universe.

and hey, SSJB, isn't you sig a little big.


I would use tolin's gradient style, even if there is no difference, because it is by far cooler.
Tolin

Posts: 208
Joined: Feb 2007
Rep: 10

View Profile
Mar 21, 2009 8:44 PM #378300
Fine.......fdvdsfgnbsdihghdg
Image
http://www.pulseshift.com/theseus/view/ddbb13ee-7a4/
Kieran.
2

Posts: 3,358
Joined: Jan 2009
Rep: 10

View Profile
Mar 21, 2009 8:51 PM #378310
you have too much spare time...

good tut though!
Lixu

Posts: 3,859
Joined: Aug 2007
Rep: 10

View Profile
Mar 21, 2009 8:58 PM #378329
*Lixu got owned by Tolin
Arch-Angel
2

Posts: 9,496
Joined: Jan 2007
Rep: 10

View Profile
Mar 21, 2009 9:18 PM #378354
*Lixu got owned by Damocles
Tawnik
2

Posts: 2,292
Joined: May 2007
Rep: 10

View Profile
Mar 21, 2009 9:40 PM #378369
Quote from KD

and hey, SSJB, isn't you sig a little big.


Its fine =)

Tolin's great !!!!!!!!!!!!!
Kieran.
2

Posts: 3,358
Joined: Jan 2009
Rep: 10

View Profile
Mar 21, 2009 9:48 PM #378372
tolin is the king of awesomeness.

Image
Omega
2

Posts: 1,852
Joined: Sep 2007
Rep: 10

View Profile
Mar 21, 2009 10:33 PM #378418
haha you guys are awesome

Thanks for the effort of that, Tolin. I seemed to have forgotten that you don't need to convert something to a symbol just to alpha it :p

more comments plz
Tolin

Posts: 208
Joined: Feb 2007
Rep: 10

View Profile
Mar 21, 2009 10:57 PM #378425
I am pleased to use 5 minutes of my life just to you, sir.
Lixu

Posts: 3,859
Joined: Aug 2007
Rep: 10

View Profile
Mar 22, 2009 9:08 AM #378611
Quote from Damocles
*Lixu got owned by Damocles


lol 5
Omega
2

Posts: 1,852
Joined: Sep 2007
Rep: 10

View Profile
Mar 22, 2009 6:24 PM #378874
Luuuraraewafd


I need more comments people! And how do you animate fight scenes with plenty of people, like Shock?
Lixu

Posts: 3,859
Joined: Aug 2007
Rep: 10

View Profile
Mar 22, 2009 6:50 PM #378916
That's called a storyboard, and imagination.
I suggest you animate head first, and then just animate multiply heads at onces, animate the assasin, and when the asassin is done add the bodies to the enemies' heads
Kieran.
2

Posts: 3,358
Joined: Jan 2009
Rep: 10

View Profile
Mar 22, 2009 6:53 PM #378920
trial and error, I doubt terkoiz is going to share his godly knowledge of things like that to you.

and he found it out by himself.. so try..
Ssjbryando
2

Posts: 3,517
Joined: Jul 2007
Rep: 10

View Profile
Mar 22, 2009 6:55 PM #378922
We already told you. There aren't really a lot of ways to do it. (WELL YOU IGNORED ME)

I think he just, animated one guy (The main guy who dealt the kicks) do a couple of hits. And added/uses his imagination to let the other stick dodge/get hit.

If the opponent has to strike back, you stop at the following hit (Black does 2 moves. Red gets hit by two, but animator stops animating black, cause its reds turn)

You just have to choreograph [??] it good to not make it look like turns.

That's how all the animators I know have been doing it.
Omega
2

Posts: 1,852
Joined: Sep 2007
Rep: 10

View Profile
Mar 22, 2009 6:55 PM #378925
Quote from Lixu
That's called a storyboard, and imagination.
I suggest you animate head first, and then just animate multiply heads at onces, animate the assasin, and when the asassin is done add the bodies to the enemies' heads


okaly dokaly


I will try.