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My Pivot animations

Started by: Cronos | Replies: 325 | Views: 14,703

Cronos

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Aug 29, 2009 2:14 AM #480176
Added new CC please.
poppetje3D
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Aug 29, 2009 10:16 AM #480272
I dislike the heavy spacing , I needed to watch it 3 times to see what he actually did...
Cronos

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Aug 29, 2009 10:34 AM #480281
Thanks :)

I guess thats just the way I animate. To be honest, I can barely even see what he does in the second kick, and I made it lol. Its a 180 spin kick with the previously grounded leg.

Also, upgraded the massive compilation thing. It hasn't been updated for ages.

http://cronosxiii.deviantart.com/art/5-Months-Improvement-quot-PIVOT-quot-135136200
Zed
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Aug 29, 2009 10:54 AM #480288
Quote from CronosXIII
Also, upgraded the massive compilation thing. It hasn't been updated for ages.

http://cronosxiii.deviantart.com/art/5-Months-Improvement-quot-PIVOT-quot-135136200


I was overcome with nostalgia. Especially on the six ball physics test where I remember thinking "shitshitshitshitshithe'sgettingbetterthanme". You've done some good work.
Cronos

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Aug 29, 2009 1:37 PM #480331
Thanks :3 dam you 15 character minimum!
Rival
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Aug 29, 2009 8:15 PM #480530
You're overforcing it. Aaah, brings back memories. Oh this is truly my last post. Keep it up cronos!
poppetje3D
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Aug 29, 2009 8:24 PM #480532
No he doesn't over force it.
How is the zed vs cronos doing?
Zed
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Aug 29, 2009 9:38 PM #480584
Can't speak for Cronos' one but mine's slow as hell. Each frame is taking me as long as I might spend making a short animation because I'm making my own effects. I think I may have to get a bit lazier with them.
kidwiththeshoes
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Aug 29, 2009 10:06 PM #480590
I love your style :)
MonsterBreath12
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Aug 29, 2009 10:27 PM #480614
Hmm. The back was stiff. On the 2nd kick/swing i would have make it bend or do something. Other than that it had a nice flow, and it was well eased.
Cronos

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Aug 30, 2009 9:39 AM #480820
Quote from Zed
Can't speak for Cronos' one but mine's slow as hell. Each frame is taking me as long as I might spend making a short animation because I'm making my own effects. I think I may have to get a bit lazier with them.


Exactly the same for me, I have been taking a break at the moment. I might even start again, with a different background, its making me focus less on the movements.

Also thanks guys ^.^

EDIT:

Added new comments please.

Image
Zed
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Aug 30, 2009 11:20 AM #480862
I think we need to start doing stuff with your arm. Like amputation. There's not much that you could do to stop it being stiff but I just don't think it looks right with the floppyness ignoring the elbow's mechanics.
Cronos

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Aug 30, 2009 11:23 AM #480867
Yeah, there wasnt much I could do with it. I dont generally follow the rules of elbow/knee joints lol, hyperextending is fun :3.

What about the rest of the animation?
Zed
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Aug 30, 2009 6:23 PM #481019
The spent magazine either flew too high imo or was simply forgotten about for a few frames. The recoil was good. Maybe pick the foot up more for the step. On the whole, very smooth and a nice piece of animation.
Cronos

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Aug 30, 2009 11:57 PM #481137
Thanks ^.^ The casing was originally there, and looked normal, but then I added cinima's and they blocked its flight so it looks dodgy.
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