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First attempt at photorealism

Started by: Cronos | Replies: 21 | Views: 1,605

FR3SH

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Jun 29, 2009 5:38 PM #450653
good job. i agree with whats been said so far. about the wood and the inhumanly shineyness. other than that its really good
Cronos

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Jun 30, 2009 8:38 AM #451031
Thanks, uh, if you know what your doing, its reletively simple to do.

All it really involves is a mr lightsource and mr materials, its really simple. Im just starting out. Also now ive gotta learn bump mapping and custom materials and lightsources ect.

Also ive gotta learn more about basic animation and moddeling later.
TheCreator
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Jun 30, 2009 8:52 AM #451038
red ball should be bigger, but HOLY SHT for a second i thought that was real!
Mr.Pancake

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Jun 30, 2009 12:11 PM #451065
Not bad, but as CGillusion said, add a bump map for the floor. it looks very unrealistic and flat.

you should also scale it down a bit it's pixely and kind of stretched. you can also see that it's tiled.

I'm guessing you are using a daylight or sun system in combination with mental ray? try uppen the diffuse bounces so the red ball actually casts some red on the floor and same for the others.

There's also a tricky part, the chrome and reflective materials should be casting caustics, it's a hard part but once you got it right it will look even more realistic.

last thing on my side is, it's too clean, most clean renders don't really look realistic, some of them do, but not all. try and add some minor scratches and/or dust/dirt. it will look alot better.

keep practising you'll get better fast :)
2-D
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Jun 30, 2009 12:21 PM #451068
other then the shadow, looks pretty damn real
Stickman179
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Aug 15, 2009 3:02 PM #474842
Would've fooled me, nice job!
name:ace
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Aug 18, 2009 7:31 AM #475726
Also: Add a more detailed wood texture with a bump map if your aiming for photorealism
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