Ah, how to make a ragdoll engine? Well, I learned how from reading this tutorial. You've probably heard of it.
But let me point you to something a bit more substantial. That's the code (or the important part of it anyway) for this demo of mine, except with only the smaller ragdoll that's controlled by the arrow keys. It doesn't have collisions (probably the hardest part) and it's a little unstable because it takes care of length constraints one by one instead of storing them and then adding the forces all at once. But it is a concise little ragdoll engine.
If you need some explanation of what's going on with all those variables and such, let me know and I'll go over it in more detail for you. :)
New Ragdoll Fighting Game
Started by: axcho | Replies: 230 | Views: 87,709
Aug 9, 2006 12:36 AM #13160
shoxpyre
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Aug 9, 2006 4:38 AM #13167
I salute your hard work and patience.
Aug 9, 2006 4:53 AM #13168
Quote from axchoAh, how to make a ragdoll engine? Well, I learned how from reading this tutorial.
holy shit nuggets! thats confusing!!
Aug 9, 2006 6:20 AM #13169
Ill be looking forwards to it...

Use that layout, or have a setting which lets you change the layout and stick style, then you can have many menus ect.
Hope you win 1st in that games challenge... even if you don't, good luck on getting better than 10th place ($350)

Use that layout, or have a setting which lets you change the layout and stick style, then you can have many menus ect.
Hope you win 1st in that games challenge... even if you don't, good luck on getting better than 10th place ($350)
Aug 9, 2006 11:37 AM #13175
Quote from axchoAh, how to make a ragdoll engine? Well, I learned how from reading this tutorial. You've probably heard of it.
But let me point you to something a bit more substantial. That's the code (or the important part of it anyway) for this demo of mine, except with only the smaller ragdoll that's controlled by the arrow keys. It doesn't have collisions (probably the hardest part) and it's a little unstable because it takes care of length constraints one by one instead of storing them and then adding the forces all at once. But it is a concise little ragdoll engine.
If you need some explanation of what's going on with all those variables and such, let me know and I'll go over it in more detail for you. :)
Ahh, you using the ragdoll system i belive was used in hitman.
And thanks, i'll have a look at it :)
Aug 9, 2006 5:48 PM #13180
What I'm planning on doing is releasing each version as a separate file, so each can be completely customized.Quote from vertmanIll be looking forwards to it...
Use that layout, or have a setting which lets you change the layout and stick style, then you can have many menus ect.
Hope you win 1st in that games challenge... even if you don't, good luck on getting better than 10th place ($350)
Anyway, thanks everyone for the encouragement. :)
Lately I've been trying to figure out how to do the music. It's looking pretty difficult. Ideally what I'd like to do is have a bunch of short clips of music, like a repeating piece of a percussion track, and part of a melody, so I can combine them with ActionScript to create a dynamic soundtrack.
Probably the biggest problem is that sound in Flash seems to be pretty slow. In an earlier experiment, I couldn't even get two sounds to play at the same time without getting all laggy. That would be a big problem for music.
And then of course there's the issue of figuring out what music to use, and how to combine the loops so it sounds good. If I can pull it off it would be amazing, but if necessary, I could go the way of Bullet Time Fighting and leave off music entirely. :rolleyes:
Any ideas of what to do for music and sound?
Aug 9, 2006 7:52 PM #13187
wow really nice
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Aug 9, 2006 7:58 PM #13189
I have no knowledge of actionscript, but i was thinking surfaces.
Mabye you could do different levels with different backgrounds and surfaces, floating in the air?
I don't know if it's possible keeping the game reasonable in size, but it's a suggestion anyway :)
Mabye you could do different levels with different backgrounds and surfaces, floating in the air?
I don't know if it's possible keeping the game reasonable in size, but it's a suggestion anyway :)
Aug 9, 2006 9:16 PM #13193
I'm not really sure what you mean by that, but I was thinking of having backgrounds that are randomly generated each time. In this game, there won't be platforms that you can actually stand on (though I want to do that in a later game). But there might be background surfaces that just look pretty. :)Quote from 52 x MultispeedI have no knowledge of actionscript, but i was thinking surfaces.
Mabye you could do different levels with different backgrounds and surfaces, floating in the air?
I don't know if it's possible keeping the game reasonable in size, but it's a suggestion anyway :)
Aug 10, 2006 5:25 PM #13273
If you are entering this in a contest, can you at least give us a sample to see if it's any good?
Yea, the screenshots pwn strawberries, but what about gameplay?
Atleast one level, a demo?
Yea, the screenshots pwn strawberries, but what about gameplay?
Atleast one level, a demo?
Aug 10, 2006 5:52 PM #13276
Don't worry, the game is way better in motion than the screens can show. :) But I don't really understand why it is so important for you all to play it before it's done. I mean, it will be out soon, and then you can play it and vote on it for the contest.Quote from Xiao CloneIf you are entering this in a contest, can you at least give us a sample to see if it's any good?
Yea, the screenshots pwn strawberries, but what about gameplay?
Atleast one level, a demo?
The reason I'm hesitant is that I don't feel like going through a lot of trouble just to encrypt it and secure it from cracking. It would be very unfortunate for this to get leaked before I am done. :( And this is an open-ended fighting game, there are no levels.
Still, if you all can agree on someone who is trustworthy, I will send them a copy as long as they don't give it to anyone else. How does that sound? :cool:
Aug 10, 2006 5:56 PM #13277
If it is leaked, every single member on SPP, right now, can guarantee you that we will back you up in the voting, and that you created it, so no one can steal your work. We have more than 8,000 members.
Rest assured it won't get leaked on my, and anybody else's watch who likes your game. :] *crosses arms*
Another question, is the game freeware? We don't have to pay for a full version or anything like that?
Rest assured it won't get leaked on my, and anybody else's watch who likes your game. :] *crosses arms*
Another question, is the game freeware? We don't have to pay for a full version or anything like that?
Aug 10, 2006 6:01 PM #13278
Wow. :D Okay, so what do you want me to do? I'd love to show off the game. Shall I upload a zipped version of the file? Which version do you all want to see?Quote from Xiao CloneIf it is leaked, every single member on SPP, right now, can guarantee you that we will back you up in the voting, and that you created it, so no one can steal your work. We have more than 8,000 members.
Rest assured it won't get leaked on my, and anybody else's watch who likes your game. :] *crosses arms*
Another question, is the game freeware? We don't have to pay for a full version or anything like that?
Oh, and of course it's freeware. I'll probably get some money off the contest anyway. :)
Aug 10, 2006 6:02 PM #13279
A zip file sounds nice.
Aug 10, 2006 6:24 PM #13280
Which variation? The normal one, CORONA, or GLOW?