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Am I any good at pivot?

Started by: bubbles | Replies: 144 | Views: 6,036

bubbles
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Sep 29, 2009 5:53 PM #493680
OK this is extremly important, My friend said that non of the links workde, now I think that it's because of my computer not being able to put links on an edited post, so to look at them then look at the end of page 14, or the beginning of page 15.
Vorpal
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Sep 29, 2009 6:38 PM #493690
Honestly? No, your animations have a complete disregard for all of the requirements for being good at pivot. To start with where is the easing? Shouldn't there be some somewhere? I see some bits and pieces but there isn't enough to make it look completely smooth. They are all extremely stiff you don't move every limb in every frame like you should to counteract that, if you just move most of them then it still won't look like it has any life to it. If it doesn't look alive than why do we care if it gets maliciously smashed by a ball? We don't. Physics seem to not exist to you, why does that guys leg just bend backwards, it doesn't make any sense at all. Though frankly who cares is a good argument for that, however I still don't think that they should be doing ridiculous like that. It also seems like your spacing isn't very evolved to deal with situations like falling or being hit, it just seems like they fall in zero gravity it is absurd. Also realism, Though I dislike being one of the people to hypocritically point it out it does need to be there even if you don't want it to, if it doesn't look real then it doesn't look as good. Though if you can make an unrealistic animation of the same level it can look just as good.

Easing is the most important one for you to work on, it makes it flow better and have a better look to it. Though this doesn't occur in real life it does help make it look realistic. Though you're animations don't look choppy they also don't look that smooth.

Stiffness, this is one of the hardest things to break free from. The easiest way to prevent this is to just practice moving everything always. If you manage that than you should be able to reduce the stiffness in no time at all. This goes hand to hand with easing they are the most important things to learn.

Physics don't seem to apply to any of the animations to much, example: "if a guy is falling at the speed of a feather and he dies when he hits the ground." why would we care if he died? We wouldn't because that makes no sense. If he falls from a large building and goes terminal velocity then gets pancaked on the ground then it builds a sense of suspense. It get us more exited and is more entertaining.

Realism is hard to describe but it seems like if you don't have it assholes here will manage to bitch about it every 2.1 seconds because they have nothing better to bring up like ****ing retards. If you are good at the three above than it is likely that you are going to be good at realism. Just practice and experiment.

Overall I give you a decent medium begging rating, you have potential though so don't give up. If you get down easing then you will be pretty much high beginner, But that doesn't mean that you should neglect all of the others as well. I also recommend not doing any effects until you are good at rudimentary movements and reactions that way they will look better with some kick ass effects later one. Also it would please me greatly if you did more action in all of them like running more jumping ect.

Abyssal.
bubbles
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Sep 29, 2009 7:06 PM #493700
Imagehere is a MUCH better animation that I have just made. is it any better than the ones above?
p.s I like to animate floppy joints as it gives a feeling of extra comedy, which is my prefered style of animating. p.p.s there is a glichy movement in the middle because its a repeat run.
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Sep 29, 2009 7:26 PM #493712
Epic comment abyssal O_o
Zed
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Sep 29, 2009 7:29 PM #493717
The back arm's a bit stiff. I forgive stiffness in the back because I frankly have no clue how to stop it in anything with as few frames as a run. I think you should try to sort out the loop. It will look infinitely better without the jitter.

Quote from Abyssal
Also realism, Though I dislike being one of the people to hypocritically point it out it does need to be there even if you don't want it to, if it doesn't look real then it doesn't look as good. Though if you can make an unrealistic animation of the same level it can look just as good.


Lack of realism should not, of course, be confused with surrealism which is what I'm trying to do with my copious numbers of joints. Surrealism can still look good (I hope); it's a sort of different kind of realsim to the kind necessary for animation. Poppet's extended heads and Abyssal's cold-weather ninja's are surreal. Foot placement messing around and staying at the same height in the air for 8 frames during a run cycle is unreal.
bubbles
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Sep 29, 2009 7:58 PM #493744
OMG I JUST FOUD AN OLD PIVOT THATS AWSOME! I BET EVEN ABYSALL WOImageULD LIKE IT!!! take a look...
Vorpal
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Sep 29, 2009 7:59 PM #493745
Quote from Zed
The back arm's a bit stiff. I forgive stiffness in the back because I frankly have no clue how to stop it in anything with as few frames as a run. I think you should try to sort out the loop. It will look infinitely better without the jitter.



Lack of realism should not, of course, be confused with surrealism which is what I'm trying to do with my copious numbers of joints. Surrealism can still look good (I hope); it's a sort of different kind of realsim to the kind necessary for animation. Poppet's extended heads and Abyssal's cold-weather ninja's are surreal. Foot placement messing around and staying at the same height in the air for 8 frames during a run cycle is unreal.

Indeed.




The run was sort of improved but I think that you should look up some tutorials or just practice a lot good luck.
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Sep 30, 2009 7:04 AM #493985
The red one looked like a copy from an animation by Oblivionfall from DD.
bubbles
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Sep 30, 2009 4:51 PM #494058
Quote from CronosXIII
The red one looked like a copy from an animation by Oblivionfall from DD.

yes it was. i had downlaoded his animation alexander 3 and wanted to see how well i could copy it... it failed miserably.
bubbles
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Sep 30, 2009 4:53 PM #494059
my wierd ass walk test. is it any good?Image
Out of Ideas
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Sep 30, 2009 6:14 PM #494074
Not at all.

It's sadly looped, and that's bad if you YOURSELF consider yourself still an inter.
The walking went under the line, wich is horrible to look at.
The weirdass up the body ****ing sucked and is stiff. At least put effort in something man.

Post at the beginners section for now.
bubbles
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Sep 30, 2009 6:53 PM #494088
Quote from Out of Ideas
Not at all.

It's sadly looped, and that's bad if you YOURSELF consider yourself still an inter.
The walking went under the line, wich is horrible to look at.
The weirdass up the body ****ing sucked and is stiff. At least put effort in something man.

Post at the beginners section for now.

dude don't flame me!! I mean look at some of the shit on youtube and then tell me that mine was bad!!
besides I never said i was interz! what I simply ment by not begginer was not a first time n00b.
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Sep 30, 2009 6:54 PM #494091
I have looked at vids on youtube, and then still you aren't good enough to have your own damn thread.
bubbles
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Sep 30, 2009 6:56 PM #494094
Quote from Out of Ideas
I have looked at vids on youtube, and then still you aren't good enough to have your own damn thread.

OK should I just delete this thread, give up pivot, and sit watching shit sitcoms on the TV all day?
Out of Ideas
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Sep 30, 2009 6:59 PM #494098
The last piece you are already doing, so...
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